Suggestions! page 150 (locked)

4793 posts

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Although I realize that MBR is a great source of rank 500 pendants, majority of people who go there want the earrings. Therefore, I think it would be wise to make him not drop regular pendants, to help avoid inventory clogging up impossibly fast.

Secondly, sometimes it’s hard to tell if a monster is rare or epic, because the background makes the tiny box around name hard to see. Why not add a [Rare] or [Epic to the breaking news message]?

For example:
[15:15:54] [Rawrquaza] [Rare] encountered!

 
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The protection of Tower of Doom is on when entering the game – is that done on purpose?

I am not sure if this is the right place but I suggest to take it down :)[for entering the game]

 
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Add checkpoints to Triangle Hideout, perhaps every 50?

 
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Originally posted by cubii:

The protection of Tower of Doom is on when entering the game – is that done on purpose?

I am not sure if this is the right place but I suggest to take it down :)[for entering the game]

That would let players enter the tower, kill the first few enemies, save and refresh, then enter immediately.

 
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One more thing that I’ve wanted since the Explosion, more or less. It would be AWESOME if enhancing an item took you back to enhancer inventory, rather than leave you at the screen of whatever you enhanced. More often than not, you are enhancing multiple times, so going back directly would be very handy.

 
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small thing: triangle hideout highscores

 
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Battla Arena
Show Daily Best in TH, please. I don’t always remember my today’s best score, some other players too.

TFCG
Please, ignore spaces and EOLs at the end of decks inserted in Load Deck window. Decks copied from forums and text files often contain them.

Awesome Adventures and Arcade
Using adventures for getting 100k medals with daily “Unlimited arcade tokens” perk is too easy. I already got about 900 medals today, spending nothing but 750 QT. It seems to be too easy, compared to gaining 100k medals from doing arcade games. I know that 900 medals can be gained in 1/2 hour of doing TC, but eh, TC makes you stare at the screen while AA give medals as an additional free bonus while you are earning reputation.

 
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Originally posted by Aurian:

One more thing that I’ve wanted since the Explosion, more or less. It would be AWESOME if enhancing an item took you back to enhancer inventory, rather than leave you at the screen of whatever you enhanced. More often than not, you are enhancing multiple times, so going back directly would be very handy.

Some people might want to see their equipment after the enhancememt first though. Not sure.

Rare/Epic messages are being considered.

 
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In the stat window on BA, I would like to see +Boss exp, +Rare exp, and +Epic exp. Those seem like they would be easy to add on the third page, as there is open space.

 
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It would be nice to have my Invisible Allies sorted like ALLIES OWNED or ALLIES MASTERED.

 
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Why don’t enhancers and outfits get protectors too? I can understand potions, but enemies constantly drop items in these two categories, and they most likely need shift + K to sell.

 
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Can we have the old autosteal formula back? Since there are reports of both increase and decrease of rewards by 20x I think it would take pulling off a miracle to balance current one from both sides appropriately.

 
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Originally posted by Tukkun:

Some people might want to see their equipment after the enhancememt first though. Not sure.

Yes, that’s why I have not suggested it for so long, but in the end I thought about it and looked at my own enhancing behaviour, and that virtually never happens to me. If I enhance, it’s usually either unspiriting, which I’d do to all, or if making new armor, doing many at once.

I figure the few times one wants to see equipment, it’s less annoying to switch to that tab, than it is the other way around.

Originally posted by Draconi:

Why don’t enhancers and outfits get protectors too? I can understand potions, but enemies constantly drop items in these two categories, and they most likely need shift + K to sell.

I would also like to see that. But additionally, I’d like to see a re-configure of what requires shift + K. Now that we have protectors, do we really need that many items requiring shift K? After all, protectors are free, so there’s no reason NOT to use them. That’s another thing that makings clearing out inventory in MBR even more annoying, since mostly all of the pendants require shift + K even though they are rank 250 or 350.

 
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well, for the MBR example, Tukken set droprate to 0% there

 
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Since there’re noobs (I know at least one) who occasionally deleted “Nerf Accepted” medal, please make it craftable.

 
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Alright, so…

Red bombs should have some rewards. That’s all.

 
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I would like it I think if the FCG timer could get +1 when I destroy my monster. You’d think it wouldn’t happen, so maybe I’m just slow, but it’s frustrating to destroy a monster and then not click the new one fast enough to get it out the same turn.

 
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Originally posted by asmodeojung:

Since there’re noobs (I know at least one) who occasionally deleted “Nerf Accepted” medal, please make it craftable.

Anyway I don’t need that medal if I have already “Active Player”, so craftable or not, I don’t care.

 
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Add a second row of technical lights. For a price of course.

 
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Originally posted by Omesh:

Add a second row of technical lights. For a price of course.

Yes. Pretty please with a cherry on top.

 
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In line with the Technical Lights getting expanded, could the “0=Disabled” for Variable Recording be changed to something else (maybe a boolean option?) so we can use “0” as a value for the “Target Improvement”?

 
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Originally posted by KassuFin:

Alright, so…

Red bombs should have some rewards. That’s all.

There is, if you’re able to kill them without dying (not having them explode).

Originally posted by asmodeojung:

Since there’re noobs (I know at least one) who occasionally deleted “Nerf Accepted” medal, please make it craftable.

I’d say that defeats the purpose of the Medal being awarded…

 
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level

I only played for 4 days without power leveling and I am level 124.

It needs to take longer.

 
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Originally posted by ChristianG11:

level

I only played for 4 days without power leveling and I am level 124.

It needs to take longer.

Get to level 8998 and see how long it takes to level up to 8999.

 
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yea…. 4secs if still doing SC