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I have a bunch of little board game and turn based game ideas that I think would be fun as multiplayer games. I have yet to run into any of these ideas in online multiplayer form yet, so I figured it would be fun to house a bunch of these neat games in 1 package.
I have literally no background in server side scripting and the only languages I know are AS3 and Objective-C, neither of which are used for any multiplayer APIs. Ideally, I’d like to find a multiplayer API that uses a really easy language to learn, or one that’s similar to AS3 if possible.
My 2 needs of said API are: mostly automated matchmaking and sending strings/objects of data from one client to the other.
If you know of any multiplayer development kits, could you please let me know. Thanks.
I currently know of Player.IO, Gamooga, & Come2Play.
Player.IO is nice but requires Mono for mac users (me) which has caused me difficulty.
Gamooga seems relatively simple, but I don’t know Lua and their documentation is disorganized and incomplete.
Come2Play is pure AS3 but forces you to use their gambling system and adds their own GUI (ugly & annoying).
Haha, thank Draco for [mentioning it](http://www.kongregate.com/forums/4-game-programming/topics/279024-rant-10-reasons-why-i-dislike-unity-as-a-developer?page=3#posts-6737994). The [what’s new page](http://monodevelop.com/Download/What's_new_in_MonoDevelop_3.0) looks like a lot of features were added. And that was several versions ago.
Player.IO requires you to write C# to run on their server. As long as you can get a development environment to work on Mono, it doesn’t have to be ‘professional’ as they run it under Windows.
Or, get yourself a £200 Windows machine :P. But I believe Mono is pretty good, at least for Linux, and I think Mac too.