opinion on turns

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avatar for gulzaibthegreat1 gulzaibthegr... 291 posts
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in a turn based game with effects/buffs how exactly would the audience/players like the turns to go? By this i mean not how you would like to attack but how the effects time left turns goes. Would it be that (for an effect on the player) to be updated every enemy turn or every player turn? And than vice versa for the enemy? How would you guys like it to be done?

 
avatar for BobJanova BobJanova 852 posts
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There are two options, really:
- A buff applied now applies for the rest of this turn, and the enemy’s next turn, and expires at the start of your next turn
- A buff applied now applies from the start of the enemy’s turn, through your next turn and expires at the end of that

Which of those two is better depends a lot on the style of your game. In general, the first gives a more ‘rapid action’ feel, as it lets you ‘combo’ moves by applying buffs within the character pack that are applied immediately and modify the abilities of that character.