New Game Feedback

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avatar for Bray21 Bray21 371 posts
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So I just uploaded my RPG tutorial in AS2 because of demand. And half of it got deleted but I really wanted to upload it so i did, but luckily my best two were saved so Here it is, I hope you Enjoy. Feel free to tell me what you think or any you are unsure about here. Also I know its not the ‘best’ coding but I tried my best to turn it into as2 :D.

EDIT: LOL forgot to post the link! Here it is!

http://www.kongregate.com/games/Bray21/rpg-tutorial-2

 
avatar for UnknownGuardian UnknownGuardian 8142 posts
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Shouldn’t this go in the gaming forum. I think thats were we tell all the people who post this type of thread.

 
avatar for Bray21 Bray21 371 posts
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Originally posted by UnknownGuardian:

Shouldn’t this go in the gaming forum. I think thats were we tell all the people who post this type of thread.

Oh really? But i want people to feedback my code… not really the game.

 
avatar for Blank_64 Blank_64 836 posts
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CONSTRUCTIVE CRITICISM
take from it what you will…

As “Rpg tutorial 2” i checked out the first, and while quite a bit more practical (most of the rpg fundamentals) i found it nearly impossible to read anything without squinting.

I didn’t really look at the actual code too much (i’m assuming it all works) , but i think you could have done quite a bit better in the explanations.

first of all… change the size/color of the font that is explaining the code so we can distinguish whats explanations and whats code…

second of all… i’d break up the code explanation into multiple pages, that way instead of a wall of never-ending text, you give neat pages explaining each topic. you didn’t even give comment lines (//) in the “teaching” code so there’s no even point in making it copy pasteable

another thing… pick one main font and stick to it, there are pages with more than four different font types, and thats not a good thing. Also… readability is always a good thing, pick fonts that are readable at the sizes you present them in, reading your tutorial shouldn’t cause eye strain…

EDIT:
And then i see the stat portion… WAY BETTER… you really need to change the code font in the banking section to match this… you commented the code with real comment lines (and i can actually tell between the comments and code) and everything. i would still recommend putting the explanations on multiple pages for an easier time explaining specific things

 
avatar for Bray21 Bray21 371 posts
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Well thanks for that… but how was the code quality itself? IS thier anything i could add/change to make more efficeint or better?

 
avatar for Blank_64 Blank_64 836 posts
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code wise it all looks pretty good, nothing that really cries out to be changed

 
avatar for Bray21 Bray21 371 posts
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Yay :). Would it be useful to anyone do you think?

 
avatar for Blank_64 Blank_64 836 posts
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tutorials are quite useful, i learned almost everything i know from tutorials, so yes people who learn as2 like i did would find it useful (if they can find it…)

 
avatar for Bray21 Bray21 371 posts
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Cool.

 
avatar for vegard20 vegard20 42573 posts
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I don`t like your terain code, could you make a better one, which you dont bounce when touching a obstacle?

 
avatar for Bray21 Bray21 371 posts
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You mean for RPG tutorial 1?

 
avatar for gishatako gishatako 18 posts
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For the stats I was at the arrows and it lost me, i dont know how to add vars to objects

 
avatar for gishatako gishatako 18 posts
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Srry for a double post but at line 36 there is no // for the comment so it screws the script

 
avatar for DannyDaNinja DannyDaNinja 1748 posts
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I just wish you hadn’t lost that code.

 
avatar for luthimir luthimir 704 posts
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Well, since Danny decided to necro a year-old thread I thought I’d post a link to my recently published version of space invaders (edited) from the GiTD #5 here: http://www.kongregate.com/games/luthimir/space-invaders-twist Leave me a rating/comment and I’d really appreciate it :)

 
avatar for DannyDaNinja DannyDaNinja 1748 posts
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Whooopps this is an old thread aint it. :|

 
avatar for IvanBonar IvanBonar 1 post
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thx for tutorial..

do you have tutorial for dialogue?
like player to NPC,
NPC to player..