ehaugw
530 posts
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What error code has pissed you off most during your flash developing? My answer is clear: 1034.
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vesperbot
1848 posts
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0xc0000005
Otherwise, nothing is unavoidable, and if an error occurs, go fix it.
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AMD_Paulius_J
110 posts
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I hate when flash is showing a wrong line number and some random error, mostly it is something like “expecting something at line 1” or it may say last line, but in reality error may be at any place in a flash document.
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vesperbot
1848 posts
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This is mostly caused by an unmatched leftbrace or rightbrace :) this is solvable with a better editor than what Flash provides.
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Ace_Blue
1091 posts
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I have no hatred for errors. If I get an error I know there’s a problem and I am provided a hint about what the problem is and how to fix it. When the code runs without error but doesn’t do what I expect it to do, that’s when I know I’m going to be staring at it for a looong time (usually to locate a misplaced ‘-’ sign, or some other error of the same sort.)
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BigJM
468 posts
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Yes, errors are our friends.
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Draco18s
6860 posts
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I’d have to say 3596.
Which is actually a warning, but it annoys the hell out of me.
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UnknownGuardian
8141 posts
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Originally posted by BigJM:
Yes, errors are our friends.
As long as they aren’t logic errors, I must agree. Article on Error types if anyone wants to read.
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Aesica
951 posts
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As someone who switched from AS2 (let’s just fail everything silently for the lulz) to AS3 (ermahgerd! errorz!) I think I actually like errors. Better to have the compiler vomit up a bunch angry red than for it to just give you the used car salesman grin/wink as your project starts.
Actually wait, this one is annoying: Parameter initializer unknown or is not a compile-time constant. It only shows up on the first build attempt each time I start flashdevelop. Any subsequent builds for that session work just fine.
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feartehstickman
521 posts
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I’m not a fan of Error 1009. It is rather vague and only appears at runtime (I think).
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skyboy
6261 posts
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Originally posted by feartehstickman: Iām not a fan of Error 1009. It is rather vague and only appears at runtime (I think).
it’s not vague. you have a variable. you expected this variable to have a value at all times. that variable is null. your expectation was wrong; it is something you must address and correct.
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Senekis93
4090 posts
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No number: Error: Call to a possibly undefined method/property [name].
package stuff{public class Stuff{public function Stuff():void{}public function doStuff():void{}}}
Now in your Main: var stuff:Stuff=new Stuff;stuff.doStuff();
It’s not that annoying now that I’m aware of it, but it was a pain in the ass the first time I saw it.
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Ace_Blue
1091 posts
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Originally posted by Aesica:
Actually wait, this one is annoying: Parameter initializer unknown or is not a compile-time constant. It only shows up on the first build attempt each time I start flashdevelop. Any subsequent builds for that session work just fine.
Oh, I thought I was the only one FD does that to. Although the first-compile-attempt-of-the-day error I get is:
Error: null
Build halted with errors (fcsh).
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skyboy
6261 posts
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Originally posted by Ace_Blue: Oh, I thought I was the only one FD does that to. Although the first-compile-attempt-of-the-day error I get is: Error: null
Build halted with errors (fcsh).
i don’t think anyone knows what causes that
though, if you want annoying: a build that succeeds and produces a 0-byte SWF file. it occurs whenever the compiler’s process terminates and is restarted on the next build, then not told to build
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Draco18s
6860 posts
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Originally posted by skyboy:
Originally posted by Ace_Blue: Oh, I thought I was the only one FD does that to. Although the first-compile-attempt-of-the-day error I get is: Error: null
Build halted with errors (fcsh).
i don’t think anyone knows what causes that
though, if you want annoying: a build that succeeds and produces a 0-byte SWF file. it occurs whenever the compiler’s process terminates and is restarted on the next build, then not told to build
I’ve had Flash Pro do something similar. It would compile, finish, and never actually produce a swf. If I watch the output folder while it does this, it generates 2kb worth of swf, finishes, and then deletes the (incomplete?) file.
No errors of any kind are produced.
The only example I have is an iPad app that publishes (to an ipa) just fine, but I can’t do a ctrl-enter debug test.
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EndlessSporadic
10478 posts
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Error: A Lua exception occurred.
Thanks compiler! I totally know where to look to fix that.
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jerimo
1037 posts
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I know this is not flash but still ,I had to show it for the “shits and gigs”
In C++;
Error: Undefined function MONSTER
Possibilities are: MONSTER
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Draco18s
6860 posts
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New error to hate the most:
Warning: Filter will not render. The DisplayObject's filtered dimensions (26843548, 20132662) are too large to be drawn.
I have not applied any filters to any object in code or otherwise.
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