What does this mean for me? You will always be able to play your favorite games on Kongregate. However, certain site features may suddenly stop working and leave you with a severely degraded experience.
What should I do? We strongly urge all our users to upgrade to modern browsers for a better experience and improved security.
We suggest you install the latest version of one of these browsers:
Kongregate is a community-driven browser games portal with an open platform for all web games.
Get your games in front of thousands of users while monetizing through ads and virtual goods.
Learn more »
Well, for the past couple of weeks in my free time I’ve been working on a hardcore, realistic, real time detention simulator. It was really hard for me because as many of you know I’m not the best programmer around
The game is ~99% complete and I wanted some feedback on the game, please keep in mind that this a detention simulator so no zombies, blood or guns. Thankyou.
**Edit:** Also arrow keys to move
Might I suggest some more gameplay? I realize it’s a detention sim game but there could still be things to do, such as pass notes, throw airplanes, and get caught by the teacher. Your collision detection is also way off, you might want to look into checking the position more often, or ahead of time.
> *Originally posted by **[RTL\_Shadow](/forums/4/topics/362805?page=1#posts-7481879):***
> Hey Danny,
> Might I suggest some more gameplay? I realize it’s a detention sim game but there could still be things to do, such as pass notes, throw airplanes, and get caught by the teacher. Your collision detection is also way off, you might want to look into checking the position more often, or ahead of time.
I’m not sure I have the patience to learn how to get the guy to pass notes and throw paper airplanes, that could take many more weeks.
But yeah I’ll try to fix the collision and add a countdown clock.
Aside from the already-mentioned “what do I do besides moving around?” factor, the collisions feel…weird. Instead of bouncing the player back a certain number of pixels, why not use the player’s movement speed to move him back instead? So if your movement speed is 2 and you collide with a wall, you’d move him back 2 pixels instead of like…5 or so. That would give the illusion of sliding across an object rather than bouncing off it.
Also, why can’t I shoot spitwads at my fellow detentionees? It’s just not detention without someone shooting spitwads at other people when the teacher isn’t looking.