So I am making this game, which has a screen that moves everything but the player for the illusion of walking as it is a good way to do such a thing. But I’m coming up with a big problem. I don’t understand how I can make the world detect that the player has come up against something. So far I could get this:
But I don’t have that much experience in this sort of stuff so I’m pretty sure it doesn’t work. Any help?