Show us a screenshot of what you're working on! page 7

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Originally posted by truefire:

Got sprites drawn up for… 8 enemies. Going to have upgrades. Weapons and maps are too much effort. Walls are a possibility. Dynamic lighting, maybe.

E: This lighting is dynamic kinda.

Truefire, you can make the flashlight light 1000% cooler looking if you add a blur filter.
Adobe flash has one built in, but I have no doubt you could pop the lighting “triangle” thing into photoshop and hand blur it if you don’t have adobe.
Might also be better on framerate but I have no idea on that one. Just a guess.

 
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Originally posted by alecz127:
Originally posted by truefire:

Got sprites drawn up for… 8 enemies. Going to have upgrades. Weapons and maps are too much effort. Walls are a possibility. Dynamic lighting, maybe.

E: This lighting is dynamic kinda.

Truefire, you can make the flashlight light 1000% cooler looking if you add a blur filter.
Adobe flash has one built in, but I have no doubt you could pop the lighting “triangle” thing into photoshop and hand blur it if you don’t have adobe.
Might also be better on framerate but I have no idea on that one. Just a guess.

You can blur it without adobe.

 
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Originally posted by Darkscanner:

^^It looks good, but the ship you appear to be playing as is oddly shaped.

I didn’t get any better idea for that ship for now, I’ll do it when done with coding.

 
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Here is my demo, finally:

http://dl.dropbox.com/u/17828135/shooter.swf

i dont know why it runs slower in the browser than locally (framerate wise; character seems to be moving at the same speed).

 
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it’s likely you have a local (standalone) version be FP10.3 while the browser plugin version is FP11.x already due to autoupdate.

 
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Originally posted by qwerber:

Here is my demo, finally:

http://dl.dropbox.com/u/17828135/shooter.swf

i dont know why it runs slower in the browser than locally (framerate wise; character seems to be moving at the same speed).

Are you making some sort of dungeon type of game?

 
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Originally posted by Danny_Phantom_:
Originally posted by qwerber:

Here is my demo, finally:

http://dl.dropbox.com/u/17828135/shooter.swf

i dont know why it runs slower in the browser than locally (framerate wise; character seems to be moving at the same speed).

Are you making some sort of dungeon type of game?

I guess, an arena shooter similar to Red Planet :P

E: Guys I fixed it here it is.
http://dl.dropbox.com/u/17828135/index.html

 
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nice lighting :) but, you will need to teach enemies to go round obstacles, I have made them get stuck on one side of the block with me on the other.

 
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Originally posted by vesperbot:

nice lighting :) but, you will need to teach enemies to go round obstacles, I have made them get stuck on one side of the block with me on the other.

come on, zombies aren’t that smart + it will use so much processing power.

 
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Originally posted by qwerber:

Here is my demo, finally:

http://dl.dropbox.com/u/17828135/shooter.swf

i dont know why it runs slower in the browser than locally (framerate wise; character seems to be moving at the same speed).

Neat so far, I like the lighting effect. I seem to have gotten stuck inside a wall though. :o

When this happened, it locked up completely.

 
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@Qwerber that is pro!

Originally posted by qwerber:
Originally posted by vesperbot:

nice lighting :) but, you will need to teach enemies to go round obstacles, I have made them get stuck on one side of the block with me on the other.

come on, zombies aren’t that smart + it will use so much processing power.

So many devs of zombie games make that excuse :P

 
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Originally posted by DannyDaNinja:

@Qwerber that is pro!

Originally posted by qwerber:
Originally posted by vesperbot:

nice lighting :) but, you will need to teach enemies to go round obstacles, I have made them get stuck on one side of the block with me on the other.

come on, zombies aren’t that smart + it will use so much processing power.

So many devs of zombie games make that excuse :P

And penguin games. (Penguin Overlords)

 
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Originally posted by DannyDaNinja:

@Qwerber that is pro!

Originally posted by qwerber:
Originally posted by vesperbot:

nice lighting :) but, you will need to teach enemies to go round obstacles, I have made them get stuck on one side of the block with me on the other.

come on, zombies aren’t that smart + it will use so much processing power.

So many devs of zombie games make that excuse :P

Unlike some on those “devs”, I know how to implement it; just not worth it.

E:Updated, added back face culling optimization
http://dl.dropbox.com/u/17828135/index.html (the web page runs faster than the raw file).

Originally posted by Aesica:
Originally posted by qwerber:

Here is my demo, finally:


http://dl.dropbox.com/u/17828135/shooter.swf


i dont know why it runs slower in the browser than locally (framerate wise; character seems to be moving at the same speed).


Neat so far, I like the lighting effect. I seem to have gotten stuck inside a wall though. :o

When this happened, it locked up completely.

Fixed it, the bug was caused by a access to the position component in the spacing system without going through the velocity component…

 
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Updated, added sliders. Top one toggles flashlight strength, second one is ambient light.
http://dl.dropbox.com/u/17828135/index.html

 
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Originally posted by qwerber:

Updated, added sliders. Top one toggles flashlight strength, second one is ambient light.
http://dl.dropbox.com/u/17828135/index.html

The slider box won’t close out for me(Mozilla Firefox). I click the X, then 1 bar disappears along with the x, but the box and the other bar stay.

 
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Originally posted by clasher235:
Originally posted by qwerber:

Updated, added sliders. Top one toggles flashlight strength, second one is ambient light.
http://dl.dropbox.com/u/17828135/index.html

The slider box won’t close out for me(Mozilla Firefox). I click the X, then 1 bar disappears along with the x, but the box and the other bar stay.

ah, my bad; this box isn’t very integrated with non-AIR environments; should be fixed now.

 
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Wow, there are some really awesome artists and programmers here on Kong. But who didn’t know that? I want to share what I’m doing to re-aquiant myself with Flash and AS. I wanted to do something within reach, and work on some loftier goals down the road.

This is a game where you play a pair of “magic” bell-bottoms traversing an enchanted country-side…or something. I want to use it as a sand-box to test anything I learn.

And then there’s a horizontal shooter that I want to use to test everything that doesn’t fit in (with) Magic Pants.

Both of these are currently in the “Istarteditlastnite” phase. Can’t wait to share decent demo’s!

 
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Mick looks chill as fuck, I’d buy from him

 
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I’m working on my first pixelated game in MMF2. The game will be finished by the end of the summer I think. Still in the process of thinking of a name…

Here’s the first level… The Yellow doors are the ending of the level and the gray dude is the bad guy. Red guy is who you control.

ASDF


 
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Originally posted by Ringer:

Mick looks chill as f***, I’d buy from him

Lol. 10tonkillbot, if you drew that guy, you did a great job.

 
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MMF2

*Head explodes*

 
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Originally posted by Ringer:

Mick looks chill as fuck, I’d buy from him

Mick gets only the most primo shit, man.

And no, sorry Gambuilder…I pulled a photo from public domain and applied a grip of filters in Gimp. I don’t even have a scanner or tablet! cough, shakes his tip jar

 
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http://dl.dropbox.com/u/17828135/index.html

updated looks

press z for ray casting.

hint: there is a house to the right.

 
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Originally posted by qwerber:

http://dl.dropbox.com/u/17828135/index.html

updated looks

press z for ray casting.

hint: there is a house to the right.

the zombies cornered me and I was stuck

 
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Originally posted by Outstream:
Originally posted by qwerber:

http://dl.dropbox.com/u/17828135/index.html

updated looks

press z for ray casting.

hint: there is a house to the right.

the zombies cornered me and I was stuck

feature, not a bug!