Okee, I’ve got the majority of my game figured out except for a couple irritating points.
The first is my loading screen. I had it working just fine with a filling bar and a byte count, just dandy, but now my game loads in an unintended order when I try to simulate download… So instead of my loading screen popping up with my load bar/byte count at the beginning with the first couple of percents finished(the load screen itself) It stays blank for a while then pops up at 70% finished(having loaded other scenes first).
The way I have my .fla organized it like this:
scene 1: loading
frame 1: load bar, byte counter(two dynamic texts) and a little fade-in / fade-out ‘loading’ text.
frame 5: the background from frame one and a start button(works fine, more on buttons in a bit)
scene 2:menu screens.
frame 1: logo, automatically forwards when done to…
frame 10: Main menu, play button, instructions button, credits button.
frames 20,30,40,50, etc.: instructions and credit frames.
scene 3: game itself
frame 1: the actual game code, it’s blank, all sprites, backgrounds, text boxes and otherwise are added by the code when you run the game.
frame 5: a currently nonfuctional Game Over screen.
I know this is all probably messy, well, you should see my code XD But it’s working just fine except for the load bar, so the bottom line is: how can I determine what gets loaded first? The scenes are names almost exactly as stated above, so I was wondering if maybe it loaded alphabetically? Is there a command for forced loading orders? please help, I’m going to reply to this thread with my next question to keep them seperate…