I’ve hit a wall with my TD game project, I need a lot of levels to make a campaign, but I want them to look pretty and be playable and enjoyable. Given this is a mazing TD, I have a set of checkpoints for monsters to visit before they will count for loss of life, but also I need some visual impression that a level is located somewhere in terrain, be it forest or mountainous range. These can’t be generated dynamically with my skills (well, given that my forest was the slowest of all and absolutely unacceptable to generate background…) so I need to have them preset. The level should have: monster pass matrix (two levels), “busy” places matrix (determines if I can place towers there or not), and at least one level of art structures (background, detailed to some extent).
The question is: What I should start with, art or concept, or evolve both until it’ll be a correct representation of a level?