Ok, I’ve been getting what I thought were just performance issues with my project regarding input delays and such. I’ve got a pretty graphics heavy game, but I can generally run at about 30fps without much of a hitch.
The problem is that, when walking around the world, flash will start to get really unresponsive and seems to queue input events for almost a second. It creates some really weird problems such as processing a keyDown event on time, but not getting to a keyUp event for a second or longer, making the character just keep ambling along while the player has his hands off the keyboard.
I thought this was just some performance issue that I would get to later, but I found today that my mac-equipped compatriots don’t get the same issues, and the game remains pretty responsive throughout. I’m the only one with a PC, so it’s hard to tell what’s going on.
If anyone has run into similar problems or has any tips, I would really appreciate it.