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Button games aren’t games; it’s like calling your web browser a game because it does stuff when you click an item in the menu.
These button “games” are even simplier; you have a single object and a file with text, every time that you click the button, it displays the next string until the end is reached.
The “click and display the next string” part can be coded in FlashDevelop in less than a minute, I’ve never used Stencyl, but it sounds a bit messy to try to do that with a drag and drop interface. Nevertheless, I’m gonna guess you can also do it with Stencyl.
ok i downloaded flash can you answer my question on this topic.
The Flash develop tutorial does not help it gave me bad info so WTF this is the only place with even 1 little bit of help i just want a bloody command list why can’t we have one like with batch?!?! EDIT: ok i went a bit over board ok well the flash develop tutorial kept not telling me were to put parts of the code and i would like a command list kind of like the one for batch neat and easy to find everything. were as the list i got from here might as well have looked like this ssajksakkjaj.
so i was trying to learn this with the tutorial you have on there (the pong tutorial involving flash develop and i either A am to stupid to figure this out or B this person can not tell someone how to put a key handler even in the right place because i have messed with the code for 2 hours just the section where it identifies that a key is being pressed (specifically down). Should i use a different tutorial?
I know how helpful resources can be when you are trying to improve your Flash skills, and since this site is all about developing I’ve decided to consolidate some links and info to help.
I’m going to start small and add to this when I have time, so here are a few. If you have suggestions, post them and I’ll add them here if they are helpful :)
This thread has been updated with some questions that have been asked frequently.
See this link
This looks very interesting, I think I will choose flash, as it allows integration of the kong API, which will allow developers and the staff to hold a look on player statistics and see if they are cheating somewhere or exploiting a bug.
my first wonder was though, if I could make games in 3D, I guess that if that isn’t possible in flash, then I will try and see if I can get 2.5D rolling like in good ol’ idtech 1.
This collection of information is well written and refined, also very helpfull without filling the first 4000 digts, at least didn’t feel like it, keep up the good work.