qwerber
4717 posts
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UnknownGuardian
8131 posts
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I didn’t particularly enjoy my encounters with Inverse Kinematics. Huge pain. (But they did look pretty good sometimes)
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MoonlaughMaster
6660 posts
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qwerber
4717 posts
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truefire
3011 posts
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I hate flash’s iks…
You mean the ‘bone’ tool built into newer versions of Adobe’s IDE? If so, then obviously. It’s Adobe :/
Also, I am now tempted to make some fishboidipedes.
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Ace_Blue
1071 posts
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Thank you very much for these links. I love the fluid dynamics paper!
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qwerber
4717 posts
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It would be nice if you guys can add to it; I’ve been looking for interesting stuff such as the above. thanks! PS bump mapping.
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truefire
3011 posts
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bump mapping and raycasting, go! (too lazy to find links).
Also I’ve been working on a boids simulator thing. Some screenies:
tunnel-vision boids can only see a 90 degree window in front of them
hipster boids don’t go with the flow, and think orange is the new blue
chaser boids get embedded image cuz they’re my favorite:

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qwerber
4717 posts
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Originally posted by Valfrit:
Wow, pseudocode. People actually use that stuff. At least now I know my software teacher isn’t teaching us a load of garbage.
o-o.
if you want to know how to implement an effect, and you want to look at pure logic instead of hard to read c++, use pseudocode. It was the one article that actually worked in teaching me boids.
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BobTheCoolGuy
3752 posts
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Hipster boids :D That is a good one.
And yup, psuedocode is great for the lazy (i.e. all programmers)
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Dealmaster13
641 posts
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Originally posted by Valfrit:
Wow, pseudocode. People actually use that stuff. At least now I know my software teacher isn’t teaching us a load of garbage.
Almost all algorithms that you find on Wikipedia are in pseudocode for obvious reasons
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truefire
3011 posts
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At least now I know my software teacher isn’t teaching us a load of garbage.
He kind of is. I don’t know that I’ve ever written (and rarely read) pseudocode by any kind of standard. Outside of Wikipedia, it’s usually just like:
Loop through grid
if (!gridElement.isAwesome) { print(gridElement.name) }
floodFillWithAwesome(list,gridElement)
if(onlyOneIsTrue of A,B,C,D) { gridElement.createPiano() }
If pseudocode has a syntax as rigorous as any language, it’s pointless. The purpose of pseudocode isn’t that it can’t compile, but that it’s easy to understand and to write.
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qwerber
4717 posts
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Updated Op with a link to voxel implmentation :)
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RTL_Shadow
1020 posts
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If the bump mapping was extremely optimized, think of how cool it’d look on a hi-res version of minecraft. Dang.
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qwerber
4717 posts
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Originally posted by RTL_Shadow:
If the bump mapping was extremely optimized, think of how cool it’d look on a hi-res version of minecraft. Dang.
Not very; When looking at a face from a low angle it will seem very flat compared to the other faces.
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RTL_Shadow
1020 posts
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ah. Well it still would’ve been cool if it worked.
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Danishdragon
367 posts
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That last link… I love the outcome of that code, looks so neat :‘D Too bad I don’t really understand how it works yet.
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qwerber
4717 posts
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I want to revive this thread… bump!
feel free to add links on each type of resource since the ones I provided aren’t that great…
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Feffers
244 posts
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qwerber
4717 posts
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BobTheCoolGuy
3752 posts
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This demo is cool – source here
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ST3ALTH15
910 posts
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Wow…. that voxel bit is so amazingly cool.
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