If you could create your own character... page 6

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Originally posted by Andreas313:

It can be usefull SOMETIMES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

True that.

 
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And WHEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!??????

 
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Originally posted by aimbarn:

And WHEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!??

With a team that focuses on hitting hard.
OR, if you are against Karnos using the cursed blade on Mardek then he might as well be Berserked as he can’t use skills and there is only one enemy. Also if you have Sslen’ck or Zach in your party at this point then it’s pretty useful.

 
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Never useful! Be berserked? Against KARNOS??!!! You’re completely crazy or what?!!!

 
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Originally posted by aimbarn:

Never useful! Be berserked? Against KARNOS??!!! You’re completely crazy or what?!!!

That strategy actually focuses purely on using attack.
Same with animus.

 
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Maybe with Animus (my Mardek was PURELY berserked; he was ALONE), but for me, Karnos is impossible to defeat by solo (I tried at least 20 times and it failed).

 
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Originally posted by aimbarn:

Maybe with Animus (my Mardek was PURELY berserked; he was ALONE), but for me, Karnos is impossible to defeat by solo (I tried at least 20 times and it failed).

Yea its pretty luck based.

 
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Name:Volt
Class:Natural controller
Type:Human
Gender:Male
Age:15
Element:Earth
Origin:Lifewood,Belfan
Skillset:Insect techniques
Alignment:Lawful good
Weapon:Stinger sword

Action starting skills:

Sting slash:Deals earth damage to one target,may inflict poison.
Poison stab:Deals earth damage to one target,lowering VIT,may give an incurable poison.

Can equip:Stinger sword,shield,Robe,any hat,all accesory

Starting equipment:

Venom sword
Gylph shield
Hempen robe
Iron hat
Ring of VIT 2+
Emerald bangle

First passive skills:

Insect blood:Due to being born in lifewood,volt can resists poison and bleed by 100%,if the skill is still actived.

 
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hehehe i necroed Necroing

 
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D’you like necroing topics, myskybluecap??

I dont ask Exar Kun cuz I am so sensitive that I actually SENSE he LOOOOVES NECRO TOPICS!!

 
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and if i could create my own character… this would be deliverance

 
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Name:Alzo
Class:Dream cactcher
Type:Human
Gender:Male
Age:40
Element:Aether
Origin:Dreamshrine
Skillset:Dream magic
Alignment:Lawful neutral
Weapon:Staff

Action staring skills:

Rasp

Soul trap:Deals aether damage to one target,absorbing HP and lowers MDEF.

First passive skills:

Immortal soul:There will be a chance where Alzo can be revived without using any things,as long as this skill is equipped.

 
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Originally posted by supergnashV2:
Originally posted by adregun:
Originally posted by Andreas313:

Congratulations for ruining a perfectly good cookie with a golden coin.

but he golden coin is an extra gift inside :D

I’d rather have cookie in the space that the gold coin is in.
People these days…

Beat me to it…

 
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Name: Jarsha El-Xanax
Gender: Male
Element: Light
Weapon: Greatsword
Alignment: Lawful Neutral
Class: Helper
Type: Human
Origin: Unknown
Skillset: Helping Consigo

Action Skills:
Construa Help— adds 10%vit to a character in duration of the current battle
QuandoSlash— an extra attack who can cause sleep (75%)
IdeosyncrasianLightness — his best attack (costs 10 mp) — Effective against Dark and Fire, deals +89% of a normal attack
….continues…

Stats: str 20
vit 28
agl 17
spr 22
HP 1111
MP 111
Can equip: greatsword
Offhand: nothing~
head: hats, half helm, full helms
body: everything
acessories: all

Starting equipement
Weapon: TECTONIC GREATSWORD
Offhand:nothing
head: hat
body: bandit leather
acessories: ring of vit+2
acessories: copper ring

strongest weapon: Tangent Ourikgeatsord

 
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Name: Richard
Gender: Male
Element: Water
Weapon: Nythera (transforming snake, can morph into Rapier medium strength, can cause bleed 70% cast chance , War hammer, great strength, can cause Stun,or Bleed 10% cast chance or Whip, low strength, can cause stun, numb, bleed or confusion 20% cast chance)
Alignment: Chaotic Good
Class: Animated Statue
Type: Animated Statue
Age: Unknown
Origin: Water Temple
Skillset: Battle Techniques
Action Skills:
Strong Blow: If Rapier, does 60% more damage 40% less accurate, if War hammer, 100% more damage, 60% less accurate, if Whip, 50% more damage, 30% less accurate. Gotten From Skill Scroll I, already mastered

Status Strike: Guaranteed to inflict either Bleed, Stun, Numb, or Confusion, unless target’s resistance is at 100%. Gotten From Skill Scroll I, already mastered

Drown: Kills one enemy with Water elemental magic, unless target has at least 60% water resistance, then damage is nullified. Gotten From Skill Scroll 3

Rapier Combo x3: Attack with Rapier 3 times, 1st time, x1.0 dmg (normal accuracy) 2nd time, x1.5 dmg (75% Accuracy), 3rd time, x2.0 dmg (Half accuracy). Gotten From Skill Scroll 2

Hammer Combo x3: Attack with Hammer 3 times, 1st time, x1.0 dmg (normal accuracy), 2nd time, 2.0 dmg (Half accuarcy), 3rd time, x3.0 dmg (25% accuracy) Gotten From Skill Scroll 2

Whip Combo x3 Attack with Rapier 3 times, 1st time, x1.0 dmg (normal accuracy) 2nd time, x1.5 dmg (75% Accuracy), 3rd time, x2.0 dmg (Half accuracy). Gotten From Skill Scroll 2

Aqua Heal: Uses the moisture in the air to heal all teammates by a factor based on Richard’s SPR Gotten From Skill Scroll I, already mastered

Water Shield: Protects all teammates from 150% water damage, 100% Fire Damage, but shield is broken when hit with earth damage, and Richard takes 150% of the damage given to the shield. Gotten from skill scroll 4

Tsunami Slash: Just like Mardek’s Water Slash, only 50% stronger, with a fancy name. Gotten from skill scroll 4

Purify: Heal most negative status affects from all teammates Gotten from Skill Scroll 5

Bide: Charge power for 3 turns for one large attack. Any damage done to Richard between the 3 turns will be added to the total damage Richard’s Counter attack will do. Gotten from Skill scroll 6

Villain’s Bane: does elemental damage based on the target’s weakness, strength, and defense. Gotten from Skill scroll 7

Stats:
STR 15
SPR 20
AGL 17
VIT 20
HP 856 (at lvl 30)
MP 789 (at lvl 30)
Can equip:
Weapon: Nythera (CANNOT CHANGE)

Offhand: Weapon Skill Scroll (this is how Richard and Nythera learn all their abilities, and those passive damage skills other characters already know)

Head: Half Helms, and Hats

Body: Robes, Light Armours, Stoles, Clothing

Accessories: All

Starts at level 30

Starting Equipment
Weapon: Nythera (CANNOT CHANGE)

Offhand: Skill Scroll I (gives Pys dmg +10% and Magic dmg + 10%) (there are 7 of them, and each of them have separate battle skills and passive skills.)

Head: None

Body: Richard’s Long Jacket (Light Armor) (Gives Pys Damage -10%, Magic dmg -10%, and additional passive, “Statue Body” which is exactly the same as legion’s Metal Body, only with a different name.

Accessories: Ring of the Foolish Mage,(gives, incoming magic dmg -20%, and out going magic dmg +20%) only usable by Richard, He picked this up off of the foolish Mage who had animated him, The Mage had Intended to Confine him in the Water Temple, but he said, “You Shall not go 100 meters,(1 mile… Right?) from Water, or you shall fall apart, slowly piece by piece, until there’s nothing left.” But, Clever as Richard is, technically, there is water in the air, so he is free to go any where, as long as there is oxygen present.

Accessories: Tim Toborne’s Amulet, Only usable by Richard (yeah, that’s just to show that Richard is owned by me) When equipped, doubles Richard’s SPR and multiplies AGL, and VIT by 50%
Strongest Skill Scroll, obviously SS7, and SS7 multiplies Richards STR by 50%, as STR is his lowest stat.

I couldn’t care less whether or not any of these are picked,(but gratz to you if you are!) I was wondering, If Pseudo does use one, does that mean we won’t own it anymore?! Cause, I kinda wanna keep ownership of Richard and Nythera, but just let Pseudo use them…

 
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As you can tell from my post above, Richard would be the hardest character to code in.

 
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How’s this for a character?
Name: Claws
Gender: Male
Element: Physical
Weapon: Foam Sword (ask questions later.)
Alignment: Lawful Good
Class: Toy Specialist
Type: Human
Age: 25
Origin: Canonia
Skillset: Toy Attacks
Action Skills: (half of the attacks are of the foam sword.)
Gunshot: Normal gunshot like Muriance but only deals half with a shield on.
Guitar Solo: Rocks out and can do one of the following: Silence, Bleed, or Berserk.
Mic Solo: Sings one song inside the songset (like Mereador’s potion spray,) It has and causes one of the side effects: Haste, Numb, or P.Shield
Mic/Guitar Duet: Throws either the mic or guitar at a random character and together they can deal two of the following effects on enemies or one if each choose a diffrent target: Silence, Bleed, Berserk, Haste, Numb, or P.Shield.
Final Smash: Final skill you can learn and deals a lot of damage most at 50% of the enemies health. Can not works on bosses/mini bosses but works of grunts of them like Ghouls or Fallen Soldiers.
Stats:
STR 20
SPR 22
AGL 15
VIT 21
HP 1000 (At level 20)
MP 1500 (At Level 20)
Can Equip:
Weapon: Toy weapons.
Offhand: Shield if not using the Guitar Nothing when you use Guitar.
Head: Any.
Body: Everything but Robes and Legion’s armor also Character spefic armor.
Accessories: All.
Starts at level 20.
Starting Equipment:
Weapon:Foam Sword (Again ask questions later.)
Offhand: Toy Shield (Ask questions later incase you forgot.)
Head: None
Body: Foam Armor (Don’t ask me about my characters toys yet you’ll learn that in due time.)
Accessories:None
Accessories:Foam Ring (Don’t worry I will put up these abilites in the new items sections once I get a chance.)
Feedback please. P.S. Edit: If I need new skills or revise them Please ask me to. Edit 2: Needed to put in at a random character. Edit 3: Needed to put in and character spefic armor.

 
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I’ll give a try.

Name : Kevin
Gender : Male
Element : Light
Weapon : Enchanted Holy Staff
Alignment : Neutral Good
Class : Priest
Type : Human
Age : 24
Origin : Canonia

Skillset : Holy Powers
Description : Kevin uses his staff to channel Light-Elemental powers.

Name : Healing Glow
Element : Light
MP Cost : 8/16
AP : MASTERED
Learned from : Start
Effect : Heals a moderate amount of HP to one ally or all allies, and cures poison and paralysis.

Name : Rejuvenation Aura
Element : Light
MP Cost : 18
AP : MASTERED
Learned from : Start
Effect : Heals a moderate amount of HP to one ally, and cures poison, paralysis, curses and zombification.

Name : Holy Blaze
Element : Light
MP Cost : 14
AP : 20
Learned From : Enchanted Holy Staff
Effect : Casts blazing Holy-elemental magic to deal extra damage to Dark-elemental enemies. May cause blindness.

Name : Regeneration Aura
Element : Light
MP Cost : 9/18
AP : 20
Learned From : Glowstone Ring
Effect : Casts a warm aura that grants regeneration to one ally or all allies.

Name : Defense Boost
Element : Light
MP Cost : 8
AP : 20
Learned From : Boosting Scroll(Shield Slot)
Effect : Boost physical defense by a few points on a single target.

Name : M.Defense Boost
Element : Light
MP Cost : 8
AP : 20
Learned From : Boosting Scroll II
Effect : Boost magical defense by a few points on a single target.

Name : Solar Burst
Element : Light
MP Cost : 20
AP : 15
Learned From : Light Scroll
Effect : Channel holy power from Kevin’s staff and cast a bursting solar power that deals extra damage to both Undead and Dark-elemental creatures. Damage depends on Kevin’s STR.

STARTING STATS :

STR 16
SPR 20
AGL 17
VIT 21
DEF : 8
MDEF : 10
HP 755 (At LV18)
MP 225 (At LV18)
Can Equip
Weapon : Staves.
Offhand : Scrolls(Boosting Scroll, Boosting Scroll II, Light Scroll)
Head : Cannot equip.
Body : Robes.
Accessories : All.
Starting Level : 18

STARTING EQUIPMENT:

Weapon : Enchanted Holy Staff
Offhand : Boosting Scroll
Head : None
Body : Enchanted Divine Robe
Accessories : Glowstone Ring
Accessories : Solar Ring

Feedback plz.

 
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Second character…(This character is like Elwyen, but with differences.)

Name : Mise
Gender : Female
Element : Water
Weapon : Magical Ocarina
Alignment : Neutral Good
Class : Siren
Type : Human
Age : 18
Origin : Canonia
NOTES : Kevin’s brother.

Skillset : Ocarina Songs
Description : Mise uses her ocarina to play magical ballads.

Name : Ballad of Defense
Element : Water
MP Cost : 5
AP : MASTERED
Learned from : Start
Effect : When this song is played, the whole party’s physical defense is slightly increased.(1 at Start, 2 if Mise’s SPR is higher than 20)

Name : Ballad of M.Defense
Element : Water
MP Cost : 5
AP : 10
Learned from : Ocarina Sheet I(If not mastered but equipped another sheet, this skill will be unable to use.)
Effect : When this song is played, the whole party’s magical defense is slightly increased.(Same as first skill)

Name : Melody of Magic
Element : Water
MP Cost : 8
AP : 10
Learned from : Ocarina Sheet II
Effect : This melody will increase magical damage of the whole party by 20% each turn.

Name : Melody of Power
Element : Fire
MP Cost : 8
AP : 10
Learned from : Ocarina Sheet III
Effect : This melody will increase physical damage of the whole party by 20% each turn.

Name : Solar Tunes
Element : Holy
MP Cost : 14
AP : 20
Learned from : Ocarina Sheet IV
Effect : This melody will deal Holy-elemental damage to all enemies. Damage based on Mise’s SPR.

Name : Deep Tunes
Element : Dark
MP Cost : 14
AP : 20
Learned from : Ocarina Sheet V
Effect : This melody will deal Dark-elemental damage to all enemies. Damage based on Mise’s SPR.

Name : Ballad of Healing
Element : Holy
MP Cost : 10
AP : 15
Learned from : Ocarina Sheet VI
Effect : This ballad will heal an amount of HP to the party. The amount restored is based on Mise’s SPR.

Name : Ballad of Blessing
Element : Holy
MP Cost : 14
AP : 15
Learned from : Ocarina Sheet VII
Effect : This ballad will restore either one of these status effects when played : Numb, Poison, Paralysis, Curses, Zombification, Confuse or Sleep.

Name : Ballad of Enchanting
Element : Water
MP Cost : 20
AP: 20
Learned from : Ocarina Sheet VIII
Effect : Mise’s last ballad, which increases the whole party’s MDEF, DEF, AGL and SPR by 1.

STARTING STATS:
STR : 14
SPR : 16
AGL : 15
VIT : 16
DEF : 6
MDEF : 8
HP : 450 (At LV14)
MP : 120 (At LV14)
Starting Level : 14

Can Equip:

Weapon : Ocarinas
Offhand : Ocarina Sheet
Head : Cannot Equip.
Body : Robes
Accessories : ALL

STARTING EQUIPS
Weapon : Wooden Magical Ocarina
Offhand : Ocarina Sheet I
Head : None
Body : Siren’s Clothing
Accessories : Melody Ring(Boost Power of all melodies by 25%)
Accessories : Water Pendant

 
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Originally posted by timtoborne:

As you can tell from my post above, Richard would be the hardest character to code in.

Yup. He would be REALLY hard to code in…

 
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Name:Spirit
Element: aether
Class:Phantom
Weapon:Ectoplasm
Age:9000 eons (this is as long as he has been dead)
Race/Species: Spirit
Origin: Unknown
Alignment: Chaotic Neutral
Background: Unknown
Skill: Possession (allows him to take on the form of an enemy or ally and use their own abilities “does NOT work bosses” "those possessed are removed from combat “similar to zombification”
Passive skill: Phase (allows him to avoid all physical damage)

 
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Originally posted by phamen:

Name:Spirit
Element: aether
Class:Phantom
Weapon:Ectoplasm
Age:9000 eons (this is as long as he has been dead)
Race/Species: Spirit
Origin: Unknown
Alignment: Chaotic Neutral
Background: Unknown
Skill: Possession (allows him to take on the form of an enemy or ally and use their own abilities “does NOT work bosses” "those possessed are removed from combat “similar to zombification”
Passive skill: Phase (allows him to avoid all physical damage)

It should only be 50% or something like that, some since enemies and even some bosses use physical attacks only

 
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My character;
Name: Sien
Element: Fig
Class: Psychic
Weapon: Staff
Species: Human
Origin: Belfan
Alignment: Neutral Good
Skillset: PSI
Stats: 10 STR, 15 VIT, 16 SPR, 14 AGL
Weakness: Aether (25%), Dark (10%), Light (10%)
Resistance: Fig (30%), Air (15%), Water (15%), Fire (5%), Earth (5%)
PSI: Illusion (10 MP, Fig, only usable if there is at least one empty slot in the party, creates copies of the user that fights alongside him or her, but their stats are 3/5 of the real one’s, not including Vitality which is always 1 and cannot be lowered.)

Mental Boost (6 MP, Fig, increases an ally’s SPR.)

Focus (0 MP, Fig, restores own HP and MP, and cure 2 status ailments.)

Energy Beam (7 MP, Fig elemental attack, only targets one enemy.)

Beam Barrage (12 MP, Fig elemental attack, attacks enemies at random 4-6 times, but is weak)

Thought Pulse

Systematic Mess (21 MP, Fig, inflicts 4 random status effects on a single enemy, except for Zombie)