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Hide the progress bar forever?
Yes
No
kerusi
195 posts
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Originally posted by MrMadGamer:
Cannot sell cards in TukkunFCG (Google Chrome)
Today I tried to sell some of my cards in the card game, because i had too many color generators, but I couldn't. I tried clicking on the card with S, I tried using the "sell" button, with and without the S key pressed at the same moment, but it seems that I cannot sell cards in any way. It is only possible to buy them, which works perfectly.
I even tried refreshing the page. Then I tried a different browser, and found out that it's a Google Chrome problem. Still, I wanted to report this, even if you already said that some things might not work properly with this browser.
Anyway, Merry Christmas!
MrMadGamer | 1,333 / 7,895,086,460 | [d1]–177 | F0 | v1,526 | WIN 11,5,31,5 | Tue Dec 25 20:56:16 GMT+0100 2012
you must have atleast 25 (if i remember correctly) cards in your deck to sell them
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Aurian
6265 posts
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Originally posted by adv0catus:
Correct me if I’m wrong, but I’m 99% sure you need the card “added” to the deck to be able to sell it.
Not true. To clarify Kerusi’s answer, you can not be using a random deck when you try to sell cards. The only way to not use a random deck, is to have a deck with at least 25 cards in it, and unchecking the random deck box in main screen.
I imagine this is as a precaution so that inexperienced players won’t sell off all their cards and end up unable to create a full deck. Farming fcg cash with random deck is not a fun experience.
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crazye97
1229 posts
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Originally posted by MrMadGamer:
BA – Spirit == Mana ?
In Battle Arena, when I equip a spirit weapon (adventurer's trophy got from cakeland, to be precise), the mana bar changes to spirit bar, as it should. But when I equip back a normal weapon, my mana starts at the amount of spirit i had with the previous weapon. It's not a big deal, but it takes quite some time to get back the mana. I'm not sure if this is intentional, though.
Well, it's my second time reporting a bug and I did both of them the same day! xD
Again, Merry Christmas from MrMadGamer! ;-)
MrMadGamer | 1,335 / 7,930,102,366 | [d1]–178 | F0 | v1,526 | WIN 11,5,31,5 | Tue Dec 25 21:22:38 GMT+0100 2012
This one isn’t a bug, I don’t believe. You normally start down at low MP when you re-equip a non-Spirit weapon.
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AcedWhenGrim
39 posts
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Technical lights, blue light, mega fertilizer
I bought the technical lights and set up my blue light to report true on every limit check. I currently have 50 fertilizer and 1 mega fertilizer. Both the Fertilizer and Mega Fertilizer warnings for the blue light appear to be checking JUST the regular fertilizer. Even if I turn off the warning for just the regular fertilizer(while it has 50/50 and is showing the regular warning if it were turned on), the light still reports that I have max mega fertilizer when I only have one..
AcedWhenGrim | 107,782 / 2,356,749,786,092 | [d2]–272 | F0 | v1,526 | WIN 11,5,31,5 | Wed Dec 26 01:01:37 GMT-0500 2012
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lackinglack1
2822 posts
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I have lvl 30 TFCG superpower but I’m level 27
Hopefully the image suffices to demonstrate: I clearly inflicted 5 damage on turn 1 without any means to do so other than the lvl 30 superpower, which , being lvl 27, I should not have access to. My only guess is this is related to having an old enough account file that I "should have" had my TFCG level boosted when that level inflation event happened?
Screenshot of problem:

http://i.imgur.com/kgbOe.png
lackinglack1 | 127,370 / 2,668,867,529,457 | [d3]–115 | F0 | v1,526 | WIN 11,5,502,135 | Wed Dec 26 08:32:16 GMT-0600 2012
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cool12309
138 posts
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Originally posted by lackinglack1:
I have lvl 30 TFCG superpower but I’m level 27
Hopefully the image suffices to demonstrate: I clearly inflicted 5 damage on turn 1 without any means to do so other than the lvl 30 superpower, which , being lvl 27, I should not have access to. My only guess is this is related to having an old enough account file that I "should have" had my TFCG level boosted when that level inflation event happened?
Screenshot of problem:
snip
http://i.imgur.com/kgbOe.png
lackinglack1 | 127,370 / 2,668,867,529,457 | [d3]–115 | F0 | v1,526 | WIN 11,5,502,135 | Wed Dec 26 08:32:16 GMT-0600 2012
Did you use the FCG code to get free superpowers? There may have been other codes that gave these too. Or some events.
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Tukkun
6481 posts
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You also gain free Superpowers from leveling up in TukkunFCG, including ones you can’t normally buy.
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SmelLex
464 posts
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FCG Poison Heal is bugging out.
While moving your mouse over the Poison Heal card in your hand during a FCG match, a small graphical bug occurs where a line starts flashing.
Screenshot of problem:

http://i842.photobucket.com/albums/zz345/flugerdebla/FCGpoisonhealglitch_zpsd5d2acac.jpg
SmelLex | 78,817 / 4,568,755,185,774 | [d3]–502 | F0 | v1,526 | WIN 11,5,502,135 | Thu Dec 27 22:25:29 GMT+0100 2012
(Note to self: Don’t forget to save the pictures as .png instead of .jpg)
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HoneyBadger1200
45 posts
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Tree Expiration Times in AG Breeding Inaccurate
Some of the expiration times for trees in another garden are incorrect. At least the ones for 1-4 are, they are listed as 24 when it in fact is 48.
HoneyBadger1200 | 3,195 / 108,703,794,974 | [d1]–1,970 | F0 | v1,526 | WIN 11,5,502,135 | Thu Dec 27 16:44:50 GMT-0500 2012
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Arcanmster
210 posts
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Battery charger card recharges too slowly
Not sure if it's intended or not, but with the battery charger card running, the printer energy is still depleting faster than it is recharging.
(I just saw I somehow lost 2-3M+ energy "units" and was wondering why)
Note: I have the permanent ascension perk enabled (money printer speed x2).
Arcanmster | 603,795 / 364,358,175,020 | [d3]–26 | F0 | v1,526 | WIN 11,5,502,110 | Fri Dec 28 17:18:18 GMT+0100 2012
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Tukkun
6481 posts
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Originally posted by HoneyBadger1200:
Tree Expiration Times in AG Breeding Inaccurate
Some of the expiration times for trees in another garden are incorrect. At least the ones for 1-4 are, they are listed as 24 when it in fact is 48.
HoneyBadger1200 | 3,195 / 108,703,794,974 | [d1]–1,970 | F0 | v1,526 | WIN 11,5,502,135 | Thu Dec 27 16:44:50 GMT-0500 2012
Noted. Everything else in the Breeding screen is incorrect too. Sigh…
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calvindang
3494 posts
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Originally posted by Arcanmster:
Battery charger card recharges too slowly
Not sure if it's intended or not, but with the battery charger card running, the printer energy is still depleting faster than it is recharging.
(I just saw I somehow lost 2-3M+ energy "units" and was wondering why)
Note: I have the permanent ascension perk enabled (money printer speed x2).
Arcanmster | 603,795 / 364,358,175,020 | [d3]–26 | F0 | v1,526 | WIN 11,5,502,110 | Fri Dec 28 17:18:18 GMT+0100 2012
That’s because you have the perk. It needs to charge faster if you have it.
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AmatsuDarkfyre
3 posts
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Loot Magnet Issue
Used a Basic Loot Magnet, it activated fine, but seemed to improperly draw in Blue Coins when mining from Secret Crystals. It would draw them towards me, but I would not collect them unless I touched the coins with my mouse cursor.
AmatsuDarkfyre | 2,108 / 31,234,487,950 | [d1]–951 | F0 | v1,527 | WIN 11,5,502,135 | Fri Dec 28 15:55:31 GMT-0500 2012
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DevilNeverCries
39 posts
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Missing special attribute from looted crimson bow?
I don't know if that is intentional, but looted crimson bow doesn't benifit from the +30% spawn rate bonus when equiped with full crimson armor, unlike crafted version.
Screenshot of problem:

http://image.noelshack.com/fichiers/2012/52/1356728622-bug-2.png
DevilNeverCries | 77,261 / 1,913,804,388,562 | [d2]–23 | F0 | v1,527 | WIN 11,5,502,135 | Fri Dec 28 22:08:17 GMT+0100 2012
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Draconi
4725 posts
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Originally posted by AmatsuDarkfyre:
Loot magnet is severely less effective on blue coins, by design. They’re supposed to be anti-idling currency after all.
Originally posted by DevilNeverCries:
It does work. It just doesn’t say so in the item description.
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monkeymouse1
2 posts
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warning message without doing anything
While I was away for about 25 - 30 mins in battle arena, i received a message sayinng something like release the basic attack button or you will die of exhaustion. This came up every now and then whenever i went to do something for 30 minutes. And during this time auto-attack was on and i had no objects on Z ( basic attack)
Screenshot of problem:

http://img26.imageshack.us/img26/527/afkbug.jpg
monkeymouse1 | 8,098 / 1,770,381,880,639 | [d1]–2,973 | F0 | v1,527 | WIN 11,5,502,135 | Sat Dec 29 18:51:53 GMT+0800 2012
( something to add on, i afked earlier about 40mins to 1 hour and i died from exhaustion even though i did not press any skills or attack, all while watching anime and reading manga. )
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wild88888
1 post
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Flash Crash – Daily Reward Lost
Hi Tukkun,
First I just wanted to say that I really enjoy your game and I hope you keep up the great work :)
My bug is related to my Daily Reward resetting after Flash crashed while browsing in other windows. I was running the game in the background (just chillin' in the Battle Arena). I can't recall if I had already collected a Daily Reward (I know I was up past mid-night but I don't believe I was using my computer at the time so probably not). When I re-loaded my computer, I didn't immediately go to AITG but instead was browsing weather reports (have a flight today) and during all that Flash crashed and upon reloading AITG, my Daily Reward was reset to "1 consecutive days playing" from about 85/86 days.
Unfortunately, the stats screen doesn't show days you don't play and doesn't date the data-points but I definitely had played yesterday and claimed my reward. I do have a tendency to just close the lid of my computer instead of closing everything which (after reading over the "Report a Bug" text makes me believe can cause some additional problems).
Anyways, it's not the biggest deal losing the daily reward progress (I'll just have to log on for another 80 days) but I just wanted to report.
wild88888 | 1,740 / 17,564,679,875 | [d1]–514 | F0 | v1,527 | WIN 11,5,502,135 | Sat Dec 29 10:01:45 GMT-0800 2012
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Infinatus
16 posts
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based on what im hearing in the bug report, maybe idling too long triggered a reaction where the daily reward screen closed (daily reward happens at exactly 12:00 if u play that long) and you can always use a daily streak restore to save that.
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crazye97
1229 posts
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The Daily Reward screen opens at midnight if active, or the first play thereafter, or at 9:00 AM if idling. It shouldn’t close on its own. Flash crashing may have closed it while it was open, but shouldn’t snap a daily streak.
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Zetrok
12 posts
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Technical lights bug
I've set the third light (the blue one) to 'limit check', and whenever I have 50 garden fertilizers, it says I also have maximum mega fertilizers when I hover the mouse over the light, no matter how many mega fertilizers I have.
Zetrok | 66,815 / 1,055,177,123,266 | [d1]–110 | F0 | v1,527 | WIN 11,5,502,135 | Mon Dec 31 12:37:23 GMT-0300 2012
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Tukkun
6481 posts
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Originally posted by Zetrok:
Technical lights bug
I've set the third light (the blue one) to 'limit check', and whenever I have 50 garden fertilizers, it says I also have maximum mega fertilizers when I hover the mouse over the light, no matter how many mega fertilizers I have.
Zetrok | 66,815 / 1,055,177,123,266 | [d1]–110 | F0 | v1,527 | WIN 11,5,502,135 | Mon Dec 31 12:37:23 GMT-0300 2012
I am aware of this bug and will fix this in the next version. In the meantime, you can use a Variable Check for this purpose.
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Draconi
4725 posts
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Problem with TH mystery enhancers
The Weapon Mystery Rock Lv. 10 rewarded for 50 kills in TH has an incorrect frame (it's the same as the Armor Mystery Rock).
All the mystery enhancers in TH have 100% success chance instead of the usual 1000%. Not sure if that's intended.
BTW, when I clicked "Submit" in the in-game bug report it loaded this topic on top of the game, instead of on a new window as it used to.
Draconi | 1,009,001 / 3,029,431,540,482 | [d1]–41 | F0 | v1,527 | WIN 11,3,300,268 | Mon Dec 31 17:42:13 GMT-0200 2012
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UltraPoulet
1 post
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Event Quests Somewhat Skippable
If you have an event quest "selected" when the day changes, that quest will still be selected on the new day. This means that this quest can be completed before the previous ones. For example, if I select the event quest "The Reward", and the day changes, I can complete "The Reward" before the Triangle Count quest and the others that should come beforehand. However, if you select another quest, you can't re-select to the "out-of-order" ome. For example, if I have "The Reward" selected and then click some other quest, I can't select "The Reward" until I finish quests beforehand (as it should be). To sum it up, it is possible for players to skip an event quest on the next day by selecting the quest that comes after it and waiting for the next day. I hope this makes enough sense.
UltraPoulet | 27,667 / 1,502,386,480,264 | [d1]–461 | F0 | v1,529 | WIN 11,5,502,135 | Wed Jan 2 00:18:09 GMT-0600 2013
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Tukkun
6481 posts
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BTW, when I clicked “Submit” in the in-game bug report it loaded this topic on top of the game, instead of on a new window as it used to.
Odd. I guess it’s browser related, because Firefox still opens it in a new window for me.
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kerusi
195 posts
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knightmare boots are bugged + working weird,
name is 0
the unenhanced boots base stats are ALOT higher than normal
and there is screenshot

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