Reorx8's TFCG Deck List page 10

275 posts

Flag Post
Originally posted by HommPL:

Can anyone help me with a lvl 7 farm deck? All I found was for some old cards that were changed. Also, best if it was made of card that can be bought (no rares). Thx

I found this around the forums somewhere, and I have a lot of luck with it (forfeit on arrowhell, zeal, and one more, I forget the third one)

PvP / Deck Load Code: 
10,10,10,10,10,10,10,10,10,14,14,14,130,130,130,130,130,130,130,148,148,148,148,148,148,148,150,150,150,150,150,150,150,152,152,152,152,152,152,152,162,180,180,180,180,244,244,244,244,244

Deck List:
9 (Upgraded) Green Generator
3 (Upgraded) Rainbow Generator
7 (Upgraded) Time Warp
7 (Upgraded) Poison Arrow
7 (Upgraded) Greater Heal
7 (Upgraded) Regeneration
1 (Rare/Upgraded) Energy Heal
4 (Upgraded) Stat Wipeout
5 (Upgraded) Attack Removal
 
Flag Post

I tried Fishncrabs basilisk deck but it seemed a bit short on regens. So i made a green/blue deck with more regens for better win rates. You can tweak some card counts or drop the dream books as they are just for finding your regens as soon as possible. The key is getting 12+ regen up and you can keep him subdued while you get a mantis out. Keep in mind, even with 1 hp left and some regen you can wipe all of his attack out and start gaining hit points back. Its not over till its over!!

Once you get your regen up, you don’t have to remove any threats till they are over your regen limit. Use twisters on NON-berserked high atk kings, while freezes just buy you some rounds to draw cards. I find that after 12+ regen im just using cards to burn them so i dont get a full hand.

PvP / Deck Load Code: 
10,10,10,10,10,10,10,10,10,10,10,10,10,10,12,12,12,12,12,12,12,12,80,80,80,80,130,130,130,130,130,130,130,142,142,144,144,144,144,144,144,144,152,152,152,152,152,152,152,166,166,166,166,166,166,168,168,168,168,168,168,180,180,180,180,180,180,244,244,244,244,244,244

Deck List:
14 (Upgraded) Green Generator
8 (Upgraded) Blue Generator
4 (Upgraded) Razor Mantis
7 (Upgraded) Time Warp
2 (Rare/Upgraded) Dream Book
7 (Upgraded) Twister
7 (Upgraded) Regeneration
6 (Upgraded) Ice Bolt
6 (Upgraded) Freeze
6 (Upgraded) Stat Wipeout
6 (Upgraded) Attack Removal

Game Script:
addNewFCGDeck ('snugglebunny74', [0,0,0,0,0,0,0,0,0,14,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,2,0,7,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,6,0,6,0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0])
 
Flag Post

My Dante killer:

PvP / Deck Load Code: 
10,10,10,10,10,116,116,116,130,130,130,130,130,130,130,148,148,148,148,148,148,148,170,170,170,170,170,170,236,236,236,236,236,242,242,242,242,242,242,242

Deck List:
5 (Upgraded) Green Generator
3 (Upgraded) Meteor Rain
7 (Upgraded) Time Warp
7 (Upgraded) Poison Arrow
6 (Upgraded) Forget
5 (Rare/Upgraded) Cure
7 (Upgraded) Poison Heal

Game Script:
addNewFCGDeck ('phantomwolf13', [0,0,0,0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0])

I got killed pretty consistently by Dante when using the deck on the first page, so I tried adjusting it.
Biggest difference is poison heals and cures instead of regen. Win rate is ~50%, without superpowers.
Sometimes Dante just gets too many elite infernos, nothing you can do about it…

 
Flag Post

@phantomwolf13
How many times did you try the deck on the front? I went through entire thing against it today with only 3 losses from bad luck. Also, regeneration is much more reliable than poison heal and cure, as it’s a passive healing.

 
Flag Post
Originally posted by WhatAFailure:

@phantomwolf13
How many times did you try the deck on the front? I went through entire thing against it today with only 3 losses from bad luck. Also, regeneration is much more reliable than poison heal and cure, as it’s a passive healing.

I went 2-5 with the deck on the front page and got annoyed because even when i drew all the right generators and regens (which takes a lot of luck), I still sometimes couldn’t heal enough to prevent dying to his elite infernos. I imagine it does better with the +20HP superpower to give a bit more breathing room, but I prefer a deck to not rely on superpowers. Can anyone give their approximate win % with the front-page version?

I went 12-11 with my version (including a couple of matches against Dante in lvl10), so that’s ~52%.

 
Flag Post
Originally posted by phantomwolf13:
Originally posted by WhatAFailure:

@phantomwolf13
How many times did you try the deck on the front? I went through entire thing against it today with only 3 losses from bad luck. Also, regeneration is much more reliable than poison heal and cure, as it’s a passive healing.

I went 2-5 with the deck on the front page and got annoyed because even when i drew all the right generators and regens (which takes a lot of luck), I still sometimes couldn’t heal enough to prevent dying to his elite infernos. I imagine it does better with the +20HP superpower to give a bit more breathing room, but I prefer a deck to not rely on superpowers. Can anyone give their approximate win % with the front-page version?

I went 12-11 with my version (including a couple of matches against Dante in lvl10), so that’s ~52%.

I have no superpowers on me at all, and against Dante yesterday I had about 70%-80% win rate. I put playing regeneration over other cards, and time warp only when I have enough energy to guarantee I can play what I get from it. I haven’t been playing Anti-Idle for very long, so that’s the only time I’ve faced Dante, other than two matches in Level 10, both of which I won using that deck on the front page.

 
Flag Post

This needs to be added to the Guides Sticky.

 
Flag Post
Originally posted by WhatAFailure:

I have no superpowers on me at all, and against Dante yesterday I had about 70%-80% win rate. I put playing regeneration over other cards, and time warp only when I have enough energy to guarantee I can play what I get from it. I haven’t been playing Anti-Idle for very long, so that’s the only time I’ve faced Dante, other than two matches in Level 10, both of which I won using that deck on the front page.

I played it the same way. Must have just gotten unlucky with a small sample size.

 
Flag Post
Originally posted by IlyaP2:

lvl 6 fast farmer
PvP / Deck Load Code:
18,18,18,20,20,20,20,20,20,20,110,110,110,130,130,130,130,130,130,130,142,231,232,232,232

Deck List:
3 (Upgraded) Instant Red
7 (Upgraded) Instant Yellow
3 (Upgraded) Perma-Monster
7 (Upgraded) Time Warp
1 (Rare/Upgraded) Dream Book
1 (Rare) Awesome Face
3 (Rare/Upgraded) Awesome Face

Did someone can say what need to change?(26 win streak with this)

I have to say this is working wonders for me. Tried a mix of the upgraded and unupgraded Regiment decks from the first page and got 5 losses in a row on level 6. Tried a slight variation of this (a few but not all of the instant yellows and time wards are unupgraded and I only have 3 Awesome faces so I tossed in an extra Dream Book) and I just got 5 wins in a row and counting.

 
Flag Post

Hello, I’m not a card player nor fan of the FCG. I tried Reorx8’s Meteor Killer deck and was having trouble with beginning draws, so I did some modding. I took some upgraded cards out and replaced them with regulars to improve energy efficency, and dropped some poison arrows and magic wands to cut the deck down. This is the result:

PvP / Deck Load Code:
10,10,10,10,10,10,10,10,10,10,10,130,130,130,130,148,148,151,151,151,151,152,152,152,207,215,219,220,220,220

Deck List:
11 (Upgraded) Green Generator
4 (Upgraded) Time Warp
2 (Upgraded) Poison Arrow
4 Regeneration
3 (Upgraded) Regeneration
1 Silver Sword
1 Flaming Sword
1 Magic Wand
3 (Upgraded) Magic Wand

 
Flag Post
Originally posted by justinkal:
Originally posted by IlyaP2:

lvl 6 fast farmer
PvP / Deck Load Code:
18,18,18,20,20,20,20,20,20,20,110,110,110,130,130,130,130,130,130,130,142,231,232,232,232

Deck List:
3 (Upgraded) Instant Red
7 (Upgraded) Instant Yellow
3 (Upgraded) Perma-Monster
7 (Upgraded) Time Warp
1 (Rare/Upgraded) Dream Book
1 (Rare) Awesome Face
3 (Rare/Upgraded) Awesome Face

Did someone can say what need to change?(26 win streak with this)

I have to say this is working wonders for me. Tried a mix of the upgraded and unupgraded Regiment decks from the first page and got 5 losses in a row on level 6. Tried a slight variation of this (a few but not all of the instant yellows and time wards are unupgraded and I only have 3 Awesome faces so I tossed in an extra Dream Book) and I just got 5 wins in a row and counting.

Max I got with it was 8, sometimes lost at x0… This deck is bad and its creator should feel bad. I still can’t get a decent 4/6 lvl farming deck..

 
Flag Post
Originally posted by HommPL:
Originally posted by justinkal:
Originally posted by IlyaP2:

lvl 6 fast farmer
PvP / Deck Load Code:
18,18,18,20,20,20,20,20,20,20,110,110,110,130,130,130,130,130,130,130,142,231,232,232,232

Deck List:
3 (Upgraded) Instant Red
7 (Upgraded) Instant Yellow
3 (Upgraded) Perma-Monster
7 (Upgraded) Time Warp
1 (Rare/Upgraded) Dream Book
1 (Rare) Awesome Face
3 (Rare/Upgraded) Awesome Face

Did someone can say what need to change?(26 win streak with this)

I have to say this is working wonders for me. Tried a mix of the upgraded and unupgraded Regiment decks from the first page and got 5 losses in a row on level 6. Tried a slight variation of this (a few but not all of the instant yellows and time wards are unupgraded and I only have 3 Awesome faces so I tossed in an extra Dream Book) and I just got 5 wins in a row and counting.

Max I got with it was 8, sometimes lost at x0… This deck is bad and its creator should feel bad. I still can’t get a decent 4/6 lvl farming deck..

Try this.
20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,60,124,124,124,130,130,130,130,130,130,130,142,142,142,142,142,180,180,180,218,218,218,218,218,218,218,236,238,240,240,240,240,240,240,240
Found it somewhere, sadly I forget the source, and changed it a bit. It is a little luck based, but meh.

 
Flag Post

I wanted to farm level 4 but felt that regiment was too slow, and I only had one non-upgraded awesome face card so couldn’t use the perma-face deck, so instead I made my own variant of perma-face that only needs 1 awesome face card. I call this deck Chase the Face.

PvP / Deck Load Code: 
18,18,18,20,20,20,26,26,102,102,102,110,110,110,130,130,130,130,130,130,130,148,168,168,168,208,231

Deck List:
3 (Upgraded) Instant Red
3 (Upgraded) Instant Yellow
2 (Upgraded) Energy Supercharge
3 (Rare/Upgraded) Water Elemental
3 (Upgraded) Perma-Monster
7 (Upgraded) Time Warp
1 (Upgraded) Poison Arrow
3 (Upgraded) Freeze
1 (Upgraded) Golden Sword
1 (Rare) Awesome Face

Using non-upgraded Water Elementals would be a bad idea, so this deck isn’t really all that cheap (as opposed to Regiment) but it is very fast and very effective. Got a 39 streak at one point, and games often end before turn 10.

 
Flag Post

Here is the Arrowhell killer I just made. The decks on the front page were not killing enough so I tweaked it. This will heal you faster and get you attack up faster. The only problem is the lack of poison, if he stat whips you after you have drawn your last attack card it will be hard to win, there is 43 total attack so I think it is still possible. I did the last 4 fights with this deck and won 100%.

PvP / Deck Load Code:
8,8,8,8,20,20,20,20,130,130,130,130,130,130,130,208,216,218,218,218,218,218,218,218,222,236,236,236,236,236,236,236,242,242,242,242,242,242,242

Deck List:
4 (Upgraded) Yellow Generator
4 (Upgraded) Instant Yellow
7 (Upgraded) Time Warp
1 (Upgraded) Golden Sword
1 (Upgraded) Flaming Sword
7 (Upgraded) Blade of Time
1 (Upgraded) Frozen Sword
7 (Rare/Upgraded) Cure
7 (Upgraded) Poison Heal

 
Flag Post

Hm, I donno, I’ve always found Arrowhell to be rather easy. I took Fexghadi’s Arrowhead Killer and added an extra insta-red because I seemed to always be waiting for a little more red energy to cast a perma. My record with this deck against Arrowhell, without superpowers, has been 20-1 since I started recording my stats. This includes 10-1 lvl9 (killed LM today) and the rest lvl10. The one loss was due to extremely bad luck in drawing.

EDIT: @down: Glad to help!

 
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I didn’t try that deck, it looks pretty quick and easy. Thanks for pointing it out.

 
Flag Post

Hello, I’m not a card player nor fan of the FCG. I tried Reorx8’s BuffBot Killer deck and found that it had way too many instants, and then too many cards in general, especially stat wipeout, so I did some modding. I took out some lightning and added an overkill card and cut the deck in general. This is the result:

PvP / Deck Load Code: 14,22,22,22,22,22,24,24,82,82,82,112,112,112,112,112,124,126,126,126,152,180,180,180,180,180,180

Deck List:
1 (Upgraded) Rainbow Generator
5 (Upgraded) Instant Green
2 (Upgraded) Instant Blue
3 (Upgraded) Forest Dragon
5 (Upgraded) Berserk
1 (Upgraded) Overkill
3 (Upgraded) Lightning
1 (Upgraded) Regeneration
6 (Upgraded) Stat Wipeout

 
Flag Post

I’m pretty happy with Fexghadi’s for Buffbot.
http://www.kongregate.com/forums/60-anti-idle-the-game/topics/289155-fexghadis-tfcg-deck-collection
I keep both threads handy, since I almost universally prefer Fex’s for the ‘easier’ stuff and this thread for everything not contained there. The particular BuffBot deck there I liked adding one cure to the later rounds and considered bulking up the deck a little bit more just to deck out slower, but it worked 10 out of 11 without superpowers.

 
Flag Post

Hello, I’m not a card player nor fan of the FCG. I tried Reorx8’s Bahamut Killer deck and was having trouble in the starting phase(first few turns) due to lack of energy. I totally revamped the deck and it seems to work a little better. Made it more reliant on yellows and added some gen, and 2 freeze cards for early game. This is the result:

PvP / Deck Load Code:
8,8,26,26,26,26,26,26,26,26,26,104,104,124,124,124,130,130,130,130,130,130,144,144,144,164,168,168,210,210,210,215

Deck List:
2 (Upgraded) Yellow Generator
9 (Upgraded) Energy Supercharge
2 (Upgraded) Huge Explosion
3 (Upgraded) Overkill
6 (Upgraded) Time Warp
3 (Upgraded) Twister
1 (Upgraded) Flood
2 (Upgraded) Freeze
3 (Rare/Upgraded) Epic Sword
1 Flaming Sword

 
Flag Post

I tried Reorx’s Titan Killer deck and it was beautifully balanced, but just mosquitoes didn’t seem like enough damage, Edit: so I added a few poison arrows to it so I added more attack power to kill even faster; you WILL be very pleased with the difference. Elite inferno (122) optional.

PvP / Deck Load Code:
14,14,14,14,14,14,14,14,26,26,26,26,26,26,26,26,40,40,40,40,122,130,130,130,130,130,130,130,142,142,152,152,152,152,152,152,152,180,180,180,180,180,180,180,212,212,212,212

Deck List:
8 (Upgraded) Rainbow Generator
8 (Upgraded) Energy Supercharge
4 (Upgraded) Flame Mosquito
1 (Rare/Upgraded) Elite Inferno
7 (Upgraded) Time Warp
2 (Rare/Upgraded) Dream Book
7 (Upgraded) Regeneration
7 (Upgraded) Stat Wipeout
4 (Upgraded) Attack UP

 
Flag Post

Hello, I’m not a card player nor fan of the FCG. I tried Reorx8’s Mana Fountain Killer deck and it worked fine, but I felt the energy didn’t come fast enough. I did a little tweaking and ended up with something that flowed a little better. Most importantly, I added 2 energy charges to improve time warp/imp speed.This is the result:

12,24,24,26,26,42,42,130,130,130,130,130,166,166,166,180,180,180,180,180,212,212,236,236,236,236,242,242,242,242,242

Deck List:
1 (Upgraded) Blue Generator
2 (Upgraded) Instant Blue
2 (Upgraded) Energy Supercharge
2 (Upgraded) Elite Imp
5 (Upgraded) Time Warp
3 (Upgraded) Ice Bolt
5 (Upgraded) Stat Wipeout
2 (Upgraded) Attack UP
4 (Rare/Upgraded) Cure
5 (Upgraded) Poison Heal

 
Flag Post
Originally posted by packor:

Hello, I’m not a card player nor fan of the FCG.

Originally posted by packor:

Hello, I’m not a card player nor fan of the FCG.

Originally posted by packor:

Hello, I’m not a card player nor fan of the FCG.

Originally posted by packor:

Hello, I’m not a card player nor fan of the FCG.

Sure looks like it…

 
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Dante Killer didnt work well for me, so I modified it a bit. Maybe someone else can improve on this, but it seems to work okay.

PvP / Deck Load Code:
8,8,8,10,10,10,10,10,10,10,10,10,130,130,130,130,130,130,130,142,142,148,148,148,148,148,148,148,150,150,150,150,150,150,150,170,170,170,170,170,170,170,182,186,186,186,236,236,236,236,236,236,236,242,242,242,242,242,242,242

Deck List:
3 (Upgraded) Yellow Generator
9 (Upgraded) Green Generator
7 (Upgraded) Time Warp
2 (Rare/Upgraded) Dream Book
7 (Upgraded) Poison Arrow
7 (Upgraded) Greater Heal
7 (Upgraded) Forget
1 (Rare/Upgraded) Holy Symbol
3 (Upgraded) Flaming Arrow
7 (Rare/Upgraded) Cure
7 (Upgraded) Poison Heal

 
Flag Post
Originally posted by crazye97:
Originally posted by packor:

Hello, I’m not a card player nor fan of the FCG.

Originally posted by packor:

Hello, I’m not a card player nor fan of the FCG.

Originally posted by packor:

Hello, I’m not a card player nor fan of the FCG.

Originally posted by packor:

Hello, I’m not a card player nor fan of the FCG.

Sure looks like it…

ya…because I love doing LM’s once a day with blessing on to get my career up, so I must like it right? Maybe you’re just jealous of people making constructive posts while all you can do is troll?

 
Flag Post
Originally posted by packor:

ya…because I love doing LM’s once a day with blessing on to get my career up, so I must like it right? Maybe you’re just jealous of people making constructive posts while all you can do is troll?

You like it enough to do it every day. Or you’re a card player by doing it every day. Either way, you don’t need to open four of five posts the exact same way, saying “I don’t like this, buuuuut here’s my correction”. As for being a troll, I’ll let that slide, as you must not have opened any of my threads, nor pay attention to the useful things.

EDIT for below: I’m glad you’ve changed from putting your own tags on things though. You’ve also said “I’m not a card player” but try to go in-depth on “this is why I did this, this is why I did that” to make it look like you know what you’re doing. You’ve also only talked about FCG in the forum, so drawing a conclusion from that is also possible. You don’t have to open every post the same way – imagine if that happened in Suggestions: “I have an idea – …”. It’s unfortunate that you don’t find mine to be an “intelligent opinion”, but if you haven’t seen anything else I’ve said, that’s not a surprise.