sevenkan
1058 posts
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Thanks for your advice. and more are welcome.:)
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Maik50
6146 posts
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Okay i know that theres market but when nobody wants to buy from you even you would have most cheapest prices is just annoying. Add option that allows you to sell NPC’s or some kind of exchange option
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InfiniteHunter
891 posts
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There seems to be some confusion regarding the “Purchase $199 of G-cash and get a free hero” offer and Kreds. Apparently, there’s a 199 Kreds option, leading people to believe that they can get a hero by purchasing 199 Kreds of G-cash, not $199 (1,990 Kreds) of G-cash. Maybe some sort of clarification would be helpful?
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Mauserek
35 posts
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Trading- 1 player trades to player 2 shield. Player 2 trade to player 1 ring.
Market- Players can sell here heroes,Items,
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TheForumer
247 posts
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Originally posted by Mauserek:
Trading- 1 player trades to player 2 shield. Player 2 trade to player 1 ring.
Market- Players can sell here heroes,Items,
There’s already a market, but the heroes and items could be an add.
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InfiniteHunter
891 posts
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Originally posted by TheForumer:
Originally posted by Mauserek:
Trading- 1 player trades to player 2 shield. Player 2 trade to player 1 ring.
Market- Players can sell here heroes,Items,
There’s already a market, but the heroes and items could be an add.
I seem to remember the admins saying something about implementing item selling/buying.
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sevenkan
1058 posts
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The equipment will be available for sell in this week version
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Maik50
6146 posts
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Make farms produce more food plz
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sevenkan
1058 posts
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Originally posted by Maik50:
Make farms produce more food plz
Hi, Maik50. We’ll consider ur suggestion. Thanks!
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senseimichael
83 posts
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There are so many 0 prestige cities around me that I cannot attack. Can they at least be removed?
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sevenkan
1058 posts
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Originally posted by senseimichael:
There are so many 0 prestige cities around me that I cannot attack. Can they at least be removed?
Hi, senseimichael. You may just ignore them. Also we’ll have a system to remove this kind of city in the near future. plz don’t worry. Any further questions, be free to tell us. Thanks!
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InfiniteHunter
891 posts
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A lot of people have been complaining about having too many chests and not enough keys. Maybe a one-time daily quest where you can attack a wilderness for keys or trade two chests for one key?
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sevenkan
1058 posts
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Originally posted by InfiniteHunter:
A lot of people have been complaining about having too many chests and not enough keys. Maybe a one-time daily quest where you can attack a wilderness for keys or trade two chests for one key?
Hi, InfiniteHunter. Thank u for ur suggestions. We’ll consider it.
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InfiniteHunter
891 posts
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Now that we have a way to buy/sell equipment, I’ve got a few suggestions.
1: Better sell-back rates
Increase the sell-back rates please. I’m getting 59 coins for a Runka that’s worth 30,000. That’s less than a 2% sell-back rate. Most games either give a 90% rate, a 100% rate, or a 50% rate.
2: Higher sell-back rate for enhanced items
Nothing’s more annoying than me trying to sell a level 5 Runka and only getting 59 coins when I invested at least 5,000 into leveling it up. That’s why I’m suggesting that higher level equipment should get a higher rate of return, to encourage people to enhance their equipment beforehand.
3: Shop should carry random-level equipment
It would be nice to go into the shop and see not only level 0 equipment, but some other level equipment. It could function in the same way as the Inn, with random level equipment being generated every so often. Of course, this equipment would cost more than regular equipment.
4: Lower the price of equipment
Seeing as the Runka bug isn’t fixed yet (where every time I attack a wilderness with equipment as a reward I get a Runka), it seems like I’m being forced to pay out of my nose for a shield that I want but can’t get. Also, it would be harder for lower-level players to advance, seeing as they can’t afford the equipment.
EDIT: Oh, and another suggestion. Can you make it so that Silver Keys can open chests that require Bronze Keys as well, and allow Gold Keys to open chests that need Silver and Bronze keys?
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jirya
4 posts
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allow the option to move buildings around in town
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jirya
4 posts
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allow option to rotate which direction the buildings face
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Zytundra
1 post
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i believe that lumber needs to be easier to obtain, somehow, or at least less necessary
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TheForumer
247 posts
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Originally posted by Zytundra:
i believe that lumber needs to be easier to obtain, somehow, or at least less necessary
Here are some ways to obtain lumber:
Purchase by clicking on the “+ Resource” button
Attack Wildernesses
Complete Levy, Daily, Routine and Alliance Quests
Purchase with in-game currency [coins] through the Marketplace
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InfiniteHunter
891 posts
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Wilderness Suggestion
It’s kind of annoying to see wildernesses vanish, forcing me to travel farther and farther to find wildernesses. How about causing them to disappear for an hour, then recreating them again? Either that, or don’t make them disappear after they’ve been successfully attacked, but continue to refresh their locations each day.
Levy Suggestion
Two suggestions.
1: Allow players to levy a random item once a day.
2: Allow players to levy forging equipment (magic stones, sunstones, etc) two or three times a day.
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Conquuerer
4 posts
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maybe for invasion, we can also claim coins from the target that we hit, not just resources.
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furgus1234
6 posts
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i think the market system realy needs work as it takes forever to sell your stuff: i think yhere should be a option to sell it to a npc, and you should be able to ajust the prices as u wish.
also it would be helpfull if there were more hills / forrests
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sevenkan
1058 posts
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Dear,players. Thank u very much for all these suggestions. We’ll think them over. Hopefully ur suggestions will become real. Have a wonderful day!
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Insecroid
65 posts
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my ideas
MORE coins
MORE wilderness
MUST" have morale and happiness of the people
*CHEAPER G-coins
CHEAPER Army and buildings
MORE Buildings
MORE complex trade system
MUST have trade system and gift system
LESS requirements for building
MORE resources
MORE quests
MUCH MORE easier & better way of switching from cities and doing other things (mail, quest)
MORE Welcome package
MUCH MORE easier to rank up
P.S. Sorry I didn’t have time to read other’s posts so please excuse me if I said here what they have said earlier.
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Insecroid
65 posts
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COULD have slave shops which one slave (Can be recruited from Barracks or bought from Slave shop) may be raised as a hero or may be a soldier _(Either a low-cost and modifiable/levelable savage or pikemen,might be labeled as “Slave pikemen/savage”) or a worker (Slave worker).In that case players can choose between two options,either the standard pikemen or the slave pikemen
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Insecroid
65 posts
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MUST CAN conquer other weaker cities and they will be under your name. The owner of it can still play it,but it is under your name until he can launch a revolt and made himself and his city_(ies)_ again free.
MUST have tags under your city so you can know what is it’s purpose or task (ex. Sordeleus,food capital of the lord CrUxYdEuS).
MUST SEE your troops walking from your city to the wildernesses in the map view
MUST HAVE lists of friendly indiviadual cities (not alliance) and hostile cities.
MUST HAVE a button Plunder to plunder all resources of a city minus the secret warehouse’s capacity
MUST HAVE animations of your troops (who attacks a city) and (the troops of the city you’re attacking) fighting midway through the wilderness in map view
P.S. Sorry I didn’t have time to read other’s posts so please excuse me if I said here what they have said earlier.
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