I’ve decided to try and take part in the Endurance challenge. I have very limited experience with coding, though I hope that Kongregate will be kind enough to help a poor lil’ noobie Developer out. So far, here is my current ‘story’ for the game…
November 7, 2009
You are a superhuman created to protect the city in case of an event that the city can’t handle. And that event happens now…
A bomb is launched directly at the city, a really really big bomb, and you are awakened to take care of the problem.
You stop the bomb from hitting, but you still need to get rid of it…. so you run.
You run, and run, and run. The further away from the city you get before the bomb goes off the better.
There are obstacles, such as ledges or corridors, or smaller corridors. The bomb is too big to fit into the corridors, and must be thrown at the right time to go above it so when you come out on the other side you can grab it.
The smaller corridors are just that, but you must also slide under them because you are too tall to just walk under the ceiling.
The background would start as a city, then go into more of a suburben area, then grassy, to forest, to the desert, as you go further and further away from the city.
Now here are my ideas for the player.
You have pretty high health, and can endure a good bit of damage. Going through, under, and above obstacles takes
effort and can be done wrong. Every time to miss manuvering an obstacle you lose health depending on the severity of the miss. And if you get a ‘Perfect Dodge’ you build up points which can activate a Jetpack ability which allows you to fly over obstacles while holding the bomb, and sometimes you can find Health powerups while in the air or on top of something like a corridor, which replenish health. Though if you use your jetpack for too long you can risk detonating the bomb.
Your bomb, on the other hand, has very very low durability, and won’t stand much. Powerups can be found to increase the durability of the bomb, which will add 1 More Hit every time, with a maximum of 8 hits resisted in total.
Default health is 1 hit for the bomb.
I, Guy In Armor of Kongregate, take full credit for this game idea. Please do not use my idea without asking.
This game is kind of like Canabalt, yes. That’s the game type I’m going for.
I would like help with programming and coding, and possibly anyone’s ideas on how things would look or work. This game idea is still taking in plenty of ideas, so share what you’d like to see added, and I’ll see what I can do.
Now, what I really need is this.
I use AS2, first of all.
•Making health work, and having it work separately for player and bomb.
•Making the throwing of the bomb work, and then grabbing it to get it back
•Jetpack and Combo Points for Perfect Runs
•Health Replenishes and Durability Increasing ‘powerups’ work
I know it sounds like pretty much the entire game, but like I said I am a noobie when it comes to coding and AS, but I don’t want someone else to make the game’s coding for me because doing it myself will be a good learning opportunity.
Thanks for the help, Kong.
-GIA
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