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> *Originally posted by **[FlashGrenade](/forums/4/topics/315231?page=1#posts-6651111):***
> AS2 or AS3?
AS2 of course, see how he handles events.
OP, you can draw more animations and handle them somewhere. Say a roll animation is finite, you develop that roll animation, and put a code in the last frame of rolling animation, triggering state check. Say a simple “rolling=false;” In enterframe handler you are checking “rolling” variable, if it’s true, you move your character along the ground, do not check for keys (as rolling is uninterruptible) and return, if false, you process as normal. Fighting (what’s fighting? Swinging a sword?) might be implemented similarly, but you might find out that you have to make more than one fighting animation. Charging, for example, is different from sword swinging.