[AS3] - Sphere Simulation

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avatar for Dealmaster13 Dealmaster13 641 posts
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Is there a simple technique along the lines of a mathematical transformation of a bitmap, to be able to simulate the concept of a rolling ball?

If a ball has a pattern on it, I want the top-down view of the ball to alter accordingly as the ball rotates in the three axes.

 
avatar for MoonlaughMaster MoonlaughMaster 6660 posts
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If you are aiming to do what I think you are, check out Tweensy. It has a bulge effect in the FX package, and it’s super efficient, if you’re worried about that. This is what you can do with the bulge map effect.

The API takes a bit getting used to, but it’s the best tweener I’ve ever used.

 
avatar for qwerber qwerber 4717 posts
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try a displacement bitmap filter?

 
avatar for Dealmaster13 Dealmaster13 641 posts
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Good suggestions so far

Thanks