davidfranses
443 posts
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Be able to sort the IA list would be a godsend. ( Namely on their passives (attack, +drop + spawn +reflect +instantkill +reward +coin +speed +…, but some actives aswell (drops/spirit/cd on attacks/…)
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Draconi
4725 posts
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I would like to ask for unenhanced Bacon Sword to require shift + K + click for selling. It’s a bit awkward for something that expensive and which nobody would have much reasons to want to get rid of to be vulnerable to this.
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Zakhep2
1173 posts
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In your note to self, replace enhancer fragments with level 1 mystery enhancers :D
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Duplete
225 posts
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Adventures: Buying Progress Expansion Suggestion:
When you already have 1000%, the seller congratulates us and then we receive +1 reputation when try to buy it :D.
That would make it worth buying it after about over 9 thousand trillion adventures lol.
Originally posted by Draconi:
Agree.
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lackinglack1
2822 posts
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Some use for “excess” arena exp. Much, much higher green coin cap. (particularly for those of us using DarkRuler to idle, we hit the green coin cap at least 2x per day IDLING without lolmarket!) Have looted “extra” SP benefit you somehow. General suggestion: more benefits from ascending many times (to keep long term players motivated to gain exp)
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ericlala
305 posts
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Originally posted by lackinglack1:
Some use for “excess” arena exp. Much, much higher green coin cap. (particularly for those of us using DarkRuler to idle, we hit the green coin cap at least 2x per day IDLING without lolmarket!) Have looted “extra” SP benefit you somehow. General suggestion: more benefits from ascending many times (to keep long term players motivated to gain exp)
would be nice to trade arena exp for CM
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tazerdadog
57 posts
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Originally posted by lackinglack1:
Some use for “excess” arena exp. Much, much higher green coin cap. (particularly for those of us using DarkRuler to idle, we hit the green coin cap at least 2x per day IDLING without lolmarket!) Have looted “extra” SP benefit you somehow. General suggestion: more benefits from ascending many times (to keep long term players motivated to gain exp)
BA ascension.
Maybe even lolmarket ascension.
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clonetheifx
6 posts
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Customizable Ascension, choose what gets reset with varying rewards depending on what you give up/reset. With checkboxen and a total of the rewards you’d get from what. (NOTE: I haven’t ascended yet so if this sounds dumb, that’s probably why.)
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Tukkun
6486 posts
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Originally posted by clonetheifx:
Customizable Ascension, choose what gets reset with varying rewards depending on what you give up/reset. With checkboxen and a total of the rewards you’d get from what. (NOTE: I haven’t ascended yet so if this sounds dumb, that’s probably why.)
Nah, that doesn’t sound too bad, but probably a bit complicated, and things get easy after a while anyway.
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PlayerPimp
270 posts
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I was thinking it could be cool if we could have an IA party event. I’m thinking something like loot day where it could be once a month or something, but what would happen is that on that day you would get rewarded for how many allies you have tamed/mastered. You could get 100 gold coins for the ones just tamed and 10 blue coins for the ones mastered. Really it could be whatever and even a completely insignigicant amount, it would just be something to encourage and reward those of us who have decided to “catch them all”, even the ones we know we’ll never use.
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Draconi
4725 posts
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This is more of a complaint than a suggestion. I think 30 fertilizer limit is way too low. 30 is fine for energy refill, you can spend that much in 10 minutes, or if you trade them and are somewhat active you still can do it in a few hours. But that’s not true for fertilizer. If you’re really active, you’ll still use 3-5 a day. I’ve been getting way more fertilizers than I can use lately and I don’t find it fair if I eventually lose on them from reaching the limit.
Speaking of fertilizers, I thought about something a while ago. The 2 h timer is there to avoid people repeatedly using them on the same trees, right? But that makes it really unfair on people that don’t favor long time trees. I plant AG trees every 30 minutes. That means I get 1.05x from fertilizer for 1/4 of the time; it then ends, and I’ll get 1x for the rest of the time. So in the 2-hour period it will be just like your trees were running 1.0125x multiplier.
I thought it would be nice if the fertilizer timer would reset when every tree that was around when the fertilizer was last used expired or got deleted (only for the garden it was last used on, obviously). True, that would also mean using a lot more fertilizers, but it’s better doing that than losing your fertilizers because they hit the cap.
(note: even though the two above are related, I’d like them to be treated separately. As in, don’t disregard one because you disregarded the other. I was just going to post about the fertilizer cap, but then I remembered about that timer thing and decided to post it too)
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PlayerPimp
270 posts
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Draconi →I like your idea and want to take it a step further, what if he lets you use all the fertilizer you want however if you use it on the same tree within 2 hours it becomes saturated with the fertilizer and it will actually decrease the trees life span. It could lower the lifespan by a % of the total making it so that it’s never economical to use a fertilizer too soon although the ratio could also be based on exactly how early you used the fertilizer so that if you have to leave and are only a few minutes away from the 2 hour mark you could still use a fertilizer before you leave because it would only be a small penalty.
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Draconi
4725 posts
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I can’t really say I like that since that could affect the highscores significantly. Also, if that was to happen people would just use fertilizers until the trees’ lifespan got to their liking. For example, I use red trees when I go to bed, and when I come back 8-10 hours later I plant gray/blue/pink. If what you say were in place I would use fertilizers on red tree until it got shortened to 10 hours and then leave. Or use it on black trees until it got shortened to 11.5 hours and harvest it twice before it expires.
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PlayerPimp
270 posts
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I see what your saying but the penalty I was imagining was immense. Like a fertilizer would cut the life span in half if used immediately. I figured with a penalty that harsh people would never so it early unless it was only by a couple of minutes or something because then it wouldn’t mean too much.
Edit: The main reason I suggested it is because I’ve had that situation arise for me alot of times when I’ve been on my way out the door and wrestled with just getting there a few minutes late so i can activate one last fertilizer.
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asmodeojung
150 posts
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PET
While you are idling, if your pet is starving and has less than 20 HP, it starts looking for proviant by itself.
Each time it should lose health there’s a chance that it will eat a tree, some lolmarket gems, purple buttons, randomfruits, etc and regain some HP and fullness instead.
The chance of this to happen should be small (~5%) at 20 HP and increase with every HP missing up to about 40%.
You should be able to see what your pet ate in it’s screen.
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asmodeojung
150 posts
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P.S.: You should NOT be able to turn the above feature off. Feed your pet properly if you don’t want it to eat something valuable.
P.P.S.: Animal Welfare organizations approve this suggestion.
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PlayerPimp
270 posts
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This is an idea for an TFCG card. It’s an invinciblility card that makes you not take damage for 1 turn, however the cost of the card needs to be incredibly high or it could just be all the mana you have in all the colors, either way it also needs to leave you with only 1 hp on your next turn and no chance for recovery. It could even destroy your monster and wipe your stats at the start of the turn. The main purpose of the card is for those turns where you know it’s going to end in a draw, you’ll survive albeit barely and won’t lose.
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sheepness
357 posts
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Maybe you can make the evolved form of a monster have a chance of dropping IA’s of what it’s evolved from, so garydos can drop magikrab, MEGABOSS can drop all the SA mobs, blob? can drop all the blobs.
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tazerdadog
57 posts
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might be crazy hard to implement, but an endurrance feature in tukkunFCG where the opponent has infinite (or 1million, something un-takedown able ) health, and plays a random deck “normally”. your reward is sliding based on the amount of damage you do. I want there to be a reward for decks that can not just win, but win so big that it’s craziness. Random deck is to prevent explioting weaknesses such as a particular ai not having stat control, so you permamonster to death, or having no CC so you grow/buff.
Also on a separate note, a draw should not break your win streak, but should not add to it either. maybe the person who went farthest over zero should get the win.
I.e if we each have 1 hp and i deal 5 and you deal 20, you should get the win
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Dxb105
443 posts
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Originally posted by PlayerPimp:
This is an idea for an TFCG card. It’s an invinciblility card that makes you not take damage for 1 turn, however the cost of the card needs to be incredibly high or it could just be all the mana you have in all the colors, either way it also needs to leave you with only 1 hp on your next turn and no chance for recovery. It could even destroy your monster and wipe your stats at the start of the turn. The main purpose of the card is for those turns where you know it’s going to end in a draw, you’ll survive albeit barely and won’t lose.
Note this was a collaborated effort by PP here, shinki and my self…. in fact shinki didnt do much but moral support counts for something right.
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davidfranses
443 posts
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It’s not really the same, but it does sound a lot like one of my proposed cards :
(spell)
*Ultimate Sacrifice
*Cost : Free
Lose all generators, lose all mana, lose all stats, lose all regen, kill own monster, self-inflict 120 damage, inflict 75 damage to enemy.
==> Not quite sure how to solve the “heal 41, sacrifice, + meteor rain to insta kill an oponent” yet, but you get the gist of the card.
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toadvine
410 posts
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I’d like to be able to see which seed I’d planted when I mouse over trees in Another Garden.
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Tsavolite
1 post
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Hi ,havent read all the posts here yet but i think a deck archive in TFCG would be useful ,for storing several decks at once and maybe naming them.
also maybe a deck library and options for buying an entire deck from various available decks(with discounts? ,including user submitted decks with their names(but i guess that could be too messy or too selective) ). or instead of that ,an option when loading a deck for calculating the price of the missing cards and buying them on spot.
EDIT:now i see Alterburner has kinda suggested this a few pages ago…
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ericlala
305 posts
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add buttons between pixel and CM display that lets u convert 10m pixel for 1m cm and the other way around
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Draconi
4725 posts
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This post has been removed by an administrator or moderator
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