if i only hit the first coin the output box says

removing

collision!! , coins ==1

removing

collision!! , coins ==2

removing

collision!! , coins ==3

removing

collision!! , coins ==4

removing

collision!! , coins ==5>

the code for the detection and the rest off the ball movie clip is

onClipEvent (load) {

turn = 0;

coins = 0;

yspeed = 0;

xspeed = 0;

gravity = 0.2;

radius = 5;

friction = 0.90;

precision = 360;

bounces = 0;

}

onClipEvent (enterFrame) {

if (*root.go == true) {*

collisions = 0;

sum_x = 0;

sum_y = 0;

yspeed = yspeed+gravity;

for (x=1; x<precision; x++) {

spotx = *x+radius*Math.sin(x*360/precision);*

spoty = *y-radius*Math.cos(x*360/precision);*

if (*root.terrain.hitTest(spot*x, spoty, true)) {

collisions++;

sum_x = spot_x;

sum_y += spot_y;

}

}

if (collisions>0) {

*root.last_hit._x = old*x;

*root.last_hit._y = old*y;

bounces;

_root.collisions.text = "Bounces: "bounces;

ball_dir = Math.atan(yspeed/(xspeed*-1))/(Math.PI/180);

if ((xspeed*-1)<0) {

ball_dir = 180;

}

if ((xspeed*-1)>=0 && yspeed<0) {

ball_dir += 360;

}

spot_x = sum_x/collisions;

spot_y = sum_y/collisions;

x_cat = spot_x-*x;*

y_cat = spot_y-*y;*

ball_coll = Math.atan(y_cat/x_cat)/(Math.PI/180);

if (x_cat<0) {

ball_coll += 180;

}

if (x_cat>=0 && y_cat<0) {

ball_coll += 360;

}

ground_rotation = ball_coll-90;

if (ground_rotation<0) {

ground_rotation += 180;

}

bounce_angle = 180-ball_dir-2*(ground_rotation);

if (bounceangle<0) {

bounceangle += 360;

}

speed = Math.sqrt((yspeed*yspeed)(xspeed*xspeed));

xspeed = speed*Math.cos(bounce_angle*Math.PI/180)**friction;**

yspeed = (speedMath.sin(bounce_angle*Math.PI/180))**-1**friction;

*x = old*x;

*y = old_y;*

}

else{

oldx = *x;*

oldy = _y;

}

_y = _y+yspeed;

_x = *x+xspeed;*

}

if (*root.coin.hitTest(spot*x, spoty, true)) {

*root.coin.*visible = false;

trace(“removing”)

coins =1;

trace(“collision!! , coins ==”coins)

}

if (*root.coin2.hitTest(spot_x, spot*y, true)) {

*root.coin2.*visible = false;

trace(“removing”)

coins =1;

trace(“collision!! , coins ==”coins)

}

if (*root.coin3.hitTest(spot_x, spot*y, true)) {

*root.coin3.*visible = false;

trace(“removing”)

coins =1;

trace(“collision!! , coins ==”coins)

}

if (*root.coin4.hitTest(spot_x, spot*y, true)) {

*root.coin4.*visible = false;

trace(“removing”)

coins =1;

trace(“collision!! , coins ==”coins)

}

if (*root.coin5.hitTest(spot_x, spot*y, true)) {

*root.coin5.*visible = false;

trace(“removing”)

coins =1;

trace(“collision!! , coins ==”coins)

}

if (coins == 5) {_root.gotoAndPlay(1)

}

}