oatlol
443 posts
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I am just putting this out there. I found an awesome tutorial on how to make a platform game. It explains enough detail to beginners to get and gives great advice to those that are just starting. I am currently using it and I think it nails every aspect about flash.
http://as3gametuts.com/
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feartehstickman
521 posts
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jasonjie88
302 posts
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Well… not the BEST tutorial for a platformer. There’s still a LOT left to fix. Including that terrible vibration when you move into walls. But if you think it’s good for noobs, it’s good for noobs. So… yeah.
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oatlol
443 posts
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Originally posted by jasonjie88:
Well… not the BEST tutorial for a platformer. There’s still a LOT left to fix. Including that terrible vibration when you move into walls. But if you think it’s good for noobs, it’s good for noobs. So… yeah.
Thing is who would repetitively run in to a wall :P
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jasonjie88
302 posts
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Well, it’s still considered a bug, and players will/will not complain. D: So do try to fix the source code.
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oatlol
443 posts
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I really think they wouldn’t complain on such a simple bug that shouldn’t even happen if the players smart, but I guess it is still a bug and they should fix it. I’ll explain actually why this happens, because the creator of the code made it that you bounced of the right and left walls.
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jasonjie88
302 posts
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Try making it part of the gameplay, so the players can’t complain. That should do it ;D
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draganviper
1043 posts
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^ yes, this is how “pros” handle it. Wierd bug that causes a annoying effect if the player does something? Make even more annoying stuff happen and have the player lose coins/hp/something and make it clear that it’s a game mechanic :D
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saybox
2665 posts
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Originally posted by oatlol:
Thing is who would repetitively run in to a wall :P
Who wouldn’t????
it’s one of the first things I do in Flash games, just to see if I can teleport through them. Sometimes in real life too.
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RTL_Shadow
1023 posts
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Looks nice but the only two issues I have with it are the hit detection and the level handling. Yea, sure drawing your level in the Flash IDE can look nice, but after a few levels (considering they are fairly large) they can create an extremely large filesize. I recommend looking into parsing and tilemaps. And for the hit detection… It’s just horrid XD
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jasonjie88
302 posts
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Storing just tilesets in a bitmap andstoring your levels in bytearrays can drastically improve file size and performance. It’s a known fact.
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oatlol
443 posts
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I will look it to byte arrays myself. In the mean time this tutorial isn’t meant for “pros”.
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alecz127
817 posts
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Originally posted by saybox:
Originally posted by oatlol:
Thing is who would repetitively run in to a wall :P
Who wouldn’t
it’s one of the first things I do in Flash games, just to see if I can teleport through them. Sometimes in real life too.
I couldn’t help but to picture you doing this! x D
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oatlol
443 posts
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Originally posted by alecz127:
Originally posted by saybox:
Originally posted by oatlol:
Thing is who would repetitively run in to a wall :P
Who wouldn’t
it’s one of the first things I do in Flash games, just to see if I can teleport through them. Sometimes in real life too.
I couldn’t help but to picture you doing this! x D
Best video!
It’s how I depict saybox :P
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jasonjie88
302 posts
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Originally posted by saybox:
Originally posted by oatlol:
Thing is who would repetitively run in to a wall :P
Who wouldn’t
it’s one of the first things I do in Flash games, just to see if I can teleport through them. Sometimes in real life too.
Think of the game as a new world… you’re pretty sure the world follows real-world conventional values, but better check just to be sure. When you find a wall, better make sure it can block you. When you find a spike, better make sure it kills you. No harm in checking first… unless the game has a death counter :P
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