I’m considering making my senior project a multiplayer online game using the Unity webplayer. Through my game classes; I’m experienced in 3D mesh modelling, editing and animation; general use and scripting in the Unity engine; voice acting and sound effect editing, etc. In short, almost everything I need for the project; the only portion I really do not have experience with is online network programming and API integration. Assignment is simply a completed game in fifteen weeks and is the only/primary grade in a six credit college class. Can recruit as many outsiders as I need as long as I remain the design and/or art lead of the project. If there’s someone willing to handle that portion of the coding should the rest of the project be handled by myself or others; please contact me and I’ll fill in details on the project. Otherwise, I’m doing to need assistance learning enough to get it up.
Basically looking for multiplayer; probably up to eight players in an RTS or similar environment per game, plus the Lobby to set up games. This is feasible here in Unity? What resources would I need to allocate to it versus what the site provides?
If the costs and difficulty of multiplayer integration proves too high, I may default to an AI campaign to start and consider multiplayer later. Regardless, I’d like at least to include score API for my official build for the class (by the end of April) and would also consider including some premium content integration, depending on time available and the popularity of the build being high enough for me to feel that I’d make money for my trouble.
Suppose at this time, I’m looking primarily for advice as I consider this possibility. Though, if people want in; I’ll consider it. However; I do not wish to post details of this project publicly, in order to protect my IP.