Thanks for that.
Hrm – is there some trick to using the ‘add’-style stats that I don’t know about?
I was watching the variables for my game
and was firstly surprised by the fact that the system seems to ‘bank’ stats – though I’m calling _root.kongregateStats.submit(“totalClicks”,1); each time the button is clicked with the circle active, it seems to first pass along 1, then 99. Or maybe 1, then 49 then 50.
Also, more importantly, the stats don’t seem to match up between the highscore list and what’s being passed. The info in chat says that 1 point has been passed over.
> : totalClicks:1
> : Stat submit result, success=true
> : totalClicks:success
However, my ‘totalClicks’ score jumped up by 304. Refreshing and again clicking only once, my score jumped up by 305. Then 306, then 307.
There’s something weird going on here and I’d really appreciate any help in working out what’s wrong.