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Hide the progress bar forever?
Yes
No
hamuka
3409 posts
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Used this to beat Pyria three times yesterday.
PvP / Deck Load Code:
3,3,3,5,5,5,5,7,7,7,7,7,9,9,9,9,11,11,11,13,13,15,18,25,29,29,33,35,35,41,49,49,51,53,53,55,67,67,67,69,69,71,73,73,81,87,87,87,89,89,91,91,93,93,105,109,109,109,109,109,109,113,115,115,115,123,123,125,129,143,145,145,147,147,147,149,167,167,169,175,175,185,197,199,201,203,203,203,208,217,218,219,243,248
Deck List:
3 White Generator
4 Red Generator
5 Yellow Generator
4 Green Generator
3 Blue Generator
2 Rainbow Generator
1 Instant White
1 (Upgraded) Instant Red
1 Energy Charge
2 Ant
1 Flying Eyeball
2 Red Crawler
1 Imp
2 Yellow Ant
1 Yellow Snail
2 Big Daddy
1 Yellow Crawler
3 Green Ant
2 Green Snail
1 Mosquito
2 Green Crawler
1 Baby Dragon
3 Blue Ant
2 Blue Snail
2 Crab
2 Blue Crawler
1 Fire Bolt
6 Perma-Monster
1 Target Change
3 Meteor Rain
2 Overkill
1 Lightning
1 Time Warp
1 Twister
2 Magic Bolt
3 Poison Arrow
1 Heal
2 Freeze
1 Forget
2 Energy Monster
1 Flaming Arrow
1 Permafreeze
1 Invisible Zebra
1 Invisible Giraffe
3 Invisible Dragon
1 (Upgraded) Golden Sword
1 Dagger of Time
1 (Upgraded) Blade of Time
1 Magic Wand
1 Attack Removal
1 (Rare/Upgraded) Mystery Card
Game Script:
addNewFCGDeck ('hamuka', [0,0,3,0,4,0,5,0,4,0,3,0,2,0,1,0,0,1,0,0,0,0,0,0,1,0,0,0,2,0,0,0,1,0,2,0,0,0,0,0,1,0,0,0,0,0,0,0,2,0,1,0,2,0,1,0,0,0,0,0,0,0,0,0,0,0,3,0,2,0,1,0,2,0,0,0,0,0,0,0,1,0,0,0,0,0,3,0,2,0,2,0,2,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,6,0,0,0,1,0,3,0,0,0,0,0,0,0,2,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,2,0,3,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,1,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,3,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0])
Yes, I know it’s large.
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davidfranses
443 posts
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Not only large but pointless.
Your deck is litteraly this :
amountofuniquecards = x
deckloadcode = new int[decklength]
for (int i=0; i<=decklength;i++){
deckloadcode[i] = Random(x);
}
sort.deckloadcode
Now the coding might be completely off , but the point is that deck is just random.
EDIT : On top of that, this is a thread for new decks to be included in L6 / L7 ’s , not for deck building strategies, and even if it were posted in the good thread, we already have random decks.
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Draconi
4725 posts
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Originally posted by davidfranses:
Heh. From topic title:
[Official] Want to be included in TukkunFCG PvP / Level 6 or 7?
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hamuka
3409 posts
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Originally posted by davidfranses:
Not only large but pointless.
Your deck is litteraly this :
amountofuniquecards = x
deckloadcode = new int[decklength]
for (int i=0; i<=decklength;i++){
deckloadcode[i] = Random(x);
}
sort.deckloadcode
Now the coding might be completely off , but the point is that deck is just random.
EDIT : On top of that, this is a thread for new decks to be included in L6 / L7 ’s , not for deck building strategies, and even if it were posted in the good thread, we already have random decks.
hysterical laugh
Do you think I put 3 Invisible Dragons and 6 Perma-Monsters inside that deck for no real reason whatsoever?
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davidfranses
443 posts
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Originally posted by Draconi:
Originally posted by davidfranses:
Heh. From topic title:
[Official] Want to be included in TukkunFCG PvP / Level 6 or 7?
hmpf , missed that part, well, even for PvP it seems , just , pardon for the harsh language, but i have no other way of describing it , bullcrap.
Originally posted by hamuka:
Do you think I put 3 Invisible Dragons and 6 Perma-Monsters inside that deck for no real reason whatsoever?
I haven’t bothered to check if it’s actually a 100 card deck, but what about the other 91 cards ? And yes, it just looks like you just randomly picked cards, 9 of which that happened to be 3 invi dragons, and 6 perma’s. A deck randomly generated has a better chance of actually having some sort of cohesion.
I’ve been waiting a looooong time for an opportunity like this :













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Clams
185 posts
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Originally posted by Draconi:
Heh. From topic title:
[Official] Want to be included in TukkunFCG PvP / Level 6 or 7?
That’s just cruel, when he realizes how bad that deck is after he turns 13, his name would already be immortalized in game with that stillbirth of a deck.
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hamuka
3409 posts
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Originally posted by davidfranses:
Originally posted by Draconi:
Originally posted by davidfranses:
Heh. From topic title:
[Official] Want to be included in TukkunFCG PvP / Level 6 or 7?
hmpf , missed that part, well, even for PvP it seems , just , pardon for the harsh language, but i have no other way of describing it , bullcrap.
Originally posted by hamuka:
Do you think I put 3 Invisible Dragons and 6 Perma-Monsters inside that deck for no real reason whatsoever?
I haven’t bothered to check if it’s actually a 100 card deck, but what about the other 91 cards ? And yes, it just looks like you just randomly picked cards, 9 of which that happened to be 3 invi dragons, and 6 perma’s. A deck randomly generated has a better chance of actually having some sort of cohesion.
I’ve been waiting a looooong time for an opportunity like this :
So… much… facepalm…
Seriously though, no, it’s not random. I put in some generators and some good cards, like Mystrery card, Baby Dragon, etc. And that’s good for a level 6 player like myself.
Originally posted by Clams:
Originally posted by Draconi:
Heh. From topic title:
[Official] Want to be included in TukkunFCG PvP / Level 6 or 7?
That’s just cruel, when he realizes how bad that deck is after he turns 13, his name would already be immortalized in game with that stillbirth of a deck.
Clams, are you a spy or something? Didn’t know you played AI:TG.
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davidfranses
443 posts
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Kay, let me get off my high horse here, the idea you mentioned is a good start, getting good cards is one thing.
But most importantly, in almost any TCG/CCG , a decks value is not only measured by how good the cards are (albeit, all your cards are cr@p) , and very few cards are actually worth it un-upgraded when you look at their upgraded alternative (honorable mention goes to the mosquito and the like, cards that are cheaper in the unupgraded form, and perform the same).
But most importantly, it’s the synergy between cards that matter, and because your collection of cards is so scattered, no real “strategy” can be forumulated, or applied to it.
Also, most succesfull decks in TFCG compromise usually at most 40 cards (again a few exceptions exist ! ) , if you’re low on cash, I’d suggest selling off your cards, and compose such “standard” decks, and gradually upgrade the cards.
I don’t know if my point came trough clear, so i’d suggest you checking out the two deck-building guides out there (the newest one mostly focusses on high level matches) , and you’ll get the hang of it. You’ll notice most cards have a true, simple strategy behind them. A non – exhaustive list is :
Offensive.
- Perma-attack , focusses on perma’ing your monster into attack points
- Poison , focus on dealing poison damage to enemy
- Growth , using growth cards (or alike like imp/mantis) to build up rampage damage
- Sacrifice , using cards like final strike on HP-heavy monsters to ramp up damage, just like in Growth, but faster
- AF/monster heal , using very heavy attack-monsters, and keeping them alive
- Upping, using upgrade cards on your monsters/self to inflict damage (lthe likes of "You and/or your monster, gains X attack)
- Direct damage dealers, “arrowhell-clones” that uses spell cards to inflict damage
- rush decks, heavy on draw cards to uses maximum potential of deck fast
Defensive
- Monsterkills
- Regen
- Heals
- Wipes
- …
Most deck combine one or two of those strategies, but make sure they work well together.
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Draconi
4725 posts
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Originally posted by Clams:
Originally posted by Draconi:
Heh. From topic title:
[Official] Want to be included in TukkunFCG PvP / Level 6 or 7?
That’s just cruel, when he realizes how bad that deck is after he turns 13, his name would already be immortalized in game with that stillbirth of a deck.
Well, decks like his made in in previous deck submission thread. I don’t think anything was that shitty though. If anything, it takes a lot of courage to call that a deck, and to actually risk it getting accepted by posting it here.
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shinki12345
2639 posts
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I have 4 bran new, relatively original strategies for all of you today:
Mana-Fountain
PvP / Deck Load Code:
6,6,6,6,6,6,6,6,110,110,110,110,120,120,120,120,120,120,120,130,130,130,130,130,130,130,142,142,142,148,148,148,148,148,148,148,182,182,182,182,182,182,182,204,204,204,204,204,236,236,236,238
Deck List:
8 (Upgraded) Red Generator
4 (Upgraded) Perma-Monster
7 (Upgraded) Energy Upclash
7 (Upgraded) Time Warp
3 (Rare/Upgraded) Dream Book
7 (Upgraded) Poison Arrow
7 (Rare/Upgraded) Holy Symbol
5 (Upgraded) Invisible Dragon
3 (Rare/Upgraded) Cure
1 (Rare/Upgraded) Zombify
Game Script:
addNewFCGDeck ('shinki12345', [0,0,0,0,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0])
Dante
PvP / Deck Load Code:
6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,40,40,40,40,104,104,104,104,122,122,122,122,122,122,122,130,130,130,130,130,130,130,142,180,180,180
Deck List:
17 (Upgraded) Red Generator
4 (Upgraded) Flame Mosquito
4 (Upgraded) Huge Explosion
7 (Rare/Upgraded) Elite Inferno
7 (Upgraded) Time Warp
1 (Rare/Upgraded) Dream Book
3 (Upgraded) Stat Wipeout
Game Script:
addNewFCGDeck ('shinki12345', [0,0,0,0,0,17,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0])
Hells Gate
PvP / Deck Load Code:
6,6,6,6,6,6,6,6,6,6,42,42,42,42,42,42,42,104,104,104,104,122,122,122,130,130,130,130,130,130,130,150,150,180,180,180,180,180,184,184,184,184,212,212,236,236,236
Deck List:
10 (Upgraded) Red Generator
7 (Upgraded) Elite Imp
4 (Upgraded) Huge Explosion
3 (Rare/Upgraded) Elite Inferno
7 (Upgraded) Time Warp
2 (Upgraded) Greater Heal
5 (Upgraded) Stat Wipeout
4 (Upgraded) Powerup
2 (Upgraded) Attack UP
3 (Rare/Upgraded) Cure
Game Script:
addNewFCGDeck ('shinki12345', [0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0])
Schizophrenia
PvP / Deck Load Code:
4,4,4,4,4,4,4,16,16,16,16,16,18,18,18,18,110,110,110,110,110,110,110,130,130,130,130,130,130,130,204,204,204,204,204,204,204,236,236,236,246,246
Deck List:
7 (Upgraded) White Generator
5 (Upgraded) Instant White
4 (Upgraded) Instant Red
7 (Upgraded) Perma-Monster
7 (Upgraded) Time Warp
7 (Upgraded) Invisible Dragon
3 (Rare/Upgraded) Cure
2 (Rare/Upgraded) Code Fu
Game Script:
addNewFCGDeck ('shinki12345', [0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,5,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0])
I hope you like these decks Tukkun, I spent several hours on testing them against various decks and contemplating original(at least somewhat) strategies for you. Have fun :D
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iamthemasta
571 posts
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I tested all of these decks using a half clockwork machine / perma deck with a half AF / perma deck and I must say, I Like them. The ones that gave me the worst trouble were Hell’s Gate (Damn you, stat wipeouts!) and Mana Fountain. Other than that, the other decks I was at the least able to beat, but not easily. I like them, and I think implementing them would be a great idea.
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hamuka
3409 posts
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Originally posted by davidfranses:
I don’t know if my point came trough clear, so i’d suggest you checking out the two deck-building guides out there (the newest one mostly focusses on high level matches) , and you’ll get the hang of it. You’ll notice most cards have a true, simple strategy behind them. A non – exhaustive list is :
Offensive.
- Perma-attack , focusses on perma’ing your monster into attack points
- Poison , focus on dealing poison damage to enemy
- Growth , using growth cards (or alike like imp/mantis) to build up rampage damage
- Sacrifice , using cards like final strike on HP-heavy monsters to ramp up damage, just like in Growth, but faster
- AF/monster heal , using very heavy attack-monsters, and keeping them alive
- Upping, using upgrade cards on your monsters/self to inflict damage (lthe likes of "You and/or your monster, gains X attack)
- Direct damage dealers, “arrowhell-clones” that uses spell cards to inflict damage
- rush decks, heavy on draw cards to uses maximum potential of deck fast
Defensive
- Monsterkills
- Regen
- Heals
- Wipes
- …
Most deck combine one or two of those strategies, but make sure they work well together.
I think that the “Perma-attack” one describes my strategy. (Since there are so many Perma-Monsters in my deck, I thought that it could be figured out…)
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Draconi
4725 posts
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Do you really think these are monsters you should have in a Perma deck?
2 Ant
1 Flying Eyeball
2 Yellow Ant
1 Yellow Snail
3 Green Ant
2 Green Snail
1 Mosquito
3 Blue Ant
2 Blue Snail
1 Invisible Zebra
If so, what have you been smoking?
I think you just grabbed a dumb messed up deck with every spare card you had, added in 6 Permas and 3 Invisible Dragons and hoped that would magically turn it into a decent deck. Completely ignoring that a deck that was not built around with any strategy in mind can only win in moments of pure luck. Maybe you could have beaten Pyria more than 3 times if your deck was less of a clusterfuck.
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hamuka
3409 posts
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Originally posted by Draconi:
Do you really think these are monsters you should have in a Perma deck?
2 Ant
1 Flying Eyeball
2 Yellow Ant
1 Yellow Snail
3 Green Ant
2 Green Snail
1 Mosquito
3 Blue Ant
2 Blue Snail
1 Invisible Zebra
If so, what have you been smoking?
I think you just grabbed a dumb messed up deck with every spare card you had, added in 6 Permas and 3 Invisible Dragons and hoped that would magically turn it into a decent deck. Completely ignoring that a deck that was not built around with any strategy in mind can only win in moments of pure luck. Maybe you could have beaten Pyria more than 3 times if your deck was less of a clusterfuck.
Fair point. But, when I’m low on energy, these can be helpful.
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Draconi
4725 posts
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Maybe you should add 5 elite infernos to a deck with no red/rainbow generators too. I mean, maybe they can be helpful in a 30 or 60 turn match.
Maybe our governments should start some sort of holocaust, to eliminate everyone with opposing political/religious/racial ideologies while confiscating everything they have. That can be helpful.
edit: wait, did I just compare putting the wrong cards in a deck with holocaust? >_>
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shinki12345
2639 posts
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Originally posted by Draconi:
Maybe you should add 5 elite infernos to a deck with no red/rainbow generators too. I mean, maybe they can be helpful in a 30 or 60 turn match.
Maybe our governments should start some sort of holocaust, to eliminate everyone with opposing political/religious/racial ideologies while confiscating everything they have. That can be helpful.
edit: wait, did I just compare putting the wrong cards in a deck with holocaust? >_>
Draconi, lets hold on for a moment, this guy seems like a pro! I mean adding all those cards, it is brilliant!
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Draconi
4725 posts
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Originally posted by shinki12345:
Draconi, lets hold on for a moment, this guy seems like a pro! I mean adding all those cards, it is brilliant!
I think this is where I should mockingly recognize him as a visionary (on the multiple meanings of the word) and say that his deck building abilities will influence a whole new generation of TFCG players, and with the use of his innovative methods they’ll be able to play more effectively than ever before. Except I’m not doing that.
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Tukkun
6484 posts
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Hey, let’s just put that in official PvP, 1% chance to get free Mystery Card when you beat it right?
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davidfranses
443 posts
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Originally posted by Tukkun:
Hey, let’s just put that in official PvP, 1% chance to get free Mystery Card when you beat it right?
Make it 50% , it’s a super though deck after all, rewards should reflect that. Whilest you’re at it, make it also a 100% chance to get Unupped AF, so we actually have a shot at if we’re willing to grind it for hours on end !
So, I’m not quite familiar with how the AI works, but i like this one : (easy to counter, but packs a punch)
I call it “Malaria 1468” in light of the mosquito-buff that made me make this deck
15 (Upgraded) Red Generator
10 (Upgraded) Flame Mosquito
10 (Upgraded) Huge Explosion
15 (Rare/Upgraded) Elite Inferno
10 (Upgraded) Attack Removal
5 (Rare/Upgraded) Cure
10 (Upgraded) Time Warp
Counters would have to include cures, and a hell lot of heals/regen or defense. Attacking wise, you’re best bet would be poison (only 5 cures) or spells (no defense) . I’m reluctant to post my OP deck, because i wouldn’t want it to actually make it ingame xD
EDIT : anoter counter would be a full- green deck with green worlds
Just realised this looks a hell lot of the “Dante” posted above me , :-( . If “Dante” makes it into the game, pl0x call it “Malaria 1468” ^^
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davidfranses
443 posts
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@ Shinki
Mana-fountain is a cool idea, however, with such a total potential of ( 3+2*7 =17 and 3+8 = 11 ) mana, it’s a pity it doesn’t get used, the potential of this deck gets severely hit by that. (Adding some big big mana-users would be cool // CF’s / Inferno / Energy heal / …)
Dante Ironicly, i made an almost similar deck, so yeah , see above post for explaination on that , I would onyl add some atack removals instead of wipes. With a cost of only 4, that’s 3 removals on 4 turns , whilst only having 2 wipes in 3 turns. En plus, you got 17 red generators, so use’em !
Hell’s Gate I like it, has a few flaws, but witout flaws i’d would be a real hells gate ^^
Shizo This is a pushover, stop making pushovers (Gaia anyone?)
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Draconi
4725 posts
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Originally posted by Tukkun:
Hey, let’s just put that in official PvP, 1% chance to get free Mystery Card when you beat it right?
Hey Tukkun can you please add this deck to L6 too?
PvP / Deck Load Code:
122,122,122,122,232,232,232,232,232,232,232,246,246,246,246,246,246,246,248,248,248,248,248,248,248
Deck List:
4 (Rare/Upgraded) Elite Inferno
7 (Rare/Upgraded) Awesome Face
7 (Rare/Upgraded) Code Fu
7 (Rare/Upgraded) Mystery Card
Game Script:
addNewFCGDeck ('Special Pack (Free non-Random Edition)', [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0])
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PepsiPoP
79 posts
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So I had the idea for a red/green deck for L6/L7, probably more for L7. I think it needs tweaking, so if you guys have any suggestions, please modify them in. I have no good ideas for a name, so I present to you…
GEORGE
PvP / Deck Load Code:
6,6,6,6,6,6,10,10,10,10,10,10,44,44,44,78,78,78,78,78,78,78,110,110,110,110,110,110,144,144,144,144,144,144,150,150,150,150,150,150,184,184
Deck List:
6 (Upgraded) Red Generator
6 (Upgraded) Green Generator
3 (Upgraded) Flame Dragon
7 (Upgraded) Cockatrice King
6 (Upgraded) Perma-Monster
6 (Upgraded) Twister
6 (Upgraded) Greater Heal
2 (Upgraded) Powerup
Game Script:
addNewFCGDeck ('PepsiPoP', [0,0,0,0,0,6,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0])
I’m guessing I need to shrink the deck a bit to make it a bit less luck-based; when it gets enough energy it can do quite well against decks without mass attack removal.
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davidfranses
443 posts
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Originally posted by Draconi:
Originally posted by Tukkun:
Hey, let’s just put that in official PvP, 1% chance to get free Mystery Card when you beat it right?
Hey Tukkun can you please add this deck to L6 too?
PvP / Deck Load Code:
122,122,122,122,232,232,232,232,232,232,232,246,246,246,246,246,246,246,248,248,248,248,248,248,248
Deck List:
4 (Rare/Upgraded) Elite Inferno
7 (Rare/Upgraded) Awesome Face
7 (Rare/Upgraded) Code Fu
7 (Rare/Upgraded) Mystery Card
Game Script:
addNewFCGDeck ('Special Pack (Free non-Random Edition)', [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0])
This might actually pull of more often than you think, with 3 staring generators, mystery cards could be played quite fast, and if you get lucky with those, who knows what can happen?
Originally posted by PepsiPoP:
So I had the idea for a red/green deck for L6/L7, probably more for L7. I think it needs tweaking, so if you guys have any suggestions, please modify them in. I have no good ideas for a name, so I present to you…
GEORGE
PvP / Deck Load Code:
6,6,6,6,6,6,10,10,10,10,10,10,44,44,44,78,78,78,78,78,78,78,110,110,110,110,110,110,144,144,144,144,144,144,150,150,150,150,150,150,184,184
Deck List:
6 (Upgraded) Red Generator
6 (Upgraded) Green Generator
3 (Upgraded) Flame Dragon
7 (Upgraded) Cockatrice King
6 (Upgraded) Perma-Monster
6 (Upgraded) Twister
6 (Upgraded) Greater Heal
2 (Upgraded) Powerup
Game Script:
addNewFCGDeck ('PepsiPoP', [0,0,0,0,0,6,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0])
I’m guessing I need to shrink the deck a bit to make it a bit less luck-based; when it gets enough energy it can do quite well against decks without mass attack removal.
Originally posted by PepsiPoP:
So I had the idea for a red/green deck for L6/L7, probably more for L7. I think it needs tweaking, so if you guys have any suggestions, please modify them in. I have no good ideas for a name, so I present to you…
GEORGE
PvP / Deck Load Code:
6,6,6,6,6,6,10,10,10,10,10,10,44,44,44,78,78,78,78,78,78,78,110,110,110,110,110,110,144,144,144,144,144,144,150,150,150,150,150,150,184,184
Deck List:
6 (Upgraded) Red Generator
6 (Upgraded) Green Generator
3 (Upgraded) Flame Dragon
7 (Upgraded) Cockatrice King
6 (Upgraded) Perma-Monster
6 (Upgraded) Twister
6 (Upgraded) Greater Heal
2 (Upgraded) Powerup
Game Script:
addNewFCGDeck ('PepsiPoP', [0,0,0,0,0,6,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0])
I’m guessing I need to shrink the deck a bit to make it a bit less luck-based; when it gets enough energy it can do quite well against decks without mass attack removal.
It’s a decent looking deck, however, we’ve got a lot of decks already that have the dragon+perma as a “base”. The twists you made here and there look promising tho. But as an “almost-alround-deck” Shinki’s Heel gate looks more promising.
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Draconi
4725 posts
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Originally posted by davidfranses:
This might actually pull of more often than you think, with 3 staring generators, mystery cards could be played quite fast, and if you get lucky with those, who knows what can happen?
It would be really funny if a deck made with the pretense of giving away Special pack cards for free turns out to have worse chance of giving the cards than buying the packs, because of low win rate. In any case, I’m sure unless AI gets really luck and draws a lot of white generators, it would not be able to play their CFs before turn 30-40, and would end up discarding them or using them with their hand full. So the only sure danger is the flood of AFs.
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davidfranses
443 posts
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Originally posted by Draconi:
Originally posted by davidfranses:
This might actually pull of more often than you think, with 3 staring generators, mystery cards could be played quite fast, and if you get lucky with those, who knows what can happen?
It would be really funny if a deck made with the pretense of giving away Special pack cards for free turns out to have worse chance of giving the cards than buying the packs, because of low win rate. In any case, I’m sure unless AI gets really luck and draws a lot of white generators, it would not be able to play their CFs before turn 30-40, and would end up discarding them or using them with their hand full. So the only sure danger is the flood of AFs.
^ I’d be on the biggest fail of the day if you’d manage to get killed by it, but i can see a sequence of bad stuff happening ^ (7raindbows from mystery , free inferno’s from FU/dreambook induced FU’s / AF pwning the place topped of with real Infernos ^^) If lucky the deck might pull off 200 damage + in one turn
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