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Slow day yesterday. Got enemy pathfinding sorted, got bored with coding so I ended up making some menus. Pretty much it. Not too worried, I'll have something playable and engaging by Monday. If I was to do this again I'd take my own advice and start with simple graphics, just primatives and get the core gameplay loop working first because there are a few things I'd like to change about the ship but won't have time now.
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[Bit more progress from me](http://www.fastswf.com/8sdEQw4), got another tower added and improved my tower placement/building mechanics. Started to code the class to handle wave spawning as well.
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Colored in the castle (largely. Still looks kinda tiny...eh I'll work with it.) and added in the other details for the castle- buying stuff from there makes your units gradually gain XP rather than need to click them yourself.
A lot of it is almost done, at least to be playable in time.
Gotta work today now so can't code anymore. Tomorrow I'll add in two more upgrades for the other units and then another level or two. That'll probably be all I have time for. Music isn't the best, but hey- that's what the sound off option is for.
....oh I only have two sounds at the moment speaking of which, if only because it took me so long to figure out what I wanted and how to get them to sound just right.
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Game should be ready late tomorrow. Won't have as many levels as I want, but it's very easy to build more levels and units if I want to build on it- what takes so long is the artwork. My drawing just plain stinks.
[The castle has all the units set up.](http://i.imgur.com/n9y9N52.png) They each provide their own bonus. One gives gold, while the other three provide XP to all the units currently on the field (The three types and their upgrades.) ...oh the other upgrades are added to the units. A slowing unit and a poison unit.
[The second level.](http://i.imgur.com/mfzncGh.png) I know it's a little plain- needs more work.
...I'd also like to add a pause button. I know it's a weird thing to want, but you'd be surprised how important a minor detail like that can be.
I'll try to work on it while doing the remaining artwork tomorrow, but if it doesn't go smoothly, just won't have the time to put in a pause button.
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[Here's my submission](http://www.kongregate.com/games/Bluemysterywolf/crystal-bit-defense)
I had to rush at the end and I can't help but think it shows. I zipped it up, sent it, played it, noticed an error, fixed it, reuploaded it, noticed another error, ETC ETC.
If there's anything I wish I had, it was more time. The game is incomplete as is- there's no ending, but there is three playable levels.
I made a clicker tower defense- honestly I couldn't find any good ones out there (okay I might not have tried that hard.) and it's easy to see why- balance can be quite off. Plus it gets sore on the fingers XP well I got to pause successfully now and again to rest them.
Learned a lot more things than I thought I would doing this that I know I'll be using in the future.
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lazyness won, i'm not entering
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Just over 2 hours left, get those entries submitted people!
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"Game" compiling now. It's very far from complete.
I didn't take my own advice and focused on making pretty assets first and life got in the way. Hope you enjoy it anyway. I'll be expanding it in to a full game over the next month and taking what I've learned in to a new project shortly after.
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That's the deadline.
JimGiant i'll still allow yours after this post as long as you upload whatever just compiled and don't keep working on it.
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Thanks. It's being really slow to compile but I promise I'm not doing extra work.
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I'm getting Javascript errors after upload. I've tried a few time. Think I'm going to have to drop but I'll continue developing.
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I guess I'm not the only one that had problems XP
It was hard to make a tower defense game in 10 days.
I could have stuck with one level and lots of waves, but there wouldn't have been enough variety for me. As it is there isn't a lot of variety in enemies, but it's easy to build on.
I definitely feel terrible about the background art- especially the level selection one. Half of me didn't want to submit it in the first place, especially after all the problems there were when I was trying to upload it, but wanted to get the entry in.
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Wait, do we seriously only have one entry? Would a few more days give people a chance to get their entries playable?
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I could probably get mine in some ready-ish state by then, yes.
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Sod it! I'm extending the deadline, You can all have til Friday :D
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> *Originally posted by **[nutter666](/forums/4/topics/802531?page=2#11377744)**:*
> Sod it! I'm extending the deadline, You can all have til Friday :D
Now I wish I cold remove the game from the site til then. Ah well- it'll still be my entry, II'll. Just update it daily til then.
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I'm afraid i have to give up anyway. Had a lot of problems with path calculation and till now i'm not terminated that part yet. Unless i decide to design the game from start with a fixed path like others of you did. But i'm not sure i want to design a game not the way i like it.... Indeed it's hard to make a TD game in 10 days. When you have something else to do :)
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> *Originally posted by **[taised](/forums/4/topics/802531?page=2#11380969)**:*
> I'm afraid i have to give up anyway. Had a lot of problems with path calculation and till now i'm not terminated that part yet. Unless i decide to design the game from start with a fixed path like others of you did. But i'm not sure i want to design a game not the way i like it.... Indeed it's hard to make a TD game in 10 days. When you have something else to do :)
That's why we all stuck to fixed paths.. Pathfinding is tricky to get right.
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Can't help but feel like I'm spamming with daily updates sometimes XP.
Well I redesigned the panel- IMO it's more appealing to look at. It includes the upgrades the castle had by default so the player can see them off the bat- and it includes a new upgrade to include clicking damage increase (Prob have to increase the price. It feels too overpowered.)
A new enemy unit and working on another upgrade for the units you can place...
I guess in short, this is a design I'm happy with and no longer so super embarrassed for it being on my profile. Needs more improvements, but it's a pass.
...also going to try to work on Kongregate implementation with scores. After I can get the stupid load to work...
> *Originally posted by **[taised](/forums/4/topics/802531?page=2#11380969)**:*
> I'm afraid i have to give up anyway. Had a lot of problems with path calculation and till now i'm not terminated that part yet. Unless i decide to design the game from start with a fixed path like others of you did. But i'm not sure i want to design a game not the way i like it.... Indeed it's hard to make a TD game in 10 days. When you have something else to do :)
It is! Big complex projects with custom pathing I can only imagine takes plenty of time and experience to create.
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[Quick update from me](http://www.fastswf.com/qyiFomE)
Got my upgrades working (although they lack upgraded sprites for now), 3 of my viruses done, and clicking various things will show details info about them on the UI.
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[Last update before the deadline](http://www.kongregate.com/games/Bluemysterywolf/crystal-bit-defense)
Spent more time on it and added more upgrades and fixed a few glitches.
Units now have two upgrades each rather than just one flat out upgrade and more music has been added.
Been a busy week XP Well, I'd at least call the entry presentable VS when I first uploaded it.
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Really nice post i still want some more details about this game.
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OK, well, I didn't get nearly as much done as I'd hoped. I've been going 'round and 'round with the same bugs for hours, so I'm just going to submit what I have... which unfortunately isn't much, but maybe someone will find it interesting and/or amusing in some aspect or another.
[TDBG](http://www.fastswf.com/pBglxBk)
Roll the dice (button on the right, about halfway down). Select a die, then select player to move. When on a build space (tower with arrow), you can build or upgrade a tower (if you have money) by pressing the build or upgrade button, selecting a die, then selecting the space to build on. A bit tedious, but rectifying that was low on my list of things to do.
The first thing you'll notice is the crappy UI. That was to be one of the last things I worked on, and since I didn't get anywhere near completing the basic functionality of the game...
"?" and Freeze spaces do not function yet, although Build, Heal, Jump, Secret Door, and Enter spaces do (passing Enter gives you some money, like another obscure board game; you also get healed (or you would if you ever took damage) and a slight delay to the wave counter if you land directly on it). No HP or status bars yet.
Only one type of tower at the moment (arrow tower), though 3 more were planned (Fire, Ice, and Plague).
Eventually, the enemies will spawn... though, unfortunately, I can't seem to get the towers to acknowledge attempts to make them fire (click on die, then tower with matching die), so they can't be killed. Though, to be fair, the enemies can't harm you yet, either, so I guess that makes this the most peaceful tower defence game ever.
Sometimes, inexplicably, enemies will occupy the same space, despite my explicit instructions not to do so.
Eventually, you won't be able to move or do anything, because all the spaces you can move to will be blocked by enemies (I didn't get to dealing with that case yet). That is when you reach the moment of zen.
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Well we have 2 entries now atleast so I guess it was worth the extra time. I'll have the voting thread up tomorrow.
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