Oh it does actually not anti-alias it. It seems it’s rather just the text I draw to the bitmapdata that suddenly over night decided to anti-alias…
This is how I draw it. prescale is the BitmapData
var textField:TextField = new TextField();
textField.defaultTextFormat = Main.textFormat(size, colour);
textField.embedFonts = true;
textField.text = text;
textField.width = textField.textWidth + 5;
prescale.draw(textField, new Matrix(1, 0, 0, 1, x, y));
and
static public function textFormat(size:uint = 12, colour:uint = 0xFFFFFF):TextFormat
{
return new TextFormat("Visitor TT2 BRK", size, colour);
}
The font is embedded and it’s this one
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