Reorx8's TFCG Deck List page 7

275 posts

Flag Post

Can you give some notes on how to actually use your level 6 decks? I’m a bit confused on the preferred order of the cards. I’m not sure exactly which level 6 deck I mean, just all of them.

 
Flag Post

Could anyone find a way to counter Shiva?

I tried:
- A Big Daddy deck using Hides to up his defense, but his shield breaks were all too common
- A Perma-Crab deck, but this ran into the same problem
- A Forest Dragon deck which quickly upped the attack strength of the dragon, but I couldn’t get it higher than about 20 attack before he killed me, and plus this wouldn’t work when he has more HP
- A big green deck with many regens and heals, but his attack power was too strong – and trying to use stat removals meant I didn’t draw regens which pretty much defeated the purpose
- A thick deck with rainbow gens + energy supercharges, using the power of warps, dream books, regens, heals, red + blue stat removers, then two Mosquito’s to kill him. This seemed to work the best but it was still insanely hard and I still haven’t won.

Any ideas?

 
Flag Post

Use elite Imps(better than Flame Mosquito here), regeneration, heal, match delays and stat removals. Not that hard IMO.

 
Flag Post

Shiva killer

This is a very annoying deck to play as you are constantly short of energy, health and attack removals but it works (well slightly over half the times). probably could get rid of holy symbol as it acts as an expensive greater heal card.

shiva

PvP / Deck Load Code: 
18,18,18,22,22,22,22,22,24,24,42,42,130,130,130,130,150,150,150,150,150,150,150,180,180,180,180,180,182,212,212,236,236,236,236,236,242,242,242,242,242,242,242,244,244,244,244,244

Deck List:

3 (Upgraded) Instant Red
5 (Upgraded) Instant Green
2 (Upgraded) Instant Blue
2 (Upgraded) Elite Imp
4 (Upgraded) Time Warp
7 (Upgraded) Greater Heal
5 (Upgraded) Stat Wipeout
1 (Rare/Upgraded) Holy Symbol
2 (Upgraded) Attack UP
5 (Rare/Upgraded) Cure
7 (Upgraded) Poison Heal
5 (Upgraded) Attack Removal

 
Flag Post

Hi all, I know most of you are on endgame decks but has there been anything new on low-level farming decks?
I tried the perma-monster decks on the first page of this thread but found it kinda unreliable.

Meanwhile i have a white-centric deck that while more reliable, isnt very efficient.. i win slowly.

Anyone have ideas i could try?

 
Flag Post

A smaller Shiva killer:

PvP / Deck Load Code:
10,10,10,10,10,10,10,10,10,10,22,22,22,40,130,130,130,130,130,130,150,150,150,150,150,150,150,152,152,152,152,152,152,152,180,180,180,180,180

Deck List:
10 (Upgraded) Green Generator
3 (Upgraded) Instant Green
1 (Upgraded) Flame Mosquito
6 (Upgraded) Time Warp
7 (Upgraded) Greater Heal
7 (Upgraded) Regeneration
5 (Upgraded) Stat Wipeout

Shiva has no way to kill your monster, so flame mosquito will work indefinitely. Problems arise in this deck when you get unlucky and fill your hand with heals before you get enough green generators, otherwise it is just patience as you wait for your mosquito to poison to death. Use stat wipeouts when Shiva’s attack is 13+.

 
Flag Post

no one willing to help? :((

 
Flag Post

Iddy, I used the Unupgraded Regiment deck (2nd post of this page) with great success for a long time before I had enough money to start making the cheaper LM killers. Use it against level 4-6 to win cards and money. When you have a decent amount of a certain type of card, you can sell it. For example, 7 is the most you can have of any non-energy card, so if you have more then 7 of those, you should sell them. Use money to buy specific cards you need or spend them in the card store. I don’t reccomend you ever buy “booster” card packs, and you should consider very carfully about buying the very expensive card packs (like white, rare, special, although those DO give you a chance for those unbuyable cards that you’ll eventually want/need like Awesome Faces and Code Fus)

Also I suggest you check out Fex’s thread which also features LM killers, they may be cheaper or more effective, sometimes. Depends a lot on the LM.

 
Flag Post

Beyond the Overkill card, have you noticed some else changes in the TFCG cards, with the today’s update? (version 1535, Release Date: Jan. 11, 2013).
Thanks.

 
Flag Post

The following cards have been changed since v1533:

Arctic Crawler
Baby Dragon/Forest Dragon
Blue Crawler
Blue Dragon/Alien Dragon
Cog
Crimson Cockatrice
Energy Monster
Fire Arrow
Fire Bolt
Fire Dragon/Flame Dragon
Golden Dragon/Light Dragon
Green Crawler
Green World
Lure
Magic Bolt
Monster Break
Rage/Berserk
Razor Mantis
Red Crawler
Silver Sword/Golden Sword
Target Change
Yellow Crawler

 
Flag Post

An alternative POSEIDON KILLER:

It’s a big deck, and it will be long matches. But, intentionally.
Lot of freezes and permafreezes; Lot of monster’s killer cards; Lot of atack removals and stat whiteout.
Lot of poison arrows, too. But it will not the poison arrows itself that will kill the Poseidon. That’s the trick: The poison arrows will force the Poseidon to use its Cure cards reserves. Then, you will win it, not by the arrows, but by the poison penalties after the turn #70, and by it’s lack of cure.
The permafreezes are tricks, too: Sometimes you will notice that with a frozen monster, Poseidon will not discard hand’s card, suffering poison penalty too.

*Required sometimes knowing how explore this deck. But that’s no secret at all: Priorize first surviving the early rounds (regen cards / heal cards), and then, attack with poison. Use stats removals, and monster killer’s / freezers cards as needed. When using freezing cards, wait until the freeze effect ends for then, kill the monster. This way, you will increase the chance of enemy’s full hand penalty.
But if your hand is full of monster killer cards and the monster still frozen, use the cards.

POSEIDON KILLER:
-—————————
14,14,14,14,14,14,14,14,14,14,26,26,26,26,26,26,26,26,26,26,26,26,26,104,104,104,104,104,104,124,124,124,124,124,148,148,148,148,148,148,148,150,150,150,150,150,150,152,152,152,152,152,152,152,164,164,164,164,164,168,168,168,168,168,168,168,180,180,180,180,180,180,180,198,198,198,198,198,198,198,216,216,220,220,220,236,244,244,244,244,244,244,244,246,246,246,246,246,246,246

Deck List:
10 (Upgraded) Rainbow Generator
13 (Upgraded) Energy Supercharge
6 (Upgraded) Huge Explosion
5 (Upgraded) Overkill
7 (Upgraded) Poison Arrow
6 (Upgraded) Greater Heal
7 (Upgraded) Regeneration
5 (Upgraded) Flood
7 (Upgraded) Freeze
7 (Upgraded) Stat Wipeout
7 (Upgraded) Permafreeze
2 (Upgraded) Flaming Sword
3 (Upgraded) Magic Wand
1 (Rare/Upgraded) Cure
7 (Upgraded) Attack Removal
7 (Rare/Upgraded) Code Fu

Being patient, this deck seems to works well.

Until now, with this deck, I’ve won all the matches, with 200 HP remaining. (8 total matches, 8 win / no losses).

Some luck is always welcomed, too. ;)

Hope I helped.

Hugs.

 
Flag Post

@Draconi: Oh, thank you very much, Draconi, for the list.

I thought that the Overkill card did not have the “draw one card” feature, before this update. But it seems that it had this feature already.

Thanks again.

 
Flag Post

The poseidon killer in the top post has a problem: it does not have enough damage. Poseidon removes poison sometimes and Epicbolt is just not enough.

I modified it and got better results with following deck:

PvP / Deck Load Code: 
14,14,14,14,14,14,14,14,14,26,26,26,26,26,26,26,26,26,26,26,26,26,60,60,60,60,60,104,104,104,104,104,104,104,130,130,130,130,130,130,130,148,148,148,148,148,148,148,152,152,152,152,152,152,152,180,180,180,180,180,180,180,188,188,188,188,188,188,188,198,198,198,198,198,198,198
Deck List:
9 (Upgraded) Rainbow Generator
13 (Upgraded) Energy Supercharge
5 (Upgraded) Clockwork Machine
7 (Upgraded) Huge Explosion
7 (Upgraded) Time Warp
7 (Upgraded) Poison Arrow
7 (Upgraded) Regeneration
7 (Upgraded) Stat Wipeout
7 (Upgraded) Epicbolt
7 (Upgraded) Permafreeze
Game Script:
addNewFCGDeck (‘asmodeojung’, [0,0,0,0,0,0,0,0,0,0,0,0,0,9,0,0,0,0,0,0,0,0,0,0,0,13,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0])

Clockwork Machine works just fine, it can survive floods and epicbolts.
Huge Explosion is for some extra dmg to enemy monsters.
I removed Flaming Swords because they were sort of useless, too low poison dmg and attack is usually removed too fast.
The known problem is lack of energy for the 1st few turns.
I used energy superpower for 1 extra energy of each kind.
If you survive 15 turns, you are doomed to win, regardless of how much HP Poseidon has.

 
Flag Post

1- What are the exact changes for these cards?(cost, attack, etc.)
And these changes happen at the exact moment where we restart from the first legendary monster…

2-I changed reorx8’s deck by adding an extra regeneration and a clockwork machine green world. Do you think it’s a good idea?

 
Flag Post
Originally posted by Draconi:

The following cards have been changed since v1533:

Green Crawler

In what way where the green crawler changed? To me it looks pretty identical.

 
Flag Post

Here’s the card lists from v1533 and v1535. You can find what changed by comparing them.

http://www.mediafire.com/?hnohfoqhfhe0a1v

Happy hunting.

 
Flag Post
Originally posted by Draconi:

Here’s the card lists from v1533 and v1535. You can find what changed by comparing them.

http://www.mediafire.com/?hnohfoqhfhe0a1v

Happy hunting.

Thanks a lot

 
Flag Post

I’m through the long and repetitive process of leveling and getting money to build decks, using the upgraded regiment deck on level 6 monsters.

Having the impression of often having too much red generation stacking up without possibility to play the monsters, I slightly modified it:

PvP / Deck Load Code: 
6,6,6,6,18,26,26,26,78,78,98,98,110,110,110,110,110,120,130,130,130,130,190,200,200

Deck List:
4 (Upgraded) Red Generator
1 (Upgraded) Instant Red
3 (Upgraded) Energy Supercharge
2 (Upgraded) Cockatrice King
2 (Upgraded) Mini Magi
5 (Upgraded) Perma-Monster
1 (Upgraded) Energy Upclash
4 (Upgraded) Time Warp
1 (Upgraded) Defense Removal
2 (Upgraded) Invisible Zebra

Exchanging 2 red generators for 1 instant red and 1 energy upclash feels more flexible, and I have the impression I have to wait less to play monsters before perma-ing them.

I didn’t make a win ratio, but I definitely have the impression it’s better now.

Anyone still leveling willing to try it out?

 
Flag Post

Thanks for a really useful thread, Reorx8.
Most of decks here are very good.
Special thanks for lvl 8 killer (created by Shinki I guess) that works surprisingly well.

Yet I have to say that:
1) Harmonia killer does not work.
I tried to use it multiple times and it never won. Maybe there’s some sort of advanced strategy to make this deck win, but more likely it’s just not a good Harmonia killer.
2) Poseidon and Schizophrenia killers are not very good.
Poseidon killer does not give enough dmg to beat the high-HP opponent. I decked out with no dmg to opponent several times. IMO adding clockwork machines helps, since it can tickle the opponent slowly while you nullify all his damage.
Schizophrenia killer due to it’s huge size and caused by it randomness has somewhat terrible winrate. It’s very easy to get full hand with no energy using this deck.

 
Flag Post

Dante, Dragoon, and Harmonia really don’t work. Harmonia gets close every time, put I always fail in the end. Dragoon doesn’t get even close. And don’t even get me started on Basilisk. Tukkun is really sketchy, you need really good draws for that deck to work.

I’ve been level 10 grinding for a few hours today with your lists. Seems the highest streak I can get is 7… Dragoon always comes and ruins my day.

 
Flag Post

@1paper1clip, In over 200 lvl 10 kills, I never got higher than a 6 streak. It’s supposed to be insanely hard to get streaks there. It’d be nice if there was a perfect counter for every deck, but even with super powers, it’s going to come down to luck a certain percentage of the time. I generally just hit ‘G’ when I saw the harder opponents – I will say, however, that the Dante deck worked just fine for me the majority of the time. It’s a percentage game after all. :D

 
Flag Post
Originally posted by starrcab:

I’m through the long and repetitive process of leveling and getting money to build decks, using the upgraded regiment deck on level 6 monsters.

Having the impression of often having too much red generation stacking up without possibility to play the monsters, I slightly modified it:

PvP / Deck Load Code: 
6,6,6,6,18,26,26,26,78,78,98,98,110,110,110,110,110,120,130,130,130,130,190,200,200

Deck List:
4 (Upgraded) Red Generator
1 (Upgraded) Instant Red
3 (Upgraded) Energy Supercharge
2 (Upgraded) Cockatrice King
2 (Upgraded) Mini Magi
5 (Upgraded) Perma-Monster
1 (Upgraded) Energy Upclash
4 (Upgraded) Time Warp
1 (Upgraded) Defense Removal
2 (Upgraded) Invisible Zebra

Exchanging 2 red generators for 1 instant red and 1 energy upclash feels more flexible, and I have the impression I have to wait less to play monsters before perma-ing them.

I didn’t make a win ratio, but I definitely have the impression it’s better now.

Anyone still leveling willing to try it out?

I’lll give that a whirl sometime, I’ve been using the (unupgraded) regiment deck so far and enjoy it, but its fairly spastic. I feel like I’m really at the mercy of the draws on win rate. I was just going to go for straight upgraded Regiment, but I agree with your statements that all other energy is too rare and red is a bit too common.

My only worry is that it might end up shorting red with less generators you may not pick up any at all early game.

Would a Rainbow generator help the deck? Or would it be too unlikely to show up early enough to do you any good?

 
Flag Post

@TypoNinja

Against lvl 4 opponents, it works pretty well, most of the time. Against lvl 6 though, it still depends much on chance. But I don’t feel like I miss red energy often. The instant 5 is helpful when you really need it, and my impression is that the energy upclash is better than a rainbow, because of the +2.

I’m pretty sure the decks containing infinity price cards are much more constant. It’s going to be quite a long way though.

 
Flag Post

On the Regiment decks, I don’t get the point of Defense Removal. On level 1-6’s, there’s maybe one level 6 deck that it’s useful against, and the rest of the time it just sits there taking up space in your hand. Plus, the few cases that the enemy is building up a high player defense, he’s also building up offense, so killing your own defense ends up leaving you open to attack (this deck builds a little player defense as well). If I were to use a card to remove defense, I’d rather use a couple shield breaks instead, removing less defense but not leaving myself open to slaughter. Personally, I take usually that card out and replace it with some form of creature killer, like lightning or ice bolt.

 
Flag Post

I’ve heard that the Harmonia killer doesn’t work well, does anyone have a suggestion for a better deck?