The Horyzon Ranking Method
A new way to judge signatures.
So to jump start this thread I thought I’d sell out my long kept signature ranking system and hell ya, give it a name.
This system is not mandatory at all, but it is very useful to find out what people think about your signatures. It will also be used as the judging criteria for contests.
Okay, to start out look at the signature and say, “Is it appealing?” Rank it 1-5, no decimals, then multiply it by 10. Now start to get picky, judge each essential of a tag 1-10. Composition and Effects, Color, Lighting, Depth, and Flow. Add up all the essential points , then add together with the appeal. Below is a much in depth description of the essentials.
Composition and Effects – Composition is how well the signature was put together. Are there ugly looking blabs that could easily be removed, does the render fit with the background, (not naruto on a football field {I’ve seen it}) is the render taking up too much or too little space. I like to make my renders cover 20-40% of the space in the signature.
Color – Color is well… you know, color. Try to pick colors that complement each other, but don’t have too much of one color. For black and white tags judge on whether it should be black and white. Black and white tags can be signs of laziness to work on your colors. A great tool to help you with your colors is the Kulur. This is definitely the most helpful site for getting help with colors.
Depth – Depth is how the tag looks and gives a 3d feel. An essential to great depth is having both a background and a foreground, I see a lot of foreground-less tags around here. You want to try to use c4d’s or vectors to cover up part of the focal but keep some of it open to view.
Lighting – Lighting go’s with depth in the fact that they both are trying to make the image look real. A viewer should be able to tell where lighting is coming from and view some sort of source.
Flow – Flow is what makes the tag appear to move or have the concept of movement. It is often made from c4d’s and vectors but can also come with the composition. Should flow in either one direction or away from the render.
To help you better understand the system , I will be judging a tag I’ve found.

For the overall appeal I’m going to give it a 4/5. +40. It looks really cool and is attractive to the eye but it could have been a little bit cleaner and it isn’t the greatest thing out there.
Composition and Effects – 8/10 – The piece goes well with the effects and there is very good render placement. The effects are a little bit messy and repetitive though.
Color – 8/10 – The greens, the yellows, and the browns give it a rusty feel that really attracts the eye. A little bit bright and a little bit too monotone.
Depth – 10/10 – The “fire” totally surrounds him and the viewer can see the render is diving backwards. If you look hard enough, you can picture him kneeling on a cliff and shooting off of it too.
Lighting – 9/10 – You did a good job of making it look shiny and it was hard because there was light all around him. A little bit too much darkness on the render though, could have been dodged.
Flow – 10/10 – The only thing I would have changed is to rotate the render the slightest bit to make his head go straight with the flow. Other than it’s perfect and easy to tell that the chief is moving backwards.
85/100
If there’s any questions just ask.