What does this mean for me? You will always be able to play your favorite games on Kongregate. However, certain site features may suddenly stop working and leave you with a severely degraded experience.
What should I do? We strongly urge all our users to upgrade to modern browsers for a better experience and improved security.
We suggest you install the latest version of one of these browsers:
Kongregate is a community-driven browser games portal with an open platform for all web games.
Get your games in front of thousands of users while monetizing through ads and virtual goods.
Learn more »
So lately I’ve decided I wanted to learn HaXe, because it can publish to all platforms. But then I read about Direct3D – it has this language called DirectX, a HLSL (High Level Shading Language). But I can’t really find any articles on how to implement it into a project. And it was around that time I came across HxSL – the HaXe drawing API. But I haven’t read much about it, so I’m not sure how good it really is. So I just wanted to ask which would be better (assuming I’ll be typing my code in HaXe)?
HxSL is not a Haxe drawing API. It’s a shader language made so that you don’t have to write assembler style code to get your own shaders working in a 3d environment.
It’s very cool, but it’s not something you can just use as a drop in subsitute of “graphics”. I would recommend learning Haxe by doing some simple blitting (or displaylist stuff if that is what you are into) first.
OpenGL \> DirectX
Don’t support the vicious cycle that is Microsoft.