I’ve been thinking of a few things.
I know that you can get the Kong Username through the apis that are available (I guess it pulls that from the chat window?)
And I also know that there is code to pull the high scores for a given player (using the above call as well I suspect) for the game that is being played.
What I am wondering has to do with the (Currently non-existent) Save Game API, or maybe someone can come up with a solution using existing apis, that I don’t see. Maybe there are other calls to the Kong API’s that let us get data from the Kong environment.
I was thinking about the level gen games. (ie. Hexiom) I would like to make it so users can create one level each, but have it available for everyone to play. In other words, with Hexiom, instead of msging people “Oh Try 349872239847239847238922978362 etc” When someone plays the game they would have a menu where they can try out levels generated by other players. (vote on them, leave comments.. etc) While the Creator of the game can have an ‘admin’ like access (maybe like in the statistics page) to manage the user created levels.
I’m thinking I would make a game, with say 10-20 levels, but a level editor. open it up to the Kong Public, let everyone play various levels, vote on what they like the most (one vote per game per user) then as a reward to the level creators I would pick some to add to the core game. (which would allow the winners to create new levels as well)
Maybe use the high score api to store a string (like Hexiom) which is the code for a level?