Cross-platform design?

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avatar for gunslinger19 gunslinger19 7 posts
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I’m looking to create a game that can be played both here and on mobile devices, like androids and iPhones. Trouble is, I hear iPhones can’t run Flash. What would one use, if not Flash?

Game concept is a platformer, btw.

 
avatar for ErlendHL ErlendHL 1313 posts
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Screw people using iPhones. They payd so much just to not get compatibility with flash. Remember all the android users out there!

And yeah what formats can you upload? Unity. (Javascript (html (5?)))? Java?

 
avatar for Aaants Aaants 158 posts
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iPhones don’t run Flash files but Flash can make iPhone files via Adobe AIR, so no problem there.

Having played a fair few platformers on my phone though, I’d advise against making one. By and large, the control system for them sucks on a touchscreen. However, if you’re a design genius and have a new innovative way of doing it to make it fun, I’ll be your first buyer ;)

 
avatar for Drakim Drakim 1154 posts
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The main issue is that it’s gonna run horribly slow. If you plan on using MovieClips and whatnot you can just forget about it.

 
avatar for truefire truefire 3011 posts
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HaaaaaaaaaaXe

 
avatar for qwerber qwerber 4717 posts
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If your programming correctly you can use NME with Haxe as TF mentioned.

 
avatar for truefire truefire 3011 posts
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Or you can use HaXe without NME, which is probably better.

 
avatar for qwerber qwerber 4717 posts
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Originally posted by truefire:

Or you can use HaXe without NME, which is probably better.

Well there aren’t any graphical APIs with hxcpp without NME, which sucks.

 
avatar for truefire truefire 3011 posts
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Which is why you build your own! Which doesn’t suck!

 
avatar for gunslinger19 gunslinger19 7 posts
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Thanks for the insight. My colleague and I were hoping to make as much cash as possible over the summer by uploading to multiple platforms, but it appears that’s not really feasible with the game concept we have in mind. So, it’ll go here alone instead!

In any case, we’ll try and brainstorm ideas for what kind of mobile games we’d like to develop.