Aurian
6265 posts
|
Originally posted by toadvine:
when I hold nom down it does activate before robacon, though…
Seriously? That’s weird. I can’t get it to no matter how I try. What browser do you use?
@Beeshrine: I do that sometimes, but when you have to do OM NOM 10-12 times and you have my memory, that means spending 30+ minutes in NCI, and that’s bull. Besides, it’s not just for quests to use om nom, but all sorts of times when I want to re-fill MP.
@Down: Yeah, exactly. If Robacons attack is strong enough to kill whatever, it will take priority and om nom won’t happen.
|
|
|
StarScream69
644 posts
|
Originally posted by toadvine:
when I hold nom down it does activate before robacon, though…
I couldn’t get Om Nom Nom to take precedence in SD. If Robacon can attack, it kills before it.
|
|
|
toadvine
410 posts
|
Nevermind, I’m going senile. For some reason I read “before robacon” as “before Dark Ruler takes over all my skills”
…I should just stop posting here already.
|
|
|
Draconi
4724 posts
|
Originally posted by toadvine:
…I should just stop posting here already.
But what will be of this place if the few smart people that post here leave? =/
|
|
|
toadvine
410 posts
|
I can’t be that smart if I’m misreading this badly. I’ll just blame it on rl distractions for now though.
|
|
|
piqj105
467 posts
|
Originally posted by Beeshrine09:
Originally posted by Aurian:
Make OM NOM NOM take priority over Robacon attacking. Sure, it’s minor, but it’s an inconvenience whenever you get a quest for OM NOM NOM or want to use it to refill MP. Any area where Robacon will OHKO (which will be most of them, if you are high), you need to remove his weapon to do them.
Well, a quick fix for the moment for you would be to just go to NCI/PC to do the quest, since robacon will not attack the first form of all the evolving monsters there. That sounds better than unequipping at the least.
…or do Smiley Island, since he can’t get in.
|
|
|
piqj105
467 posts
|
Ooh! Great idea! Why not put AI:TG on Facebook?
|
|
|
adv0catus
6253 posts
|
Originally posted by piqj105:
Ooh! Great idea! Why not put AI:TG on Facebook?
Flash games run off of files saved on your computer. To run an app on Facebook requires you to have a server to host the software. Having a server costs money to buy, maintain. Then there’s bandwidth costs and other considerations.
|
|
|
sheepness
357 posts
|
Originally posted by piqj105:
Ooh! Great idea! Why not put AI:TG on Facebook?
not to forget how the community will go downhill, but let’s not dwell on that.
|
|
|
Tukkun
6475 posts
|
Facebook is full of people advertising ways to get “free cash”. Considering that this game has no “cash”, it’s a horrible idea.
|
|
|
PlayerPimp
270 posts
|
My idea is for a new Ring
Sticky Ring→ Eliminate/lessen knockback to guarantee that from your first hit onward the enemy will not leave your weapon range. This is ALL that the ring does so that in exchange for this ability you essentially give up any stat boosts you could have received from any of the other Rings.
|
|
|
arit3
446 posts
|
An idea for a card:
Battlebot: Causes your character in the BA to double his auto-attack speed, or causes your BA character to use a chooseable skill automatically every time it cools down (like pixel throw, om nom nom, RHK) or adds a power/super knockback attack randomly every 1.5 seconds, in addition to the normal auto-attack.
Cost: Really high. Say, 25,000,000,000 YC, or 25,000 BC, or 750,000 GC.
Duration: 24 hours from time of activation.
|
|
|
SmelLex
464 posts
|
Originally posted by arit3:
An idea for a card:
Battlebot: Causes your character in the BA to double his auto-attack speed, or causes your BA character to use a chooseable skill automatically every time it cools down (like pixel throw, om nom nom, RHK) or adds a power/super knockback attack randomly every 1.5 seconds, in addition to the normal auto-attack.
Cost: Really high. Say, 25,000,000,000 YC, or 25,000 BC, or 750,000 GC.
Duration: 24 hours from time of activation.
I like the idea, but the YC cost should be ~40b if you ask me, and the GC cost definitely has to be higher, at maybe 5m or so, since GC are so easy to obtain.
|
|
|
Beeshrine09
819 posts
|
Not an awful card idea, but the only way for it to be reasonably balanced is to make it so cards can only be purchased with BC. That is why The quickadventures card costing YC didn’t last too long.
And no matter how much you put the card for, you are just going to open legendary boxes for one. Unless you made it 1/100 chances while the other cards keep about 1/12 as they are.
|
|
|
SmelLex
464 posts
|
Originally posted by Beeshrine09:
Not an awful card idea, but the only way for it to be reasonably balanced is to make it so cards can only be purchased with BC. That is why The quickadventures card costing YC didn’t last too long.
And no matter how much you put the card for, you are just going to open legendary boxes for one. Unless you made it 1/100 chances while the other cards keep about 1/12 as they are.
Or just make it not available from legendary boxes and extra pricey for that reason.
|
|
|
piqj105
467 posts
|
New idea for fcg card (no art yet…)- Perma-Enemy: Kill enemy monster and absorb stats. You take poison damage equal to enemy monster’s health.
Cost: same as Perma-Monster, except blue.
Edited so it couldn’t be easily abused.
|
|
|
StarScream69
644 posts
|
Originally posted by piqj105:
New idea for fcg card (no art yet…)- Perma-Enemy: Kill enemy monster and absorb stats.
Cost: same as Perma-Monster, except blue.
I think this could be too overpowered and end up abused.
|
|
|
piqj105
467 posts
|
Originally posted by StarScream69:
Originally posted by piqj105:
New idea for fcg card (no art yet…)- Perma-Enemy: Kill enemy monster and absorb stats.
Cost: same as Perma-Monster, except blue.
I think this could be too overpowered and end up abused.
abused? how?
EDIT:Look again.
|
|
|
StarScream69
644 posts
|
All you’d need would be instant green/blues, cures, heals, and the card you suggested. Maybe even an attack removal or two in case you miss and he permas. Most decks would go down like nothing.
|
|
|
Aurian
6265 posts
|
I haven’t checked out the new allies in beta test version, but I would like to see a minor ally-remake with the update. How come? Because I feel most allies follow the same pattern, and thus majority are useless. At the same time, there’s things that there’s no good ally that does.
For example, crit chance. The highest listed gives 9% crit chance, which is kind of stupidly low, if you think about it. Can’t we have at least one ally that gives a nice crit chance? With Darkruler being +2005, you can’t increase it’s crit chance, and it’s annoying to have to switch bonuses on equipment every time you want to use it, so having an ally option to get closer to cap would be lovely. For perspective, Chaos gear gives you +14% crit chance, and 28% attack. Highest ally bonus for attack is 36%, highest crit chance is 9%.
This also applies to crit damage, which you get 42% of on Chaos armor atm, but highest ally gives 30%.
True to myself, I forgot what other bonuses I’ve looked for that did not exist. If I remember what they were, I’ll add it later.
|
|
|
piqj105
467 posts
|
Originally posted by Aurian:
I haven’t checked out the new allies in beta test version, but I would like to see a minor ally-remake with the update. How come? Because I feel most allies follow the same pattern, and thus majority are useless. At the same time, there’s things that there’s no good ally that does.
For example, crit chance. The highest listed gives 9% crit chance, which is kind of stupidly low, if you think about it. Can’t we have at least one ally that gives a nice crit chance? With Darkruler being +2005, you can’t increase it’s crit chance, and it’s annoying to have to switch bonuses on equipment every time you want to use it, so having an ally option to get closer to cap would be lovely. For perspective, Chaos gear gives you +14% crit chance, and 28% attack. Highest ally bonus for attack is 36%, highest crit chance is 9%.
This also applies to crit damage, which you get 42% of on Chaos armor atm, but highest ally gives 30%.
True to myself, I forgot what other bonuses I’ve looked for that did not exist. If I remember what they were, I’ll add it later.
Remember, a lot will change very soon…
|
|
|
arit3
446 posts
|
Originally posted by Beeshrine09:
And no matter how much you put the card for, you are just going to open legendary boxes for one. Unless you made it 1/100 chances while the other cards keep about 1/12 as they are.
SmelLex was right – I intended it to be a non-LB card, like the 2x exp and coin cards. That’s also why they cost a lot.
|
|
|
piqj105
467 posts
|
Originally posted by arit3:
Originally posted by Beeshrine09:
And no matter how much you put the card for, you are just going to open legendary boxes for one. Unless you made it 1/100 chances while the other cards keep about 1/12 as they are.
SmelLex was right – I intended it to be a non-LB card, like the 2x exp and coin cards. That’s also why they cost a lot.
…but i DID get a 2x Exp from a LB…
|
|
|
HannahCrockett
2 posts
|
I think a Coin Trade System would be nice.
YC for BC, BC, for GC, etc.
Of course, there is a loss. 30% less maybe? Example: 15 green, is usually 3 blue. Make 15 green, 2 blue instead. Buying in bulk makes more money.
Required rank: 300
Cost: 10,000,000 YC
|
|
|
rickycottonr...
66 posts
|
An option where you can remove the information boxes which show when you hover over something such as the ant sprayer. Once you have read the information, you know it so I see no reason why they should stay on all the time.
|