Is there a way to detect that the API is available so I can make one version of my game that I can use on other sites?
ie. Take URL locking – you can check the url of the host of the swf file and if it is not on your server, change in to demo mode.
So, if my swf doesn’t detect the api, it knows it is not running on the Kong server and doesn’t try to use them? Or the opposite situation, it detects via url locking that it’s not running on my server, but it also detects the Kong api so it still runs as the full version?