Flash Player 11.3 Beta

Subscribe to Flash Player 11.3 Beta 5 posts

avatar for jonathanasdf jonathanasdf 3910 posts
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bytearray.org seems to have been hacked so I’m posting my cached version of the post.

http://pastebin.com/6FPyg6TS

Full screen text input <3

Progressive texture loading seems like it’ll be a major step towards having a richer and higher quality 3d environment without lag.

RELEASE_OUTSIDE is going to make it harder to “cheat” at games if they implement it… example shooting games where you hold down the mouse button to fire, what I like to do is hold down the button, release it outside, and move it back in, and then it’ll continue firing even though I’m not holding the button.

I wonder how the native JPEG compression compares with the existing ones in both performance and size?

Also I’m very interested in that USB debugging thing but he doesn’t go into detail on it.

 
avatar for Danishdragon Danishdragon 370 posts
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Maybe i’ve misunderstood some terms, but I’m pretty sure when I programmed some flash for Android, I was debugging it through USB.

 
avatar for Ace_Blue Ace_Blue 1130 posts
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RELEASE_OUTSIDE will hopefully solve a lot of problematic behaviors that currently occur when the mouse button is released outside the flash window. As for shooters which should have an autofire and don’t, well, that’s more of a design problem.

 
avatar for Danishdragon Danishdragon 370 posts
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Release_Outside would have been useful in my last semester project… Too bad they first release that now XD

 
avatar for Senekis93 Senekis93 4090 posts
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ApplicationDomain.getQualifiedDefinitionNames() sounds nice.
A native BitmapData.encode() method sounds good too, we’ll have to see how fast it runs.

I don’t think I’ll give much use to the others, but looks like a nice update overall. I like this JDI idea.