shubshub12
114 posts
|
Would it be possible to say Use flash to directly read and interpret commands from another language?
|
qwerber
4717 posts
|
Originally posted by shubshub12:
Would it be possible to say Use flash to directly read and interpret commands from another language?
yes
|
shubshub12
114 posts
|
So I could take gml and make a gml parser in flash if I wanted to?
|
UnknownGuardian
8141 posts
|
If you can make a gml parser, you might as well make the actual game in flash. Its going to be very hard to do that.
|
shubshub12
114 posts
|
yea but in the long run it would be easier
|
MoonlaughMaster
6660 posts
|
Are you sure? What are you attempting to do here exactly?
|
shubshub12
114 posts
|
Am I Sure about what
Im asking if Its possible Im not attempting it yet
|
qwerber
4717 posts
|
Originally posted by shubshub12:
Am I Sure about what
Im asking if Its possible Im not attempting it yet
Making a GML parser in Flash is plain dumb… unless you have the full documentation and implementation standard for GML, it’s not going to happen; even if you did, it would take at least a year. Keep in mind that GameMaker is not only a programming platform, it is a game engine in itself. You would have to program a game engine first.
|
skyboy
6261 posts
|
Originally posted by qwerber: Making a GML parser in Flash is plain dumb… unless you have the full documentation and implementation standard for GML, it’s not going to happen; even if you did, it would take at least a year. Keep in mind that GameMaker is not only a programming platform, it is a game engine in itself. You would have to program a game engine first.
this.
it’s not remotely easier in the long run to make a GML engine for flash: they’ve spent years making the GML engine, and you’re going to require a minimum of a year if you’re experienced, more if you’re not, and you must continue to update it as they add things; and if for whatever reason they do a full rewrite or include a new second engine for something else (flash has two engines: one for AS1/AS2 (flash < 9) and AS3 (flash >= 9)) you’re not going to have a head start and will need to take another full year to reimplement that.
for reference: adobe has an entire team of professional and well educated programmers, and it took them a little over a year to write the second FP engine based on the AS2 original, and they still don’t know what everything does (this is many, many years later)
|