skyboy
6261 posts
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i’m bumping this thread because it’s too interesting to sink. and going over my JSON class again to squash any missed bugs in obscure use-cases isn’t exactly something interesting to look at, so no screenshot for the bump.
though i can post some code showing the accuracy differences between two methods of parsing floats (which is also boring; top line is raw encoded, bottom line is decoding the encoded value, then re-encoding it for display):
skyboy (AS3) {"0":0.20112051162868738,"1":0.9500015117228031,"2":0.4867847296409309 ,"3":0.8458551140502095,"4":0.5597472260706127,"length":5}
skyboy (AS3) {"0":0.20112051162868733,"1":0.9500015117228031,"2":0.48678472964093095,"3":0.8458551140502096,"4":0.5597472260706128,"length":5}
blooddy.crypto {"0":0.20112051162868738,"1":0.9500015117228031,"2":0.4867847296409309 ,"3":0.8458551140502095,"4":0.5597472260706127,"length":5}
blooddy.crypto {"0":0.20112051162868735,"1":0.9500015117228032,"2":0.4867847296409309 ,"3":0.8458551140502095,"4":0.5597472260706127,"length":5}
actionJson {"0":0.20112051162868738,"1":0.9500015117228031,"2":0.4867847296409309 ,"3":0.8458551140502095,"4":0.5597472260706127,"length":5}
actionJson {"0":0.20112051162868735,"1":0.9500015117228032,"2":0.4867847296409309 ,"3":0.8458551140502095,"4":0.5597472260706127,"length":5}
vegas {"0":0.20112051162868738,"1":0.9500015117228031,"2":0.4867847296409309 ,"3":0.8458551140502095,"4":0.5597472260706127,"length":5}
vegas {"0":0.20112051162868735,"1":0.9500015117228032,"2":0.4867847296409309 ,"3":0.8458551140502095,"4":0.5597472260706127,"length":5}
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MoonlaughMaster
6660 posts
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Very early stages of an avoider game.
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Aesica
972 posts
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Making bosses is the fun part. :D
Zombie Dryad
U Jelly? (…fish)
I need to figure out some way to make the zombie dryad wider (and thus, easier to hit) without making her out of proportion with the main character. Hmm!
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EndlessSporadic
10478 posts
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Just saying – I hate every one of you who can actually draw. /criesariverforbeingbad
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oatlol
452 posts
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Nolander777
225 posts
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A cleaner looking version of my whatever-you-want-to-call-it engine. The dynamic shadowing still needs work.

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UnknownGuardian
8207 posts
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Lost Garden’s Wilderness tileset looks a bit out of place with the other graphics. Hopefully you can pick one or the other style and go with it. (Nothing is wrong with using a free graphics engine except some people might ignorantly call you out saying you stole some other game’s graphics. In this case, it might be Boxhead which used the tileset and is fairly popular)
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Nolander777
225 posts
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Originally posted by UnknownGuardian:
Lost Garden’s Wilderness tileset looks a bit out of place with the other graphics. Hopefully you can pick one or the other style and go with it. (Nothing is wrong with using a free graphics engine except some people might ignorantly call you out saying you stole some other game’s graphics. In this case, it might be Boxhead which used the tileset and is fairly popular)
Yeah, I plan on continuing with the tileset for my actual game, the other graphics are placeholders as of now.
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truefire
3015 posts
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Is that a Golden Sun sprite Nolander?
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Nolander777
225 posts
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Originally posted by truefire:
Is that a Golden Sun sprite Nolander?
Yeah, I found a full blitsheet for him (Isaac) on google images, so I played with it a little bit
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truefire
3015 posts
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<3 Golden Sun.
there seems to be a bit of anti-aliasing weirdness around his hair though.
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Esoto
205 posts
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This is the beginning of my RPG, AsciiQuest:

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truefire
3015 posts
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You see an r. The r shouts. You die…
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RTL_Shadow
1036 posts
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Originally posted by truefire:
You see an r. The r shouts. You die…
It’d be interesting in an ASCII RPG like that to have something like skyrim, where when you shout the letters go out to the direction you’re facing.
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truefire
3015 posts
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I hope to have it on FGL by Monday.
I meant Monday 9 months from now! :P
I’ve been working on it though:

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DrYoshiyahu
678 posts
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This is my game called Storm of Arrows. It’s a linear real-time strategy game where every unit you can command is an archer. :D Yes I am actually obsessed with archery. I just finished the engine. Just imagine having 100x more units on the screen and arrows flying everywhere. I’m quite looking forward to the end result.

There’s 10 factions that you unlock as you progress through the campaign: Humans (Yellow units onscreen), Elves, Dwarves, Magi, Elementalists, Nobles, Mercenaries, Orientals, Cyborgs, and Celestials. Each has 4 different classes to advance to. And you mostly fight against demons (Black units onscreen).
This will be my first really big game with a storyline and campaign, so I’m really excited that the engine is complete! :D
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Aesica
972 posts
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Poor, misunderstood demons. :( IMO you should at least give them red eyes and angry eyebrows.
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Feffers
261 posts
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Too much bullet hell. Looks much better when you’re actually playing but requires a powerful computer to run. D:


I should like… stop posting the same things. :(
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jexia
29 posts
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If the art looks like it’s been done by a seven-year-old… it’s because it has ;)
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Danny_Phantom_
102 posts
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Originally posted by jexia:

If the art looks like it’s been done by a seven-year-old… it’s because it has ;)
This art is still 99.9% better than mine. :o Amazing.
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ST3ALTH15
911 posts
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Originally posted by truefire:
I hope to have it on FGL by Monday.
I meant Monday 9 months from now! :P
I’ve been working on it though:

Wow, that should be fun to play! If I may say so, it looks a bit like UnknownGuardian’s Tribulation.
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truefire
3015 posts
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It does. If I get the graphics ‘mainstream-ized’ it will probably even look more like Tribulation.
It plays differently though, I think. More RPG-like. (randomized equipment, etc)
I’m considering switching from a survival format to a level-based format, which might change things a lot.
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ST3ALTH15
911 posts
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Originally posted by truefire:
It does. If I get the graphics ‘mainstream-ized’ it will probably even look more like Tribulation.
It plays differently though, I think. More RPG-like. (randomized equipment, etc)
I’m considering switching from a survival format to a level-based format, which might change things a lot.
Hmm, if you need an artist I’d be glad to help for a percentage.
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truefire
3015 posts
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I know some artists who might be willing to do it, so probably not, but thanks for the offer. I can also do the arts pretty well myself, and that’s free.
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UnknownGuardian
8207 posts
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I think equipment would really make a zombie game quite nice. Lighting, like you have it, is also a great way to go. And finally, having a large explore-able territory (with map and fog of war). With all three you could probably easily beat Tribulaiton. (which btw, just hit 900k views)
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