External Preloader vs. Kong API

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avatar for Varilian Varilian 92 posts
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The problem can be found at http://www.kongregate.com/forums/4-programming/topics/5564-problem-with-highscore-api

But if you don’t want to read it, the idea is that you can’t use an external preloader on Kong, because the Kong API needs to be used in your Main swf. If you’re trying to load a game, it makes sense that your main .swf would be the preloader.

Anyone can correct me if I’m wrong, but if I use an external preloader, then how can I submit the game with the Kong API implemented!

Also, if I can’t use an external preloader, how am I supposed to load a game? I’ve tried everything. Frame 2 and 3 versions of preloaders, new scene preloaders, and anything else I can find.

I have a brand new FLA that is empty except for a bunch of .png files to take up space on the stage. I would really appreciate it if someone could tell me how to load this thing!

 
avatar for SuperMarioJump SuperMarioJump 303 posts
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I think you just have to connect to the API in the preloader, then find a way to communicate with the preloader from your game swf. Otherwise you could switch to FlashDevelop which has simple preloading.

 
avatar for Varilian Varilian 92 posts
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Originally posted by SuperMarioJump:

I think you just have to connect to the API in the preloader, then find a way to communicate with the preloader from your game swf. Otherwise you could switch to FlashDevelop which has simple preloading.

If anyone can confirm this, I’m guessing that means communicating with the preloader SWF with public, static functions?

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