Can this be done? I wanted to know before I even bothered writing the relevant code. This question was asked in the API sticky, but went unanswered for months. Does anyone know?
Testing content sharing before your game is live?
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It’ll take you 15 minutes to write a quick test. Maybe you could do that and answer it for us all? |
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Yes, you can test the sharing API. After you upload the game, but before you hit publish. You’ll only be able to load levels you’ve saved yourself, but that should be good enough. |
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