supergnashV2
454 posts
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Originally posted by Chimto:
Any monster with a level higher than 60? coughLoot Findercough
Loot finder only adds 5% to it, with everyone equipped with it that’s only a 21% chance.
Also, if it’s not a drop from a certain monster then it wouldn’t affect it anyway. If I’m wrong then just add in that loot finder doesn’t affect it at all/as much.
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aimbarn
811 posts
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Name: Aquabomb
Type: Action Skill
Skillset: Inventions
Element: Water
Effect: Throw a bomb on all enemies, causing Water damage.
Can be crafted: at Meraeador’s Workbech
Cost: 500
Name: Lonewolf’s Blade
Power: 53
Critical Chance: 15%
Element: Earth
Propreties: Empowers Earth 90%
Skills: Pyromagnia, Earthtate, MDMG-50%
Description: A blade forged specially for Lone Wolf.
Initially Equiped by: Lone Wolf
Cost: 30000
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WTH666
67 posts
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Originally posted by supergnashV2:
Originally posted by Chimto:
Any monster with a level higher than 60? coughLoot Findercough
Loot finder only adds 5% to it, with everyone equipped with it that’s only a 21% chance.
Also, if it’s not a drop from a certain monster then it wouldn’t affect it anyway. If I’m wrong then just add in that loot finder doesn’t affect it at all/as much.
ONLY a 21% chance? 21% chance is really high; it’s like having one chance in five of getting the item…
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DarthKitty
2598 posts
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Originally posted by Chimto:
Any monster with a level higher than 60? coughLoot Findercough
Fix’ed. Again.
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TARDIS
5636 posts
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Originally posted by Mewtwo970:
You do if you haven’t enought AP for Auto-Haste
I see the point.I imagine it’d be as expensive, if not more so, APwise than the divine element passives. (the ones that cost 10 AP) for auto-haste, considering how immesnely broken that can be.
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aimbarn
811 posts
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Name: BloodOpalRing
Type: Accessory; Ring
Element: Dark
Propreties: MDEF 5, Resist Bleed 100%
Skills: Solid Corpse
Description: A ring with a little Blood Opal at the end.
Cost: 3000
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supergnashV2
454 posts
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Originally posted by WTH666:
Originally posted by supergnashV2:
Originally posted by Chimto:
Any monster with a level higher than 60? coughLoot Findercough
Loot finder only adds 5% to it, with everyone equipped with it that’s only a 21% chance.
Also, if it’s not a drop from a certain monster then it wouldn’t affect it anyway. If I’m wrong then just add in that loot finder doesn’t affect it at all/as much.
ONLY a 21% chance? 21% chance is really high; it’s like having one chance in five of getting the item…
How many places are there with lots of monsters over level 60? How easy is it to kill those monsters? And if DK hadn’t fixed it, you still would have to have at least 3 party members master loot finder and then equip it as well which costs a lot of RP.
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DarthKitty
2598 posts
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Originally posted by supergnashV2:
Originally posted by WTH666:
Originally posted by supergnashV2:
Originally posted by Chimto:
Any monster with a level higher than 60? coughLoot Findercough
Loot finder only adds 5% to it, with everyone equipped with it that’s only a 21% chance.
Also, if it’s not a drop from a certain monster then it wouldn’t affect it anyway. If I’m wrong then just add in that loot finder doesn’t affect it at all/as much.
ONLY a 21% chance? 21% chance is really high; it’s like having one chance in five of getting the item…
How many places are there with lots of monsters over level 60?
In Chapter IV and beyond? Possibly hundreds.
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Andreas313
277 posts
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Name: Amulet Of VGAARKLAK
Type: Accessory
Element: Divine
Properties: +30str, Auto-Berserk
Skills: Auto-Berserk
Description: An amulet blessed by VGAARKLAK, it appears to be burning with rage.
Cost: N/A
Name: Amulet Of LUTINUET
Type: Accessory
Element: Divine
Properties: Spr+15
Skills: Dieties’ Balm (Siren Song)
Description: An amulet blessed by LUTINUET, wearing makes you hear a relaxing music.
Cost: N/A
Name: Amulet Of GIM-PALARCANUS
Type: Amulet
Element: Divine
Properties: Spr+30
Skills: Mdmg+50%
Description: An amulet blessed by GIM-PALARCANUS
Cost: N/A
Name: Amulet Of KIKITH
Type: Amulet
Element: Divine
Properties: Auto-Poison
Skills: P+poison 10%, P+Zombie 5%
Description: An amulet blessed by KIKITH.
Cost: N/A
Name: Amulet Of GALARIS
Type: Amulet
Element: Divine
Properties: Auto-Death Once, P+Death 5%
Skills: None
Description: An amulet blessed (or cursed?) by GALARIS.
Cost: N/A
Notes: The P+Death doesn’t work against bosses
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Andreas313
277 posts
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Originally posted by aimbarn:
Name: Aquabomb
Type: Action Skill
Skillset: Inventions
Element: Water
Effect: Throw a bomb on all enemies, causing Water damage.
Can be crafted: at Meraeador’s Workbech
Cost: 500
Name: Lonewolf’s Blade
Power: 53
Critical Chance: 15%
Element: Earth
Propreties: Empowers Earth 90%
Skills: Pyromagnia, Earthtate, MDMG-50%
Description: A blade forged specially for Lone Wolf.
Initially Equiped by: Lone Wolf
Cost: 30000
Sorry for double post.
I think the aquabomb should be crafted in gloria’s cauldron since Meraeador’s workbench makes more metal stuff, gloria’s cauldron does already make one bomb so why not another?
BTW what are the ingredients?
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DarthKitty
2598 posts
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How would P+Zombie 5% be useful against monsters? Not only would they still be there, killing you off, but now you’d have to waste a Holy Water, just to kill them!
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Andreas313
277 posts
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Originally posted by DarthKitty:
How would P+Zombie 5% be useful against monsters? Not only would they still be there, killing you off, but now you’d have to waste a Holy Water, just to kill them!
Do you know how the zombie status work?
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DarthKitty
2598 posts
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OK, my mistake. I still don’t think it would work very well though…
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Chimto
4393 posts
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Zombie status appears to be useless on monsters – a zombified monster still attacks the party.
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Andreas313
277 posts
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Originally posted by Chimto:
Zombie status appears to be useless on monsters – a zombified monster still attacks the party.
Really?
Gotta test it for myself.
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aimbarn
811 posts
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Originally posted by Andreas313:
BTW what are the ingredients?
Fish Scales+Better Potion+Liquid Sound+Aquamarine
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supergnashV2
454 posts
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Originally posted by Chimto:
Zombie status appears to be useless on monsters – a zombified monster still attacks the party.
Is it even possible to Zombie a target? I’ve never seen it used before.
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aimbarn
811 posts
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Originally posted by supergnashV2:
Originally posted by Chimto:
Zombie status appears to be useless on monsters – a zombified monster still attacks the party.
Is it even possible to Zombie a target? I’ve never seen it used before.
Yes, just use Zombie Juice.
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Andreas313
277 posts
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Crazy set with a special occuring while wearing the set
Name: Crazy hat
Type: Hat
Element: Fig
Properties: Resist fig 50%, Mdef +3, Crazy effect 1/4
Skills: None
Description: A crazy looking hat.
Cost: 3157
Name: Crazy Stole
Type: Stole
Element: Fig
Properties: Mdef +5, def +5, Resist fig 50%, crazy effect 1/4
Skills: MDef +30%
Description: A crazy looking stole.
Cost: 6952
Name: Crazy Sword
Type: Sword
Crit Chance: 10%
Power: 57
Element: Fig
Properties: Crazy effect 1/4
Skills: P+Confusion 10%, PDmg +30%
Description: A crazy looking sword.
Cost: 5729
Name: Crazy Kite
Type: Shield
Element: Fig
Properties: +5 def, +5 Mdef, Crazy Effect 1/4
Skills: Fig-50%, M Fig-50%
Description: A crazy looking shield.
Cost: 4907
Crazy Effect: Immediately after the user have been confused all enemies capable of being confused are also, and will stay confused untill the user have been cured.
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aimbarn
811 posts
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Originally posted by Andreas313:
Crazy set with a special occuring while wearing the set
Name: Crazy hat
Type: Hat
Element: Fig
Properties: Resist fig 50%, Mdef +3, Crazy effect 1/4
Skills: None
Description: A crazy looking hat.
Cost: 3157
Name: Crazy Stole
Type: Stole
Element: Fig
Properties: Mdef +5, def +5, Resist fig 50%, crazy effect 1/4
Skills: MDef +30%
Description: A crazy looking stole.
Cost: 6952
Name: Crazy Sword
Type: Sword
Crit Chance: 10%
Power: 50
Element: Fig
Properties:
TBC
Hum… the Stole is for Solaar, the sword for Mardek and the hat for Sslen’ck.
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Andreas313
277 posts
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Originally posted by aimbarn:
Originally posted by Andreas313:
Crazy set with a special occuring while wearing the set
Name: Crazy hat
Type: Hat
Element: Fig
Properties: Resist fig 50%, Mdef +3, Crazy effect 1/4
Skills: None
Description: A crazy looking hat.
Cost: 3157
Name: Crazy Stole
Type: Stole
Element: Fig
Properties: Mdef +5, def +5, Resist fig 50%, crazy effect 1/4
Skills: MDef +30%
Description: A crazy looking stole.
Cost: 6952
Name: Crazy Sword
Type: Sword
Crit Chance: 10%
Power: 50
Element: Fig
Properties:
TBC
Hum… the Stole is for Solaar, the sword for Mardek and the hat for Sslen’ck.
Not really.
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Andreas313
277 posts
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Im just BUUUMMPPIINNGG this thread since its a thread that can go on forever.
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Chimto
4393 posts
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Why don’t you just ask a mod to sticky it instead?
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aimbarn
811 posts
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This topic is great, why do you bump it?
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Ajiejfjigj
88 posts
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Name: Sorcerer’s Wand
Item type: Rod
Power: 50
Element: Water
Properties: SPR+ 10, AGL+ 5, Empowers ALL elements 20%, converts physical damage dealt to MP.
Skills: Shell Break, Focus, SPR+ 5, M DMG+ 30%
Made Of: 1 Sage’s Wand, 20 Rainbow Juices, 30 Water Essences, 1 Sorcerer’s Soul, Serpent’s Crest (Quest Item), but this time, the Serpent is a mature one instead of a child. (“mini-super-secret-boss”, like Zombie Dragon at Ch2)
Description: A powerful rod that probably once belonged to a powerful sorcerer, as it’s name suggest, don’t you think?
Note: Emela’s “best” weapon at Chapter 4.
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