bytearray.org seems to have been hacked so I’m posting my cached version of the post.
Full screen text input <3
Progressive texture loading seems like it’ll be a major step towards having a richer and higher quality 3d environment without lag.
RELEASE_OUTSIDE is going to make it harder to “cheat” at games if they implement it… example shooting games where you hold down the mouse button to fire, what I like to do is hold down the button, release it outside, and move it back in, and then it’ll continue firing even though I’m not holding the button.
I wonder how the native JPEG compression compares with the existing ones in both performance and size?
Also I’m very interested in that USB debugging thing but he doesn’t go into detail on it.