3D Game Creation In the Near Future page 2

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Originally posted by JohnnyBohnny:

So it is just a new language, and the audience needs to grow? I tried it today, and the only disadvantage I found, was that once you’ve installed Haxe, you still need to install an IDE, C++ libraries, Java libraries, etc. It’s just a lot more difficult to get started with it compared to AS3. Not having any tutorials/books/good ‘getting started’ documentation does not help ether.

I think there are several “getting started” guides for Haxe (I found several after a quick google). Setting things up can indeed be a bit tricky, but personally I wouldn’t want to have an IDE pushed on me when I install a compiler, but that’s just me.

 
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Yeah, I can understand that. Although, the installing of all the C++ libraries and stuff, why isn’t that done in the installer?

@ArcStudios, what IDE are you using? Visual Studio 2010?

 
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I am not sure to be honest, I think it’s so that you can pick whatever C++ compiler you yourself prefer.

 
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Can you make hardware accelerated 3D games with haXe? I made a 3D engine in AS2 once, but without hardware accelration, it’s useless.

 
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Haxe doesn’t restrict you from using regular AS3 functionality, you can use Stage3D for the flash platform, WebGL for JavaScript, a native 3d engine for C++, and so on.

I believe that there are several cross-platform 3d engines in the work for Haxe, but I have never used one myself, so I cannot vouch for how good they are.

 
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Nope. I’m using Codeblocks.