JesusRemix
1 post
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i like battle sequence idea but the more gold each day has flaws 1. all you have to do is log in and out everyday 2. they need money to support the site
cutting down prices by like 100 gold would be about all they could do
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rrk1
5 posts
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Originally posted by JoshBot111:
Originally posted by rrk1:
here are a few things i request to make this game alot better
more gold each day or cut the prices down on gold items, a better battle system like add an attack qeue, and at least 1 free class that u do not own and gender change
Something that would help would be slightly increasing the prices of the gold (Hear me out) and make a conversion chart (Like 3 Silver= 1 Gold) and more silver items. the conversion chart will never happen, and if it did, it wouldnt be like that… it would probably be something more like 900,000 silver for 1 gold sense silver is way to easy to earn
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leomaaan
52 posts
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Originally posted by rrk1:
Originally posted by JoshBot111:
Originally posted by rrk1:
here are a few things i request to make this game alot better
more gold each day or cut the prices down on gold items, a better battle system like add an attack qeue, and at least 1 free class that u do not own and gender change
Something that would help would be slightly increasing the prices of the gold (Hear me out) and make a conversion chart (Like 3 Silver= 1 Gold) and more silver items. the conversion chart will never happen, and if it did, it wouldnt be like that… it would probably be something more like 900,000 silver for 1 gold sense silver is way to easy to earn
Agreed rrk1. 3 silver for 1 gold is totally unrealistic, some loot items are worth well over 1k silver as it is, and you accumulate hundreds of such items if you’re one to be neglectful in selling them. 300+ gold a pop for killing regular mobs, when all this time people have paid good money for sizable gold sums, is literally going to destroy the game’s hierarchy and many elite players who had to pay to help get them where they are will definitely quit. That being said, no conversion chart is likely to ever come out. The options to earn gold are already on the table; support the game (by money/surveys), save from quests, or be patient for gold to accumulate and weapon loots to drop. The system works, and the devs won’t fix what isn’t broken.
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minosSTH
9 posts
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I would like a ‘port to’ option next to every name in the list of memebers on Your Guild, so you can port to memebers even if you don’t have them added as a friend :)
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nawtyboy96
1 post
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Originally posted by minosSTH:
I would like a ‘port to’ option next to every name in the list of memebers on Your Guild, so you can port to memebers even if you don’t have them added as a friend :)
I quite like this idea, actually.
It would be pretty nifty for the members of your guild if others had a full friends list.
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HorriblyConf...
20 posts
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Season Skills: Each season should have skill that are tied to season level and should correspond with the season description. Ie any class would have them when you are that season.
1st Skill I = level 100
1st Skill II – Level 200
and so on up a level every 100 levels, new season skill after 1st skill hits max skill level.
Would be fun, give high level people a chance to have an okay skill on newly unlocked classes, and would be a huge gold sink for certain players trying to level all seasons….
~Karoj
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BryceK
55 posts
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hurry up with the class making. The game has already been out for over a year and there are only 7 out of the 21 unlockable classes out. At this rate it wil take another 2 years for all the classes to be realsed.
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p0sesseds0ul
6 posts
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Originally posted by BryceK:
hurry up with the class making. The game has already been out for over a year and there are only 7 out of the 21 unlockable classes out. At this rate it wil take another 2 years for all the classes to be realsed.
They want the class to be good when it comes out, if they released it now the character designing would be awful.
Just be patient, it’s not like it’s easy to run a game.
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Keifer70
2 posts
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how bout making more higher lvl weapons and do them in lvl of 25, for example next wpn lvl would be lvl 175, 200, 225, etc, etc
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badboy32
1 post
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would be good if they add a feature to change the game quality totally helps when laggy
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Jercoto
33 posts
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Originally posted by badboy32:
would be good if they add a feature to change the game quality totally helps when laggy
You can already lower your quality by right clicking, hovering over quality and selecting low.
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VRtemjin
16 posts
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it will be good if we can chose any class at the start
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SinisterzKidz
12 posts
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there are many things that should be in this game:
-auto attack and stop auto attack option
-gold reallocation when u relock a class
-port function to post you from far away to another place without walking all day long just to go to a place you wanted
-more and more quest! its really annoy me that after you beat lizzie you don’t have any quest left to do…
-and last thing is a bigger drop rate of weapon! its so hard to loot a weapon! the drop rate is so damn low! 1 or 2% from 100%? thats insane! they should rise it like 40%!
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Pokefan555
87 posts
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Originally posted by JoshBot111:
Originally posted by rrk1:
here are a few things i request to make this game alot better
more gold each day or cut the prices down on gold items, a better battle system like add an attack qeue, and at least 1 free class that u do not own and gender change
Something that would help would be slightly increasing the prices of the gold (Hear me out) and make a conversion chart (Like 3 Silver= 1 Gold) and more silver items.
3 silver = 1 gold???? heavy knives sell for 250 silver so you’ll already have like 10-50 gold in just one baby spiderling….I’d say 25k silver = 1 gold to make it a bit fair or 50k = 1 gold
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VRtemjin
16 posts
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we should be able tom trade things like weapon etc for other thing it would be good that way we it wont be that hard to get weapons
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Conflicted
21 posts
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Sinister,
Auto attack probably won’t be implemented.
If you get gold back when you relock a class you would pretty much have unlimited season levels.
A port function would be nice, but then people could misuse it and port to places they don’t have access to yet.
You say there’s no quests after Lizzie?
That’s why they developed Plimouth Island, which realistically you shouldn’t finish until about 150 unless you leech a lot.
The drop rate is so low to make you work for the weapon! It’s not like they give out free weapons, if it was 40% nobody would buy weapons, since they could get it within their first 10 tries then Malkin and the other developers would lose out on money and then they wouldn’t be able to keep running the game and, we’re actually pretty lucky that we can loot weapons, because in Sacred Seasons One, they can’t.
@VRtemjin,
Malkin already said that they won’t implement something where you can trade weapons, totems, ect.
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SinisterzKidz
12 posts
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well auto attack maybe be a bad idea
well i didn’t say like that but maybe a half of teh price we pay to buy would be nice…
of course you can’t tele to the place you not opened yet.. i mean to a place that far away and you have acessed
well ididn’t look wiki much i do quest myself so i don’t really know about that
but 1 or 2% from 100 percent is just outrageous! and i don’t really care about the first sacred season because this was a better version so this should be better
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Quixzambundu
8 posts
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I suggest the names of classes I don’t own yet to be dark gray or red or whatever. That would make it faster to change = smoother gameplay = increased happiness.
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Keifer70
2 posts
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How about putting in 3 more season changer locations. Say 1 in the farmland, 1 in the overgrown path and 1 in the 2nd part of Plimouth island and since it’s not the original spot say charge 1500 silver, it would help players so that wouldn’t have to go from say summer field all the way back to the beginning to change seasons and then back to summer fields.
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yosemite80
35 posts
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Originally posted by pingpongkevin:
Originally posted by biscuits22:
Sivler-Gold exchange- 500 silver for 5 gold peices
500 gold is easy for lvl 50+, it should be more like 5k silver :P
They won’t do this… silver is too easy to get.
If they ever do, it’ll probably be several million silver for a few gold, but I doubt that…
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therealjames
6 posts
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May 9, 2010 1:20am
yasensn
24 posts
Quote post
Flag Post 1. Make all items visible in the inventory. Especially weapons, even if you can’t use them. It is always cool to look at the item even if you can’t use it and it might motivate ppl to try different classes if they have cool weapons for those. Don’t see why not.
2. Have a player-to-player market feature. Devs profit from kong kredits turned into ingame gold. Having an player-to-player market means there is more stuff to spend gold on, increases variety and player interaction. Perhaps the best way to do it is similar to what “Heroes of Kung Fu” have done – market for online tenders. I.e. i have item “Crimson bomb”, which is a rare high level drop that my class can’t use. So I place that item on the market with a suggested starting price (say 400 gold) and interested players make their offers for 400 or more. The one to offer the most gets the item and i get the gold. I profit coz i have gold to spend instead of an useless item. The buyer profits coz he has a cool new item. The devs profit as more gold is spent by all concerned. All win. Yey.
3. Grrrr. Faster with the new classes or/and gender change option. Soldiers suck ass, give the poor shits a break :D
i completely agree with number 2.
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Pokefan555
87 posts
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Originally posted by therealjames:
May 9, 2010 1:20am
yasensn
24 posts
Quote post
Flag Post 1. Make all items visible in the inventory. Especially weapons, even if you can’t use them. It is always cool to look at the item even if you can’t use it and it might motivate ppl to try different classes if they have cool weapons for those. Don’t see why not.
2. Have a player-to-player market feature. Devs profit from kong kredits turned into ingame gold. Having an player-to-player market means there is more stuff to spend gold on, increases variety and player interaction. Perhaps the best way to do it is similar to what “Heroes of Kung Fu” have done – market for online tenders. I.e. i have item “Crimson bomb”, which is a rare high level drop that my class can’t use. So I place that item on the market with a suggested starting price (say 400 gold) and interested players make their offers for 400 or more. The one to offer the most gets the item and i get the gold. I profit coz i have gold to spend instead of an useless item. The buyer profits coz he has a cool new item. The devs profit as more gold is spent by all concerned. All win. Yey.
3. Grrrr. Faster with the new classes or/and gender change option. Soldiers suck ass, give the poor shits a break :D
i completely agree with number 2.
I totally agree with number 2! I have 2 firefly staff that most people want, I might trade it for a pine bow which I can use
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therealjames
6 posts
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Originally posted by therealjames:
May 9, 2010 1:20am
yasensn
24 posts
Quote post
Flag Post 1. Make all items visible in the inventory. Especially weapons, even if you can’t use them. It is always cool to look at the item even if you can’t use it and it might motivate ppl to try different classes if they have cool weapons for those. Don’t see why not.
2. Have a player-to-player market feature. Devs profit from kong kredits turned into ingame gold. Having an player-to-player market means there is more stuff to spend gold on, increases variety and player interaction. Perhaps the best way to do it is similar to what “Heroes of Kung Fu” have done – market for online tenders. I.e. i have item “Crimson bomb”, which is a rare high level drop that my class can’t use. So I place that item on the market with a suggested starting price (say 400 gold) and interested players make their offers for 400 or more. The one to offer the most gets the item and i get the gold. I profit coz i have gold to spend instead of an useless item. The buyer profits coz he has a cool new item. The devs profit as more gold is spent by all concerned. All win. Yey.
3. Grrrr. Faster with the new classes or/and gender change option. Soldiers suck ass, give the poor shits a break :D
i completely agree with number 2.
I totally agree with number 2! I have 2 firefly staff that most people want, I might trade it for a pine bow which I can use
so if everyone agrees ith it and it benefits everyone why do the developers get on with updates we didnt ask for instead of updates that would ebnefit them anfd us
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IceWeaselX
1224 posts
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Originally posted by therealjames:
Originally posted by therealjames:
May 9, 2010 1:20am
yasensn
24 posts
Quote post
…
2. Have a player-to-player market feature. Devs profit from kong kredits turned into ingame gold. Having an player-to-player market means there is more stuff to spend gold on, increases variety and player interaction. Perhaps the best way to do it is similar to what “Heroes of Kung Fu” have done – market for online tenders. I.e. i have item “Crimson bomb”, which is a rare high level drop that my class can’t use. So I place that item on the market with a suggested starting price (say 400 gold) and interested players make their offers for 400 or more. The one to offer the most gets the item and i get the gold. I profit coz i have gold to spend instead of an useless item. The buyer profits coz he has a cool new item. The devs profit as more gold is spent by all concerned. All win. Yey.
…
i completely agree with number 2.
I totally agree with number 2! I have 2 firefly staff that most people want, I might trade it for a pine bow which I can use
so if everyone agrees ith it and it benefits everyone why do the developers get on with updates we didnt ask for instead of updates that would ebnefit them anfd us
This absolutely does not benefit the developers. Paying another player gold for his items is not the same as removing gold from circulation. The developers don’t earn money when gold is used, just when it is purchased/earned from offers/tasks. This is the same reason game manufacturers are against second-hand sales – they make no money when a game is resold to someone else. In addition to not helping the developers, this would also hurt the players. Less revenue for the developers = less new content for the game. If the game’s profitability becomes small enough, it will just be shut down. You may argue that someone will need to buy gold to purchase an item from another player, but what’s to stop the person who needs gold from selling his own loot drops to someone else for gold? With a player economy, there is far less need for people to purchase gold.
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HorriblyConf...
20 posts
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Display the class level on the change class menu please!
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