So right now the way this game works, basically, is that the Main class places the Level class on the stage once the play button has been clicked.
The Leven class has a few arguments including the amount of objects being created and the delay between each creation. This is done by creating a timer.
The problem is that also in the main class I have added a pause button that sets the framerate to 0 and stops the timer, as well as getting rid of events and etc. The problem is that when the game is unpaused, the timer is reset to 0.
Is there a good way to get around that, so the timer remembers its location? Why did Adobe not include that function?