Game Bugs page 53

3075 posts

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Originally posted by MrMadGamer:

BA – Spirit == Mana ?

In Battle Arena, when I equip a spirit weapon (adventurer's trophy got from cakeland, to be precise), the mana bar changes to spirit bar, as it should. But when I equip back a normal weapon, my mana starts at the amount of spirit i had with the previous weapon. It's not a big deal, but it takes quite some time to get back the mana. I'm not sure if this is intentional, though.

Well, it's my second time reporting a bug and I did both of them the same day! xD
Again, Merry Christmas from MrMadGamer! ;-)

MrMadGamer | 1,335 / 7,930,102,366 | [d1]–178 | F0 | v1,526 | WIN 11,5,31,5 | Tue Dec 25 21:22:38 GMT+0100 2012

This one isn’t a bug, I don’t believe. You normally start down at low MP when you re-equip a non-Spirit weapon.

 
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Technical lights, blue light, mega fertilizer

I bought the technical lights and set up my blue light to report true on every limit check.  I currently have 50 fertilizer and 1 mega fertilizer.  Both the Fertilizer and Mega Fertilizer warnings for the blue light appear to be checking JUST the regular fertilizer.  Even if I turn off the warning for just the regular fertilizer(while it has 50/50 and is showing the regular warning if it were turned on), the light still reports that I have max mega fertilizer when I only have one..  

AcedWhenGrim | 107,782 / 2,356,749,786,092 | [d2]–272 | F0 | v1,526 | WIN 11,5,31,5 | Wed Dec 26 01:01:37 GMT-0500 2012

 
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I have lvl 30 TFCG superpower but I’m level 27


Hopefully the image suffices to demonstrate: I clearly inflicted 5 damage on turn 1 without any means to do so other than the lvl 30 superpower, which , being lvl 27, I should not have access to. My only guess is this is related to having an old enough account file that I "should have" had my TFCG level boosted when that level inflation event happened?

Screenshot of problem:

http://i.imgur.com/kgbOe.png


lackinglack1 | 127,370 / 2,668,867,529,457 | [d3]–115 | F0 | v1,526 | WIN 11,5,502,135 | Wed Dec 26 08:32:16 GMT-0600 2012

 
Flag Post
Originally posted by lackinglack1:

I have lvl 30 TFCG superpower but I’m level 27


Hopefully the image suffices to demonstrate: I clearly inflicted 5 damage on turn 1 without any means to do so other than the lvl 30 superpower, which , being lvl 27, I should not have access to. My only guess is this is related to having an old enough account file that I "should have" had my TFCG level boosted when that level inflation event happened?

Screenshot of problem:
snip
http://i.imgur.com/kgbOe.png


lackinglack1 | 127,370 / 2,668,867,529,457 | [d3]–115 | F0 | v1,526 | WIN 11,5,502,135 | Wed Dec 26 08:32:16 GMT-0600 2012

Did you use the FCG code to get free superpowers? There may have been other codes that gave these too. Or some events.

 
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You also gain free Superpowers from leveling up in TukkunFCG, including ones you can’t normally buy.

 
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FCG Poison Heal is bugging out.

While moving your mouse over the Poison Heal card in your hand during a FCG match, a small graphical bug occurs where a line starts flashing.

Screenshot of problem:

http://i842.photobucket.com/albums/zz345/flugerdebla/FCGpoisonhealglitch_zpsd5d2acac.jpg


SmelLex | 78,817 / 4,568,755,185,774 | [d3]–502 | F0 | v1,526 | WIN 11,5,502,135 | Thu Dec 27 22:25:29 GMT+0100 2012

(Note to self: Don’t forget to save the pictures as .png instead of .jpg)

 
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Tree Expiration Times in AG Breeding Inaccurate

Some of the expiration times for trees in another garden are incorrect.  At least the ones for 1-4 are, they are listed as 24 when it in fact is 48.

HoneyBadger1200 | 3,195 / 108,703,794,974 | [d1]–1,970 | F0 | v1,526 | WIN 11,5,502,135 | Thu Dec 27 16:44:50 GMT-0500 2012

 
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Battery charger card recharges too slowly

Not sure if it's intended or not, but with the battery charger card running, the printer energy is still depleting faster than it is recharging.

(I just saw I somehow lost 2-3M+ energy "units" and was wondering why)

Note: I have the permanent ascension perk enabled (money printer speed x2).

Arcanmster | 603,795 / 364,358,175,020 | [d3]–26 | F0 | v1,526 | WIN 11,5,502,110 | Fri Dec 28 17:18:18 GMT+0100 2012

 
Flag Post
Originally posted by HoneyBadger1200:

Tree Expiration Times in AG Breeding Inaccurate

Some of the expiration times for trees in another garden are incorrect.  At least the ones for 1-4 are, they are listed as 24 when it in fact is 48.

HoneyBadger1200 | 3,195 / 108,703,794,974 | [d1]–1,970 | F0 | v1,526 | WIN 11,5,502,135 | Thu Dec 27 16:44:50 GMT-0500 2012

Noted. Everything else in the Breeding screen is incorrect too. Sigh…

 
Flag Post
Originally posted by Arcanmster:

Battery charger card recharges too slowly

Not sure if it's intended or not, but with the battery charger card running, the printer energy is still depleting faster than it is recharging.

(I just saw I somehow lost 2-3M+ energy "units" and was wondering why)

Note: I have the permanent ascension perk enabled (money printer speed x2).

Arcanmster | 603,795 / 364,358,175,020 | [d3]–26 | F0 | v1,526 | WIN 11,5,502,110 | Fri Dec 28 17:18:18 GMT+0100 2012

That’s because you have the perk. It needs to charge faster if you have it.

 
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Loot Magnet Issue

Used a Basic Loot Magnet, it activated fine, but seemed to improperly draw in Blue Coins when mining from Secret Crystals. It would draw them towards me, but I would not collect them unless I touched the coins with my mouse cursor.

AmatsuDarkfyre | 2,108 / 31,234,487,950 | [d1]–951 | F0 | v1,527 | WIN 11,5,502,135 | Fri Dec 28 15:55:31 GMT-0500 2012

 
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Missing special attribute from looted crimson bow?

I don't know if that is intentional, but looted crimson bow doesn't benifit from the +30% spawn rate bonus when equiped with full crimson armor, unlike crafted version.

Screenshot of problem:

http://image.noelshack.com/fichiers/2012/52/1356728622-bug-2.png


DevilNeverCries | 77,261 / 1,913,804,388,562 | [d2]–23 | F0 | v1,527 | WIN 11,5,502,135 | Fri Dec 28 22:08:17 GMT+0100 2012

 
Flag Post
Originally posted by AmatsuDarkfyre:

Loot magnet is severely less effective on blue coins, by design. They’re supposed to be anti-idling currency after all.

Originally posted by DevilNeverCries:

It does work. It just doesn’t say so in the item description.

 
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warning message without doing anything

While I was away for about 25 - 30 mins in battle arena, i received a message sayinng something like release the basic attack button or you will die of exhaustion. This came up every now and then whenever i went to do something for 30 minutes. And during this time auto-attack was on and i had no objects on Z ( basic attack)

Screenshot of problem:

http://img26.imageshack.us/img26/527/afkbug.jpg


monkeymouse1 | 8,098 / 1,770,381,880,639 | [d1]–2,973 | F0 | v1,527 | WIN 11,5,502,135 | Sat Dec 29 18:51:53 GMT+0800 2012

( something to add on, i afked earlier about 40mins to 1 hour and i died from exhaustion even though i did not press any skills or attack, all while watching anime and reading manga. )

 
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Flash Crash – Daily Reward Lost

Hi Tukkun,

First I just wanted to say that I really enjoy your game and I hope you keep up the great work :)

My bug is related to my Daily Reward resetting after Flash crashed while browsing in other windows. I was running the game in the background (just chillin' in the Battle Arena). I can't recall if I had already collected a Daily Reward (I know I was up past mid-night but I don't believe I was using my computer at the time so probably not). When I re-loaded my computer, I didn't immediately go to AITG but instead was browsing weather reports (have a flight today) and during all that Flash crashed and upon reloading AITG, my Daily Reward was reset to "1 consecutive days playing" from about 85/86 days.

Unfortunately, the stats screen doesn't show days you don't play and doesn't date the data-points but I definitely had played yesterday and claimed my reward. I do have a tendency to just close the lid of my computer instead of closing everything which (after reading over the "Report a Bug" text makes me believe can cause some additional problems).

Anyways, it's not the biggest deal losing the daily reward progress (I'll just have to log on for another 80 days) but I just wanted to report.

wild88888 | 1,740 / 17,564,679,875 | [d1]–514 | F0 | v1,527 | WIN 11,5,502,135 | Sat Dec 29 10:01:45 GMT-0800 2012

 
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based on what im hearing in the bug report, maybe idling too long triggered a reaction where the daily reward screen closed (daily reward happens at exactly 12:00 if u play that long) and you can always use a daily streak restore to save that.

 
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The Daily Reward screen opens at midnight if active, or the first play thereafter, or at 9:00 AM if idling. It shouldn’t close on its own. Flash crashing may have closed it while it was open, but shouldn’t snap a daily streak.

 
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Technical lights bug

I've set the third light (the blue one) to 'limit check', and whenever I have 50 garden fertilizers, it says I also have maximum mega fertilizers when I hover the mouse over the light, no matter how many mega fertilizers I have.

Zetrok | 66,815 / 1,055,177,123,266 | [d1]–110 | F0 | v1,527 | WIN 11,5,502,135 | Mon Dec 31 12:37:23 GMT-0300 2012

 
Flag Post
Originally posted by Zetrok:

Technical lights bug

I've set the third light (the blue one) to 'limit check', and whenever I have 50 garden fertilizers, it says I also have maximum mega fertilizers when I hover the mouse over the light, no matter how many mega fertilizers I have.

Zetrok | 66,815 / 1,055,177,123,266 | [d1]–110 | F0 | v1,527 | WIN 11,5,502,135 | Mon Dec 31 12:37:23 GMT-0300 2012

I am aware of this bug and will fix this in the next version. In the meantime, you can use a Variable Check for this purpose.

 
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Problem with TH mystery enhancers

The Weapon Mystery Rock Lv. 10 rewarded for 50 kills in TH has an incorrect frame (it's the same as the Armor Mystery Rock).

All the mystery enhancers in TH have 100% success chance instead of the usual 1000%. Not sure if that's intended.

BTW, when I clicked "Submit" in the in-game bug report it loaded this topic on top of the game, instead of on a new window as it used to.

Draconi | 1,009,001 / 3,029,431,540,482 | [d1]–41 | F0 | v1,527 | WIN 11,3,300,268 | Mon Dec 31 17:42:13 GMT-0200 2012

 
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Event Quests Somewhat Skippable

If you have an event quest "selected" when the day changes, that quest will still be selected on the new day. This means that this quest can be completed before the previous ones. For example, if I select the event quest "The Reward", and the day changes, I can complete "The Reward" before the Triangle Count quest and the others that should come beforehand. However, if you select another quest, you can't re-select to the "out-of-order" ome. For example, if I have "The Reward" selected and then click some other quest, I can't select "The Reward" until I finish quests beforehand (as it should be). To sum it up, it is possible for players to skip an event quest on the next day by selecting the quest that comes after it and waiting for the next day. I hope this makes enough sense.

UltraPoulet | 27,667 / 1,502,386,480,264 | [d1]–461 | F0 | v1,529 | WIN 11,5,502,135 | Wed Jan 2 00:18:09 GMT-0600 2013

 
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BTW, when I clicked “Submit” in the in-game bug report it loaded this topic on top of the game, instead of on a new window as it used to.

Odd. I guess it’s browser related, because Firefox still opens it in a new window for me.

 
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knightmare boots are bugged + working weird,
name is 0
the unenhanced boots base stats are ALOT higher than normal
and there is screenshot

 
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While in BB with my DR at the start of an impossible ascension i left the game to idle. When i returned this morning i discovered i had died from exhaustion overnight. This is wrong on so many levels…(was to lazy to do real report)

 
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Sounds like the name has been put in the description variable rather than the name variable by accident.