I found a really neat applet by BlueThen on dough. The program was in Java, and was checking the distance between two points. If the points were close enough, the points were then connected. Then the points would have to be farther away to be disconnected. I thought it would be a great way to simulate fluid. The applet in question which can be found here used thousands of points. If I ported this to AS3 for my game, how many points do you reckon could be added before the SWF drops below 25 frames?