Got an idea for a new gun? Share it here! page 24

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Name: 50 Cal ѕнαяρѕнσσтєя
Type: Sniper
Damage: 800-900
Requirments: 4 Strength
8 Accuracy
& Be A Boss :P
Ammo: 7 Rounds
Reload Time: 1.8’s
Shot Interval: 0.4’s
Cost: 35,000 Coins & 55 Cash
Description: A Long Range Gun Which Is Kind Of Like Dragunov.

 
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Name: M4A1
Type: Heavy Machine gun
Damage: 275-350
Requirements: 7 Strength
Ammo: 40 Bullets
Reload Time: 5.5’s
Shot Interval: 0.15’s
Cost: 28,000 Coins & 35 Cash
Description: A Close Combat Gun Which Is Better Accuracy From Close For Noobs :P

 
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Name: M72 LAW
Type: Rocket Launcher
Damage: 900-1050
Requirements: 7 Strength 7 Explosions
Ammo: 5
Reload Time: 2’s
Shot Interval: 0.15’s
Cost: 38,000 Coins 60 Cash
Description: A Heavy Rocket Launcher Thats Boss. If You Want To See The Look Please Click On The Link Below

http://www.inetres.com/gp/military/infantry/antiarmor/M72/M72.jpg

 
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Like My Guns :) :P

 
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Name:SSR2 (SliverShotRifle2)

Type:Assault Rifles or Rocket Launchers

Damgae-click f to use the top gun (200-250)and to use the bottom click g (999-1100)

Money:12394 and 4 cash(on sale 25% 11111 and 3 cash)(50% 6197 2 cash)(75% 4131 1 cash)

See picks and vote for Assault Rifles or Rocket Launchers
Assault Rifles or Rocket Launchers

http://i2.ytimg.com/vi/MlqA4q75LOQ/mqdefault.jpg Rocket Launchers
http://i39.photobucket.com/albums/e174/chicagoV12/Guns/DSCN0746.jpg Assault Rifles

 
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Name:Homing Missile
Type:Rocket Launcher
Damage:7000-7500
Ammo:1
Reload: 5seconds
Shot:Interval: 4seconds
Cost: 50000 coins and 60cash
Requirements: 10strength, 10accuracy and 10explosion

Made this gun so that killing 17/17 is an easier job.

 
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^And wat if a 17/17 has it as well? 8)

 
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then they use it i guess?

 
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Since there is a medieval weapons section, Javelin should add the Javelin! It would have like 500-600 damage, have 5 ammo, 1 second shot interval, 4 second reload, cost 10000 coins and 40 cash (about), and need 6 strength and maybe some accuracy.

 
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Originally posted by N8BLZ:

Since there is a medieval weapons section, Javelin should add the Javelin! It would have like 500-600 damage, have 5 ammo, 1 second shot interval, 4 second reload, cost 10000 coins and 40 cash (about), and need 6 strength and maybe some accuracy.

This is how it SHOULD be
500-590 1 Ammo 2.7 sec reload 9.5k coins 20 cash 4 accuarcy 6 strength. 8)

 
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Name : Void E.X
Type : Elemental
Damage : 100 – 150
Shot Intervals : 1.5s
Ammo : 3
Reload Time : 5s
Requirements : 4 Accuracy 2 Strength 2 Explosives
Cost : 40 cash 28,959 coins

Description :
It’s a purple gun that shoots a bullet the size of 2 snowballs. It must hit an enemy, if it hits a wall or obstacle it does nothing. If it hits an opponent it coats them in a Spawn Defense, except the color is purple, not blue. This coating freezes the opponent so they cannot shoot or move for 2s, but it does do a small amount of damage when it hits.

 
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Tommy Gun/Thompson
Type : Assualt Rifle
Damage : 165 – 225
Shot Intervals : 1.5s
Ammo : 32
Reload Time : 2.5s
Requirements : 4 Accuracy, 3 Strength
Holiday Sale (anykind) : 12,764 – 14 Cash
Current Price : 16,890 – 21 Cash

IF you have thought of an Idea of this, give me a Response. Happy New Years :D (y)

 
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Originally posted by HenryL11:

then they use it i guess?

Yea u didnt think it over too much did ya? 8)

 
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Originally posted by HeManhandled:
Originally posted by HenryL11:

then they use it i guess?

Yea u didnt think it over too much did ya? 8)

then what else are they going to use it for? i cant make players with arts not buy them

 
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Name: Techno Shot V2
Type: Shotgun
Damage: 650-750
Shot Interval: 0.15s
Ammo: 4
Reload Time: 3.5s
Cost: 58 cash, 27,999 coins

Description:
This energy powered amazing shotgun shoots 4 bullets at a time, like a shotgun in real life. The color of the bullets are orange. However, every time you use it, you have a recoil of 8.5% your hp, every 1 defense point deducts this recoil by 0.5%. By my calculations, once you have 17 defense, it should have a 0% recoil.

 
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Name:Silent Kill
Type:Sniper
Damage:800-900
Ammo:15
Reload Time:5-7 Sec.
Shot Interval:0.15
Cost:1,000 Coins/50 Cash
Requirements:10 Accuracy
Description: A sniper and assassin’s weapon silenced, sleek, and well created. Has a smoke bomb launcher attached.

 
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Originally posted by smokingbud:

there should be a rocket that locks on to the target and finds them and hits them

yeah i no right
i made one though someone help me inprove it…

 
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Name: Acidity Fumer
Type: Elemental
Damage: 400-1000
Ammo: 3
Reload time: 5.5s
Shot Interval: 0.7s
Cost: 70 cash, 35,999 coins.
Requirements: 6 explosions, 4 accuracy, 8 strength.
Description: The Acidity shoots special slow moving acid bullets that do 400-1000 damage on initial impact. Then, the bullet corrodes the enemy, making him lose 200 health every 4 seconds, for 8 seconds! Once the enemy dies, anyone who touches his death place before he respawns will have 5% of their health taken away.

 
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This post has been removed by an administrator or moderator
 
Flag Post
Originally posted by Sodafire:

Name: Acidity Fumer
Type: Elemental
Damage: 400-1000
Ammo: 3
Reload time: 5.5s
Shot Interval: 0.7s
Cost: 70 cash, 35,999 coins.
Requirements: 6 explosions, 4 accuracy, 8 strength.
Description: The Acidity shoots special slow moving acid bullets that do 400-1000 damage on initial impact. Then, the bullet corrodes the enemy, making him lose 200 health every 4 seconds, for 8 seconds! Once the enemy dies, anyone who touches his death place before he respawns will have 5% of their health taken away.

That’s not TDP4 type of guns. There’s no damage over time guns only explosives or regular damage on contact.

 
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Im thinking of a elemental gun. Just like thunderbringer and firestarter. This should be a weapon mostly for starters.
Name:Windbewilder
Type:Elemental
Ammo:4
Damage:100-300
Reload Time:1.5 seconds
Cost:4000 coins, 4 cash
Shot Interval: 0.5 seconds
Requirements: 2 explosions, 3 strength,

 
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Originally posted by Assassination167:
Originally posted by Sodafire:

Name: Acidity Fumer
Type: Elemental
Damage: 400-1000
Ammo: 3
Reload time: 5.5s
Shot Interval: 0.7s
Cost: 70 cash, 35,999 coins.
Requirements: 6 explosions, 4 accuracy, 8 strength.
Description: The Acidity shoots special slow moving acid bullets that do 400-1000 damage on initial impact. Then, the bullet corrodes the enemy, making him lose 200 health every 4 seconds, for 8 seconds! Once the enemy dies, anyone who touches his death place before he respawns will have 5% of their health taken away.

That’s not TDP4 type of guns. There’s no damage over time guns only explosives or regular damage on contact.

so saying thats right i mean this idea is great but though needs more of an easyer thinking. cmon its overpriced and the requirements suck

 
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