How to use preloader page 2

Subscribe to How to use preloader 29 posts

avatar for someone93 someone93 263 posts
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Originally posted by Arloistale:

If I have many levels, like say 60 or so, won’t it look cluttered to embed them all? Is there a way I can load multiple xmls without it looking like a huge wall of text?

What about creating bundles of levels? XML would be perfect for that kind of stuff.

 
avatar for feartehstickman feartehstickman 526 posts
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Originally posted by tonikovacic:

Let’s say i have 2 .fla, one is my game second is preloader, so i have 2 SWF, when i test preloader.swf locally it works, but how can i make it to work when uploaded on internet?

I think you need to upload both or make a single swf version.
 
avatar for JohnnyBohnny JohnnyBohnny 113 posts
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Originally posted by feartehstickman:
Originally posted by tonikovacic:

Let’s say i have 2 .fla, one is my game second is preloader, so i have 2 SWF, when i test preloader.swf locally it works, but how can i make it to work when uploaded on internet?

I think you need to upload both or make a single swf version.

You can upload your swf with a zip folder, wich will be unzipped on the server in the same folder as your base swf. However, websites other than Kongregate don’t like having multiple swf’s.
 
avatar for feartehstickman feartehstickman 526 posts
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Originally posted by Arloistale:

If I have many levels, like say 60 or so, won’t it look cluttered to embed them all? Is there a way I can load multiple xmls without it looking like a huge wall of text?

What it looks like isn’t important. Only you will see it and only you need to understand it. As long as the game runs fine, the players won’t care if your code is a wall of text.