offsides
177 posts
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I don’t see this documented anywhere in a consilidated manner, so I’m asking here. What are the exact in-game bonuses granted by Rare and Epic monsters? I know Rare ones give increased drop rate, but what’s the exact mechanics for both?
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Beeshrine09
819 posts
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Originally posted by offsides:
I don’t see this documented anywhere in a consilidated manner, so I’m asking here. What are the exact in-game bonuses granted by Rare and Epic monsters? I know Rare ones give increased drop rate, but what’s the exact mechanics for both?
This… is a pretty good question. And one way too specific for me to answer. The only thing I can do to help with this is just have you look and see if any of your questions are answered in the Epic monster and worst moon guide
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offsides
177 posts
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Nope – all I can tell from that is that Epic monsters have the drop rate bonus of Rare monsters, and drop Unobtainium…
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toadvine
410 posts
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Rare: 1.2x coin and pixel gain. Career exp +10. Ally exp +8 (if equipped ally is the same as the monster killed.) 10x droprate. +1 chance for a Bacon drop.
Epic: 1.2x exp, 1.5x coin and pixel gain. Career exp +40. Ally exp +20 (if equipped ally is the same as the monster killed.) 20x droprate. +2 chances for a Bacon drop.
There’re a couple other things, like increased chance of stat drops or Secret recipes, but they aren’t really as important.
Added this info to the Epic monster guide, just because it should probably be written somewhere and doesn’t really need a guide of its own.
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Rellian
78 posts
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Are you sure it’s +40 career exp? whenever I kill an epic, I get 53 to my usual 3 points. Or are you maybe including the rare bonus inside that?
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toadvine
410 posts
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Eh, that’s what it says in the code. There used to be a line for “if (epic == true); {rare == true}” but I don’t see it anymore, so I don’t think the bonuses should stack.
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Majildian
783 posts
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if (_root.worstMoon == true) {
if (Math.random() < _root.areaEpicChance2 * _root.arenaEpicRate / 10000) {
epic = true;
rare = true;
}
} else {
if (Math.random() < _root.areaEpicChance * _root.arenaEpicRate / 10000) {
epic = true;
rare = true;
}
}
So yeah, they stack.
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toadvine
410 posts
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ahh, thanks for finding that Majildian.
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Aurian
6265 posts
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I’ll borrow this thread to ask, is rare/epic monster rate a weapon-only bonus? It seems so, but I thought I’d ask to be sure.
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oskar_25
160 posts
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Originally posted by Aurian:
I’ll borrow this thread to ask, is rare/epic monster rate a weapon-only bonus? It seems so, but I thought I’d ask to be sure.
you can have it on pendant too
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Aurian
6265 posts
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Oh really? Immortal pendants, or one-bonus-kind?
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toadvine
410 posts
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I think Immortals are the only pendants that get it right now. You ought to be able to get it on Alien Earrings, too.
It is not currently available for armor, but it might show up on the Corrupted Bonus Rocks, maybe, since those have a few bonuses that are normally weapon-only.
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offsides
177 posts
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I’ve got Rare on a crafted Platinum pendant right now, but I think it’s only available as a random bonus.
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piqj105
467 posts
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Is there any way you can have both on one weapon/armor/pendant?
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Beeshrine09
819 posts
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If you look at Triangle Apocalypse, you should start saving up your chaotic fragments now. Meteoric armor comes with epic monster chance. So on TA you’ll be looking at…
Legendary weapon meteroric +10 unob enhance + mainhand weapon (fiend glaive)… ~300
5x armor +110% epic monster chance – 550
pendant – 100
so without any extra unob enhancements or earrings and stuff, you are looking at +1000% epic monster chance as possible. idk if anything like that can be done for rare
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toadvine
410 posts
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Originally posted by piqj105:
Is there any way you can have both on one weapon/armor/pendant?
no, it’s always a green bonus and you can only have one green bonus per item. Currently rare/epic rate is only available as a weapon/accessory bonus, but as beeshrine says you will soon be able to craft Meteoric armour pre-enhanced with an ER bonus.
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Beeshrine09
819 posts
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And if you think about it, lets say a casual idle ER gear set can get you to ~+800% epic monster rate. And lets say a casual area to idle in with worst moon is…. Smiley island. This goes from a .8% chance of occuring (1/125). With this casual meteoric set (w/o bacon sword) This can roughly increase to 6.4% (~1/16). One in sixteen monsters is epic and will drop unobtanium. Suddenly 8000 unobtanium seems very realistic to obtain in a relatively short amount of time (besides defeating 4000 monsters in WM ToD).
Even on a brand new impossible ascension, WM -infinity goes from 1/1000 to 1/125, and that is easily doable with a darkruler which will grab however much of the unobtanium guaranteed.
So off-topic question: Anyone know the best way to farm Chaotic fragments (12.5k for full meteoric set)? The most realistic setup to me seems to be drop rate chaos armor with shinki IA, and drop rate perk on a normal ascension. On HC mode. Other suggestions?
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