I’ve got a torch that “lights up the room” when it’s really a black circle with a white triangle in it. And the blendmode set to Multiply. So the white in the circle essentially becomes transperant and you can see the room, and the back hides everything else.
I also have other objects and walls that cast shadows that are simply black-filled shapes.
What I want to do is make a window where you can see the world outside, regardless of whether an object nearby is casting a shadow, or if the torchlight is on it or not. (See picture)

I already have background and the window with the transperant sections cut out, but I have no idea how I can make the background “shine through” the darkness. I assume I’ll need to use a blend mode to cancel out the darkness, otherwise I’m not sure it’s possible. :( Any help?
PS. I can’t put the background over the foreground and mask it because the cutout is a lot more complicated than the picture suggests.

