[Guide] Awesome Adventures (v1535)

65 posts

Flag Post
Last updated: 2013-01-12
This is up to date as of April 10th 2013.

There is a total of 29 adventures you can find. 6 of them are exclusive to Titled Zone. Another 4 can’t be found in Town.

Town

Cost: 1 energy

This area has the following adventures:

01. Good Morning! (6.62%)
02. EXP Merchant (6.62%)
03. Pet Food Merchant (6.62%)
04. Master of Crafting (6.62%)
05. Some Sort of Gardener (6.62%)
06. Free Energy! (6.62%)
07. Energy Refill (2.01%)
08. Max Energy Upgrade (1.79%)
09. COINS PLX!!! (6.62%)
10. Arcade Tokens (6.62%)
11. Stadium Tokens (6.62%)
12. LolMarket Gem (6.62%)
13. A Tired Adventurer (6.62%)
14. Destroyer of Buttons (6.62%)
15. Illegal Blue Coins (6.62%)
16. Illegal Energy Upgrade (1.56%)
17. Progress Bar Extension (6.62%)
26. Adventurer’s Trophy! (every 90 adventures) 
27. A Guy Playing TukkunFCG (2%)

Career exp per adventure: 50 + Abs(Reputation)^0.4

Experience per adventure: (200 + Abs(Reputation)^0.5) * Level^0.7 * ExpBoost / 100 * (100 + PetBonus) / 100 * AscensionPerk

Untitled Zone

Cost: 500 GC, 1 energy

This area has the following adventures:

01. Good Morning! (5.26%)
02. EXP Merchant (5.26%)
03. Pet Food Merchant (5.26%)
04. Master of Crafting (5.26%)
05. Some Sort of Gardener (5.26%)
06. Free Energy! (5.26%)
07. Energy Refill (1.76%)
08. Max Energy Upgrade (0.91%)
09. COINS PLX!!! (5.26%)
10. Arcade Tokens (5.26%)
11. Stadium Tokens (5.26%)
12. LolMarket Gem (5.26%)
13. A Tired Adventurer (5.26%)
14. Destroyer of Buttons (5.26%)
15. Illegal Blue Coins (5.26%)
16. Illegal Energy Upgrade (0.72%)
17. Progress Bar Extension (5.26%)
18. THEIF!!!1!1!!!!! (5.26%)
19. Magic Mushroom (5.26%)
20. Grammar Pill (5.26%)
21. Strange Machine (5.26%)
26. Adventurer’s Trophy! (every 80 adventures)
27. A Guy Playing TukkunFCG (2%)

Career exp per adventure: 60 + Abs(Reputation)^0.4

Experience per adventure: (220 + Abs(Reputation)^0.5) * Level^0.7 * ExpBoost / 100 * (100 + PetBonus) / 100 * AscensionPerk

Titled Zone

Cost: 1000 GC, 1 energy

This area has the following adventures:

01. Good Morning! (4.18%)
02. EXP Merchant (4.18%)
03. Pet Food Merchant (4.18%)
04. Master of Crafting (4.18%)
05. Some Sort of Gardener (4.18%)
06. Free Energy! (4.18%)
07. Energy Refill (1.35%)
08. Max Energy Upgrade (0.21%)
09. COINS PLX!!! (4.18%)
10. Arcade Tokens (4.18%)
11. Stadium Tokens (4.18%)
12. LolMarket Gem (4.18%)
13. A Tired Adventurer (4.18%)
14. Destroyer of Buttons (4.18%)
15. Illegal Blue Coins (4.18%)
16. Illegal Energy Upgrade (0.21%)
17. Progress Bar Extension (4.18%)
18. THEIF!!!1!1!!!!! (4.18%)
19. Magic Mushroom (4.18%)
20. Grammar Pill (4.18%)
21. Strange Machine (4.18%)
22. Secret Accountant (1) (3.96%)
23. Secret Accountant (2) (3.96%)
24. LolMarket Lecture (2.63%)
25. Raging Triangle (0.88%)
26. Adventurer’s Trophy! (every 70 adventures)
27. A Guy Playing TukkunFCG (1.81%)
28. Fertilizer Buyer (4.75%)
29. Arcade Trade (5%)

Career exp per adventure: 60 + Abs(Reputation)^0.4

Experience per adventure: (250 + Abs(Reputation)^0.5) * Level^0.7 * ExpBoost / 100 * (100 + PetBonus) / 100 * AscensionPerk

Cakeland

This area was made for 3rd Anniversary event. It was available from v1524 to v1533.

Cost: 2500 GC, 1 energy

This area has the following adventures:

25. Raging Triangle (5%)
31. Anniversary Gift Box (47.5%)
32. Cake! (47.5%)

Career exp per adventure: 65 + Abs(Reputation)^0.4

Experience per adventure: (300 + Abs(Reputation)^0.5) * Level^0.7 * ExpBoost / 100 * (100 + PetBonus) / 100 * AscensionPerk

Abs(x) means the absolute value of x is used.

 
Flag Post

Please note:

Originally posted by Tukkun:

“worst adventure ever” has the same effect on all adventures – which is return you to the adventure selection screen. Things that occurred during the adventure, including Energy loss, GC loss and things that occur automatically when you get the adventure, remain. I don’t think it needs any further clarification.

List of Adventures

If a choice in an adventure has multiples outcomes, the ones listed first will have priority.

01. Good Morning!

You find a noob that wastes your time.

There are no options available.

02. EXP Merchant

You find a merchant that sells exp for YC.

X = 30000 * Level^0.7 * 0.6 * (100 + PetBonus) / 100
Y = 110000 * Level^0.7 *0.6

  • Buy X exp for Y coins.
    • (Reputation / 1000)% chance that the merchant will recognize you and give you 1.5X exp instead (+3 reputation)
    • (–Reputation / 1000)% chance that the merchant will not trust you and refuse to sell you exp, leaving with your money. (–1 reputation)
    • 10% chance the merchant will leave with your money.
    • 90% chance you’ll get X exp and lose Y coins. (+1 reputation)
  • Buy 1.5X exp for 2Y coins.
    • (Reputation / 1000) % chance that the merchant will recognize you and give you 2.25X exp instead (+5 reputation)
    • (–Reputation / 1000) % chance that the merchant will not trust you and refuse to sell you exp, keeping your money. (–2 reputation)
    • 10% chance the merchant will leave with your money.
    • 90% chance you’ll get 1.5X exp and lose 2Y coins. (+2 reputation)
  • If you don’t have the coins you’ll get nothing (–1 reputation)

03. Pet Food Merchant

You find a merchant that sells pet food.

X = 15000 – 10 * Abs(Reputation)^0.5 + floor(PetFood / 100) * 7500

Abs(x) means the absolute value of x is used.

minimum value: 10000

  • Buy 7 special pet food for X GC (+2 reputation)
  • Buy 20 special pet food for 5X GC (+5 reputation)
  • If you don’t have the GC you’ll get nothing (–1 reputation)

04. Master of Crafting

You find someone that sells you stuff for crafting in BA.

X = 25000

  • Buy 7 SCM for X GC (+2 reputation)
  • Buy 3 Unob for 2X GC (+3 reputation)
  • Buy 9 CoR for 2X GC (+3 reputation)
  • Buy 4 CoUR for 4X GC (+4 reputation)
  • If you select any of the above and don’t have the GC you lose all your GC (–1 reputation)

05. Some Sort of Gardener

You find a gardener taking arrest.

  • Secretly harvest from his tree
    • 40% chance to gain 10000000 coins and the same amount added to your harvest score (–2 reputation)
    • 60% chance you get caught and lose 1 energy(–3 reputation)
  • Ask for gardening advice
    • There’s 40% chance to get your Garden’s harvest value increased by 7%, but only if you didn’t get this bonus the past 2 hours (+10 reputation)
    • 60% chance nothing happens (+1 reputation)

06. Free Energy!

Someone randomly gives a drink and you gain 2 energy.

  • Give 50000 GC (+4 reputation)
  • If you don’t have the GC, you’ll give everything you have (+2 reputation)

Note: there is no penalty for refusing to give GC.

07. Energy Refill

Someone gives you a energy refill they don’t need.

There are no options available.

08. Max Energy Upgrade

You can upgrade your max energy up to 11 (last two require Adventurer career level 100).

Cost to upgrade: 200, 1000, 3000, 7000, 15000, 25000 BC.

09. COINS PLX!!!

A low level noob asks you for coins.

  • Give 1,000,000 coins
    • 30% chance the noob was poor for real (+2 reputation)
    • 70% chance the noob fools you (+1 reputation)
    • If you don’t have 1m coins, nothing happens (–1 reputation)
  • Fight
    • (9 + ArenaAttack / 1000)% chance that you’ll win and get 5,000,000 coins (–3 reputation)
    • Otherwise, you’ll lose the fight and 1 energy (–2 reputation)

10. Arcade Tokens

Someone wants to sell his Arcade tokens.

  • Buy 10 tokens for 10000 GC (+1 reputation)

11. Stadium Tokens

Someone wants to sell his Stadium tokens.

  • Buy 250 tokens for 25000 GC (+2 reputation)

12. LolMarket Gem

You find a noob that thinks the new Lolmarket sucks. Having to buy lv 10 gems at 12k because it refuses to go lower is retarded.

  • Buy his gem for 2,000,000 coins
    • You gain a random gem (+2 reputation)
    • If you don’t have the money, nothing happens
  • Give advice
    • There’s (0.9 * LolMarketProfit^0.5 / 100)% chance of giving a good advice (max: 90% chance), and you’ll get a a random gem for free (+5 reputation)
    • Otherwise you’ll give him a bad advice (+1 reputation)
  • Laugh (–1 reputation)

13. A Tired Adventurer

You come across a tired adventurer.

  • Give some boosts
    • You lose 50% of all boosts (+4 reputation)
  • Give Energy Refill
    • You gain 250 BC (+25 reputation)
  • Steal stuff from the adventurer
    • 60% chance you’ll get a random LolMarket gem (–6 reputation)
    • 40% chance you’ll get nothing (–4 reputation)

14. Destroyer of Buttons

Someone that can increase your Button Machine click count appears. Warning: it depletes your button blessing too.

  • Get 200 clicks (–1 reputation)

15. Illegal Blue Coins

Someone wants to give you 100 BC for free.

  • Accept the BC (–15 reputation)

16. Illegal Energy Upgrade

You can increase your max energy with reputation.

Cost to upgrade: 20, 100, 300, 600, 1000, 1500 (last 2 needs Adventurer career lv 100).

17. Progress Bar Extension

Allows you to increase your progress bar, so that it can accumulate more than 1 reward before you claim it (up to 1000%, or 10 rewards).

X = 2000000 + Reputation * 10 (minimum: 1,000,000; maximum: 3,000,000)
Y = (1000 – CurrentProgStorage) / 10 (rounded up)

  • Buy Y progress storage for X GC
    • If you select to buy it and you already have 1000 progress storage you’ll get 2 reputation for free.

18. THEIF!!!1!1!!!!!

A “theif” will steal 0.2% of your current coins. Choosing “worst adventure ever” won’t give your coins back.

  • Chase
    • (50 + StadiumUpgradeCost / 10)% chance (max: 90% (50% + 40%) chance) to catch the thief and get the money back (+3 reputation)
    • Otherwise, you lose the money and 1 energy

19. Magic Mushroom

  • Eat
    • 50% chance you’ll get 2 energy
    • 25% chance you’ll get 1 energy
    • 25% chance you’ll lose 1 energy

20. Grammar Pill

  • Take pill
    • 50% chance that you’ll get first message, and the effect lasts for 2 minutes (“teh grammer pill work EXSELENT! u fell alot gooder aftr takeing teh grammer pill and ur grammer improovd by a hole lot!!!”)
    • 45% chance you’ll get the second message, effect lasts 2 minutes (“aftr u took teh grammer pill u fill an bit smrter and ur grammer have improovd by a 0 persent. its AWSOME!!!”)
    • 5% chance you’ll get the last message, and effect lasts 4 minutes (“After taking the Grammar Pill, you didn’t feel anything different and continued adventuring. Maybe the effect will kick in later…”)
    • If a previous pill is still in effect, nothing happens (“nuthin happend wen ur taked the grammer pill. teh previos is stil in affect”)

Any of the above scenarios advance you in the grammar pill quest. If you got the first 2 results, or 2 minutes later after you get 3rd result (“Maybe the effect will kick in later”), you can play a “grammar pill’d” version of Typing (requires you to have beaten normal Typing at least once).

21. Strange Machine

You find a strange machine. Yeah.

Scene 1

  • Put 1 GC in
    • There’s 70% chance you’ll be taken to scene 2
    • There’s 30% chance you’ll lose 1 energy
  • Try to break the machine
    • There’s 30% chance to gain 100,000 GC and lose 1 energy (–6 reputation)
    • There’s 70% chance to lose 1 energy (–2 reputation)

Scene 2

A bottle of water comes out.

  • Drink
    • 50% chance of increasing your temp boosts by 400%
    • 25% chance of getting 2 energy
    • 25% chance of losing 1 energy
  • Sell (2 GC)
    • 50% chance (+4 reputation)
    • 25% chance (+1 reputation)
    • 25% chance (–1 reputation)

22. Secret Accountant (1)

First Titled Zone exclusive. I think this adventure sucks. The outcome is always awful.

cost1 = GC / 100 (max 5m)
cost2 = BC / 100 (max 5k)
cost3 = Pixel / 100 (max 50m)
cost4 = CM / 100 (max 5m)

  • Pay cost1 GC
    • 20% chance of getting nothing
    • 32% chance of getting 1 Adventures red coin (+1 reputation)
    • 48% chance of getting cost1 / 1000 BC
  • Pay cost2 BC
    • 10% chance of getting nothing
    • 27% chance of getting 1 RC (+1 reputation)
    • 63% chance of getting 600 * cost2 GC
  • Pay cost3 Pixels
    • 20% chance of getting nothing
    • 32% chance of getting 1 RC (+1 reputation)
    • 48% chance of getting cost3 / 10 CM
  • Pay cost4 CM
    • 10% chance of getting nothing
    • 27% chance of getting 1 RC (+1 reputation)
    • 63% chance of getting cost4 * 6 Pixels

Note: Adventures red coins don’t have any use. They show up in the Mystery Shop screen alongside your “contributor” RC.

If you somehow manage to not have enough money, you’ll lose 1 reputation.

23. Secret Accountant (2)

This is another ripoff. You can exchange 2 treasure boxes for 1 key, or 2 keys for 1 treasure box. Working or not, you lose those keys/chests.

  • Trade 2 keys
    • 70% chance to get the box you want
    • 30% chance to fail
  • Trade 2 treasure boxes
    • 90% chance to get a key
    • 10% chance to fail

Note: if you don’t have enough keys/boxes you’ll lose 1 reputation (really nice, considering you have no way to check how many you have without leaving Adventures).

24. LolMarket Lecture

  • Pay 2005 GC
    • 50% chance to get the demand of all your gems adjusted for your needs by 1
    • 50% chance to do nothing

25. Raging Triangle

You lose 1 energy. Yeah.

No options available.

26. Adventurer’s Trophy!

It happens every 90/80/70 adventures in each area. The trophy you get has the following stats:

Same rank as yours
837 + ArenaRank attack
8 attack speed
50 defense
75% critical chance
75% accuracy
Spirit item
Cannot fuse
Cannot apply bonus rocks (meaning the trophy is back to uselessness once again)

27. A Guy Playing TukkunFCG

You find a guy trying to beat level 10 hopelessly.

  • Give Advice
    • 0.9 * (FCGLevel * 2)% chance (max: 90%) to get 100 FCG cash (+5 reputation)
    • Otherwise you’ll get nothing (+1 reputation)
  • Laugh (-1 reputation)

28. Fertilizer Buyer

Someone wants to buy your fertilizers.

  • Sell a fertilizer for 100 BC (+2 reputation)
  • Sell a mega fertilizer for 1000 BC (+7 reputation)

29. Arcade Trade

Someone wants to sell Arcade 100k medals.

  • Buy 5 medals for 5 Arcade tokens (+1 reputation)
  • Buy 10 medals for 15 Arcade tokens (+2 reputation)
  • Buy 15 medals for 30 Arcade tokens (+3 reputation)

30. Paint

Adventure not available yet.

31. Anniversary Gift Box

It’s a box. Open it. You can get the following prizes:

  • Legendary Box (2%)
  • Pixelated Mystery Box (4.9%)
  • Mega Fertilizer (4.66%)
  • 100k GC (4.42%)
  • Energy Refill (4.20%)
  • Fertilizer (7.98%)
  • 20k GC (7.18%)
  • Adventurer’s Trophy (6.47%)
  • 1 coin (11.64%)
  • -1 energy (9.31%)
  • Nothing (37.24%)

32. Cake!

You come across a cake.

  • Eat it. You can get:
    • Energy Refill (5%)
    • +3 energy (9.5%)
    • +2 energy (8.55%)
    • +10% elite temp boosts (23.09%)
    • +100% temp boosts (16.16%)
    • Nothing (11.31%)
    • -1 Energy (26.39%)
  • Feed to pet
    • +1 health and +5 fullness.
    • If you have no pet, +1 energy.
 
Flag Post

Event (Adventure Time)

Happens on 28th day of the month.

Effect: adventure timer is decreased to 80%.

You can get extra Event Tokens by adventuring (5 per adventure; max 500)

The following events will take place instead of Adventure Time if their dates conflict: Loot Day, Anniversary, Halloween.


Recent Changes

This section is not being updated anymore.

2012-10-13

  • Added “A Guy Playing TukkunFCG” adventure.
  • “Secret Accountant (1)” now has a max value it can extort from you.

2012-09-25

  • Added note about selecting “worst adventure ever” option while adventuring.
  • Made “thief” adventure description more clear.

2012-09-07

  • EXP Merchant” now gives correct rewards.
  • “Progress Bar Extension” adventure doesn’t send you to Titled Zone when you select option 3 (blank) anymore.

2012-09-05

  • “Secret Accountant (1)” CM reward: cost3 / 20 → cost3 / 10
  • “Secret Accountant (1)” Pixel reward: cost4 * 12 → cost4 * 6
  • One of the paths in “EXP Merchant” is giving incorrect rewards.

These are some numbers I’m keeping around in case something gets changed, so that it’s easier to recalculate stuff. Just ignore them.

Town

chance = 1 / 17
#7 = 1 / 17 * 0.2 + 1 / 17 * 0.8 / 17
chance = 1 / 17 + 1 / 17 * 0.8 / 17
#8 = (1 / 17 + 1 / 17 * 0.8 / 17) * 0.2 + (1 / 17 + 1 / 17 * 0.8 / 17) * 0.8 / 17
#7 = 1 / 17 * 0.2 + 1 / 17 * 0.8 / 17 + (1 / 17 + 1 / 17 * 0.8 / 17) * 0.8 / 17
chance = 1 / 17 + 1 / 17 * 0.8 / 17 + (1 / 17 + 1 / 17 * 0.8 / 17) * 0.8 / 17
#16 = (1 / 17 + 1 / 17 * 0.8 / 17 + (1 / 17 + 1 / 17 * 0.8 / 17) * 0.8 / 17) * 0.2 + (1 / 17 + 1 / 17 * 0.8 / 17 + (1 / 17 + 1 / 17 * 0.8 / 17) * 0.8 / 17) * 0.8 / 17
#8 = (1 / 17 + 1 / 17 * 0.8 / 17) * 0.2 + (1 / 17 + 1 / 17 * 0.8 / 17) * 0.8 / 17 + (1 / 17 + 1 / 17 * 0.8 / 17 + (1 / 17 + 1 / 17 * 0.8 / 17) * 0.8 / 17) * 0.8 / 17
#7 = 1 / 17 * 0.2 + 1 / 17 * 0.8 / 17 + (1 / 17 + 1 / 17 * 0.8 / 17) * 0.8 / 17 + (1 / 17 + 1 / 17 * 0.8 / 17 + (1 / 17 + 1 / 17 * 0.8 / 17) * 0.8 / 17) * 0.8 / 17
chance = 1 / 17 + 1 / 17 * 0.8 / 17 + (1 / 17 + 1 / 17 * 0.8 / 17) * 0.8 / 17 + (1 / 17 + 1 / 17 * 0.8 / 17 + (1 / 17 + 1 / 17 * 0.8 / 17) * 0.8 / 17) * 0.8 / 17

Untitled

chance = 1 / 21
#7 = 1 / 21 * 0.25 + 1 / 21 * 0.75 / 21
chance = 1 / 21 + 1 / 21 * 0.75 / 21
#8 = (1 / 21 + 1 / 21 * 0.75 / 21) * 0.1 + (1 / 21 + 1 / 21 * 0.75 / 21) * 0.9 / 21
#7 = 1 / 21 * 0.25 + 1 / 21 * 0.75 / 21 + (1 / 21 + 1 / 21 * 0.75 / 21) * 0.9 / 21
chance = 1 / 21 + 1 / 21 * 0.75 / 21 + (1 / 21 + 1 / 21 * 0.75 / 21) * 0.9 / 21
#16 = (1 / 21 + 1 / 21 * 0.75 / 21 + (1 / 21 + 1 / 21 * 0.75 / 21) * 0.9 / 21) * 0.1 + (1 / 21 + 1 / 21 * 0.75 / 21 + (1 / 21 + 1 / 21 * 0.75 / 21) * 0.9 / 21) * 0.9 / 21
#8 = (1 / 21 + 1 / 21 * 0.75 / 21) * 0.1 + (1 / 21 + 1 / 21 * 0.75 / 21) * 0.9 / 21 + (1 / 21 + 1 / 21 * 0.75 / 21 + (1 / 21 + 1 / 21 * 0.75 / 21) * 0.9 / 21) * 0.9 / 21
#7 = 1 / 21 * 0.25 + 1 / 21 * 0.75 / 21 + (1 / 21 + 1 / 21 * 0.75 / 21) * 0.9 / 21 + (1 / 21 + 1 / 21 * 0.75 / 21 + (1 / 21 + 1 / 21 * 0.75 / 21) * 0.9 / 21) * 0.9 / 21
chance = 1 / 21 + 1 / 21 * 0.75 / 21 + (1 / 21 + 1 / 21 * 0.75 / 21) * 0.9 / 21 + (1 / 21 + 1 / 21 * 0.75 / 21 + (1 / 21 + 1 / 21 * 0.75 / 21) * 0.9 / 21) * 0.9 / 21

Titled

chance = 1 / 21
#7 = 1 / 21 * 0.3 + 1 / 21 * 0.7 / 21
chance = 1 / 21 + 1 / 21 * 0.7 / 21
#8 = (1 / 21 + 1 / 21 * 0.7 / 21) * 0.05
#22 = (1 / 21 + 1 / 21 * 0.7 / 21) * 0.95
#16 = (1 / 21 + 1 / 21 * 0.7 / 21) * 0.05
#23 = (1 / 21 + 1 / 21 * 0.7 / 21) * 0.95

3382

01. Good Morning!
02. EXP Merchant
03. Pet Food Merchant
04. Master of Crafting
05. Some Sort of Gardener
06. Free Energy!
07. Energy Refill
08. Max Energy Upgrade
09. COINS PLX!!!
10. Arcade Tokens
11. Stadium Tokens
12. LolMarket Gem
13. A Tired Adventurer
14. Destroyer of Buttons
15. Illegal Blue Coins
16. Illegal Energy Upgrade
17. Progress Bar Extension
18. THEIF!!!1!1!!!!!
19. Magic Mushroom
20. Grammar Pill
21. Strange Machine
22. Secret Accountant (1)
23. Secret Accountant (2)
24. LolMarket Lecture
25. Raging Triangle
26. Adventurer’s Trophy!
27. A Guy Playing TukkunFCG
28. Fertilizer Buyer
29. Arcade Trade
30. Paint
31. Anniversary Gift Box
32. Cake!

 
Flag Post

Thanks for posting this, it’s nice to have a complete list of them all. I do think that the first Secret Accountant does have some use though, in that I can trade some excess CM off to get myself to the last storage page a bit faster.

 
Flag Post

I don’t think I could do that. Maybe I’m still really conservative when it comes to CM because it wasn’t this common before TA. But still I don’t think I could stomach almost 40% chance of getting absolutely nothing back.

Anyway, the formatting turned out kinda weird. If anyone knows of a better way to do this that would really help.

 
Flag Post
Originally posted by Draconi:
Y = (1000 – CurrentProgStorage) / 100 (rounded up)

I thought it was (1000 – CPS) / 10, as the first one is 90% (1000 – 100 = 900 / 10 = 90). Or was that changed with the update?

 
Flag Post

Yeah, got an extra zero there. Fixed.

 
Flag Post

2 things seem wrong in this topic: first, under all zones in the first post, the /100*(100+PetBonus) exp part. Does this actually mean you gain less exp if you have a maxed pet, since it divides by a higher number, or did you actually mean 100*-*PetBonus?

Second, according to the formula, it seems that Progress Storage becomes more and more expensive when you gain reputation… that sucks, but well, it’s cheaper than before, so not much to complain about I guess (except for those who bought that previously).

Also, Adventure 24 really sucks too.

 
Flag Post
Originally posted by Fexghadi:

Also, Adventure 24 really sucks too.

How does it suck? It has no negative effects, and has a positive one. I fail to see how that sucks. Unless we now define “sucks” as “not totally OP”, then sure, it sucks.

Also, I’m a little disappointed that titled zone is essentially identical to untitled, aside from the 4 adventures, out of which one is pure negative. I thought titled would be like a whole new zone, not untitled 2.0. But, at least adventures is still text based =)

Also, thanks. It’s nice to finally have an updated one.

 
Flag Post

Wow NEW Awesome Adventure’s guide. Good job, Draconi. :D

 
Flag Post
Originally posted by Aurian:
Originally posted by Fexghadi:

Also, Adventure 24 really sucks too.

How does it suck? It has no negative effects, and has a positive one. I fail to see how that sucks. Unless we now define “sucks” as “not totally OP”, then sure, it sucks.

Because +/-1 extra demand for the single next Lolmarket update isn’t doing any noticeable difference, and the cost for such a thing, although pocket change, is too high. Think of it: 2005 GC with 50% success rate is, on average, 4010 GC to make it work. If you have 99 gems of each type, that’s 990 gems which, with +1 demand on next trigger, will net you an extra 990 GC. Do I have to explain any further?

 
Flag Post
Originally posted by Fexghadi:

2 things seem wrong in this topic: first, under all zones in the first post, the /100*(100+PetBonus) exp part. Does this actually mean you gain less exp if you have a maxed pet, since it divides by a higher number, or did you actually mean 100*-*PetBonus?

No, the formula is correct (from what I can math). You have to look at the whole thing. It’s essentially (250 + Rep^0.5) * (Level^0.7) * (ExpBoost / 100) * ((100 + PetBonus) / 100) experience, if you separate each factor into it’s individual stat factor.

 
Flag Post
Originally posted by crazye97:
Originally posted by Fexghadi:

2 things seem wrong in this topic: first, under all zones in the first post, the /100*(100+PetBonus) exp part. Does this actually mean you gain less exp if you have a maxed pet, since it divides by a higher number, or did you actually mean 100*-*PetBonus?

No, the formula is correct (from what I can math). You have to look at the whole thing. It’s essentially (250 + Rep^0.5) * (Level^0.7) * (ExpBoost / 100) * ((100 + PetBonus) / 100) experience, if you separate each factor into it’s individual stat factor.

Oh right, just thought it was divided by (100*(100+PetBonus)) for whatever reason =_=’

 
Flag Post
Originally posted by Fexghadi:

Because +/-1 extra demand for the single next Lolmarket update isn’t doing any noticeable difference

Since when is it a SINGLE next update? It adds 1 to your demand in the right direction. It does not remove 1 after the next update. It may shift with the next update because of how it works, but you still have 1 more in your favor, unless it pushes you over a limit that makes it shift by more, which I doubt.

 
Flag Post
Originally posted by Fexghadi:

Also, Adventure 24 really sucks too.

I agree, yeah. The effect is not negative, but it fails to be relevant. It does the same thing LolMarket automatically does every few minutes without taking a important adventure from you (this thing will replace the adventure the game chose for you initially, so there’s a good chance you missed on stuff like Tired Adventurer and Refill adventures when it appears). It also has 50% chance of not giving you anything. Meh.

 
Flag Post

Meh. I don’t think there’s anything wrong with the adventure itself, not all of them are rep-based, and I like anything that will help my demand. I do agree though that titled zone in itself is not worth using because of how it works, as well as the fact that it’s just untitled zone with a few additions. It needs to be something else completely, with new different adventures with a different purpose, so that there is a reason to do it.

 
Flag Post

Finally someone put the list up. Thanx draconi. Have to agree the 4 exclusive adventure seems meh for now.

 
Flag Post

This is great. Thanks Draconi.

 
Flag Post

Updated for v1499.

 
Flag Post

This can count as a necro, but apparently the -1 Energy event from the Strange Machine adventure was replaced with the “Lose All Energy” event again. Can someone else confirm this?

 
Flag Post

I checked v1499b, “Strange Machine” remains unchanged (1 energy loss when failed). “EXP Merchant” and “Progress Bar Extension” adventures got fixed though.

 
Flag Post

Still not sure if this should go or not. Grab everything you need.

 
Flag Post

What do you mean “go or not”? Are you planning to delete your things?

 
Flag Post

“18 – “THEIF1!!!!!”

A “theif” will steal 0.2% of your current coins.

Chase (50 + StadiumAbilityCost / 10)% chance (max: 90% chance) to catch the thief and get the money back (+3 reputation) Otherwise, you lose the money and 1 energy"

You sure its not ((50+StadiumAbilityCost)/10)%? Cause in my experience I pretty much lose my money ~50% of the time :/

 
Flag Post

Also, on that one it may be good to clarify what happens if you take “worst adventure ever”.